Index · Special Rules · Equipment · Magic Items · Runic Items · Lores of Magic
Beastmen Brayherds - Minotaur Blood Herd
Named Characters
M WS BS S T W I A Ld Points Ghorros Warhoof 8 5 3 5 4 3 4 4 8 155
Troop Type Heavy cavalry (named character) Base Size 30 x 60 mm Unit Size 1
Command
Default Equipment
Special Rules
Characters
M WS BS S T W I A Ld Points Bray-Shaman 5 4 3 3 4 2 3 1 7 65
Troop Type Regular Infantry Base Size 25 x 25 mm Unit Size 1
Command
Lores of Magic [pick 1, required]
Mount [pick 0-1] Razorgor Chariot (+120 pt/model) Tuskgor Chariot (+85 pt/model)
Unit Options
Wizard Level [pick 1, required] Wizard Level 2 (+30 pt/model) Wizard Level 1
Default Equipment Braystaff Chaos Mutations Magic Items
Special Rules Braystaff Dark Coven (only in Wild Herd) Gaze of the Gods Lore of Beasts Mark of Chaos Undivided Primal Fury Warband
M WS BS S T W I A Ld Points Warhoof 8 5 3 5 4 3 3 4 7 75
Troop Type Light cavalry (character) Base Size 30 x 60 mm Unit Size 1
Armour [pick 0-1]
Command
Melee Weapons [pick 0-1]
Ranged Weapon [pick 0-1]
Unit Options Ambushers (0-1 per 1,000 pts, +10 pt/model) Roaming Warband (+10 pt/model)
Other Options
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Doombull 6 6 3 6 5 5 5 5 8 210
Troop Type Monstrous Infantry Base Size 50 x 50 mm Unit Size 1
Armour [pick 0-1]
Command
Weapons [pick 0-1]
Other Options
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Gorebull 6 5 3 5 5 4 4 4 7 130
Troop Type Monstrous Infantry Base Size 50 x 50 mm Unit Size 1
Armour [pick 0-1]
Command
Weapons [pick 0-1]
Other Options
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Wargor 5 5 3 4 5 2 4 3 7 55
Troop Type Heavy Infantry Base Size 25 x 25 mm Unit Size 1
Armour [pick 0-1]
Command [pick 0-1]
Mount [pick 0-1] Razorgor Chariot (+120 pt/model) Tuskgor Chariot (+85 pt/model)
Unit Options
Weapons [pick 0-1]
Other Options
Default Equipment
Special Rules Blood Rage Brayhorn Foe render Gaze of the Gods Mark of Chaos Undivided Primal Fury Warband
Core
M WS BS S T W I A Ld Points Chaos Warhound 7 4 0 3 3 1 3 1 6 6
Troop Type War Beast Base Size 25 x 50 mm Unit Size 5+
Options
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Gor 5 4 2 3 4 1 3 1 6 7 True-horn 5 4 2 3 4 1 3 2 7 -
Troop Type Regular Infantry Base Size 25 x 25 mm Unit Size 5+
Equipment [pick 1, required]
Command Musician (+5 pts/unit) Standard Bearer (+5 pts/unit) Magic Standard (0-1 per 1,000 pts) Magic Standards (up to 50 pts) True-horn (+7 pts/unit) Magic Items (up to 25 pts)
Equipment
Other Options
Default Equipment
Special Rules
Restrictions 0-1 unit of Gors per 1,000 points may have the Ambushers special rule 0-1 unit of Gors per 1,000 points may purchase a magic standard
M WS BS S T W I A Ld Points Herdstone - - - - - - - - - 100
Troop Type Special Feature Base Size 108 x 108 mm Unit Size 1
Default Equipment A Tingle in the Air Bestial Fury Dark Sorcery Fearsome Edifice
Special Rules Controlling a Herdstone Placing a Herdstone Victory Points
Restrictions
M WS BS S T W I A Ld Points Minotaur 6 4 3 5 4 3 3 3 7 44 Bloodkine 6 4 3 5 4 3 3 4 7 -
Troop Type Monstrous Infantry Base Size 50 x 50 mm Unit Size 2+
Command [pick 0-1] Bloodkine (+6 pts/unit) Chaos Mutations (up to 25 pts) Magic Items (up to 25 pts) Musician (+6 pts/unit) Standard Bearer (+6 pts/unit) Magic Standards (up to 50 pts)
Weapons [pick 0-1]
Special Rules
Other Options
Default Equipment
Special Rules
Restrictions May be taken as Core if Gorebull General is selected
M WS BS S T W I A Ld Points Ungor 5 3 3 3 3 1 3 1 5 5 Half-horn 5 3 3 3 3 1 3 2 6 -
Troop Type Regular Infantry Base Size 25 x 25 mm Unit Size 10+
Equipment [pick 1-2, required]
Command Half-horn (+7 pts/unit) Musician (+5 pts/unit) Standard Bearer (+5 pts/unit)
Other Options
Default Equipment
Special Rules
Restrictions 0-1 unit of Ungors per 1,000 points may have the Ambushers special rule
Special
M WS BS S T W I A Ld Points Centigor 8 4 3 4 4 1 2 1 6 17 Gorehoof 8 5 3 4 4 1 2 2 8 -
Troop Type Light Cavalry Base Size 30 x 60 mm Unit Size 5+
Equipment [pick 0-1]
Throwing Weapon [pick 0-1]
Command Gorehoof (+8 pts/unit) Magic Items (up to 25 pts) Musician (+6 pts/unit) Standard Bearer (+6 pts/unit) Magic Standards (up to 50 pts)
Other Options Ambushers (0-1 per army, +1 pt/model) The Sons of Ghorros (0-1 per army, +2 pt/model)
Default Equipment
Special Rules
Restrictions 0-1 unit of Centigor Herds may have the Ambushers special rule 0-1 Centigor Herd in the same muster list as Ghorros may be upgraded to Sons of Ghorros
M WS BS S T W I A Ld Points Dragon Ogres 7 4 2 5 4 4 2 3 8 59 Shartak 7 4 2 5 4 4 2 4 8 -
Troop Type Monstrous Cavalry Base Size 50 x 75 mm Unit Size 1-9
Armour [pick 1, required]
Equipment [pick 0-1]
Command Shartak (+7 pts/unit) Chaos Mutations (up to 25 pts) Magic Items (up to 25 pts)
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Ghorgon 7 4 0 6 6 6 4 5 9 245
Troop Type Behemoth Base Size 60 x 100 mm Unit Size 1
Default Equipment
Special Rules
Restrictions May be taken as Special if Doombull General or Gorebull General is selected
M WS BS S T W I A Ld Points Harpy 5 3 0 3 3 1 5 2 6 11
Troop Type Regular Infantry Base Size 25 x 25 mm Unit Size 5+
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Minotaur 6 4 3 5 4 3 3 3 7 44 Bloodkine 6 4 3 5 4 3 3 4 7 -
Troop Type Monstrous Infantry Base Size 50 x 50 mm Unit Size 2+
Command [pick 0-1] Bloodkine (+6 pts/unit) Chaos Mutations (up to 25 pts) Magic Items (up to 25 pts) Musician (+6 pts/unit) Standard Bearer (+6 pts/unit) Magic Standards (up to 50 pts)
Weapons [pick 0-1]
Special Rules
Other Options
Default Equipment
Special Rules
Restrictions May be taken as Core if Gorebull General is selected
M WS BS S T W I A Ld Points Razorgor 7 3 0 5 5 3 2 4 6 52
Troop Type War Beast Base Size 50 x 75 mm Unit Size 1+
Default Equipment
Special Rules
Rare
M WS BS S T W I A Ld Points Chaos Giant 6 3 1 6 6 6 2 * 10 200
Troop Type Behemoth Base Size 50 x 50 mm Unit Size 1
Other Options Regeneration (6+) (+20 pt/model) Scaly Skin (+10 pt/model)
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Chaos Ogre 6 3 2 4 4 3 2 3 7 33 Champion 6 3 2 4 4 3 2 4 7 -
Troop Type Monstrous Infantry Base Size 40 x 40 mm Unit Size 3-15
Equipment [pick 0-1]
Mark of Chaos [pick 1, required] Mark of Khorne (+3 pt/model) Mark of Nurgle (+3 pt/model) Mark of Slaanesh (+3 pt/model) Mark of Tzeentch (+3 pt/model) Mark of Chaos Undivided
Command Champion (+6 pts/unit) Musician (+6 pts/unit) Standard Bearer (+6 pts/unit)
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Chaos Troll 6 3 1 5 4 3 2 3 4 41
Troop Type Monstrous Infantry Base Size 40 x 40 mm Unit Size 1-9
Equipment [pick 0-1]
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Dragon Ogre Shaggoth 7 6 2 6 5 6 4 5 9 225
Troop Type Monstrous Creature Base Size 50 x 75 mm Unit Size 1
Armour [pick 1, required]
Equipment [pick 0-1]
Default Equipment
Special Rules
Magic Items
Magic Armour
Full Plate Chaos Armour is a suit of full plate armour . It may be purchased and worn by a Wizard, even if they do not have the option to be equipped with armour, a shield , or barding , without penalty. In addition, the wearer of Chaos Armour has a 5+ Ward save against any wounds suffered.
Heavy Chaos Armour is a suit of heavy armour . It may be purchased and worn by a Wizard, even if they do not have the option to be equipped with armour, a shield , or barding , without penalty. In addition, the wearer of Chaos Armour has a 5+ Ward save against any wounds suffered.
May be worn with other armour. The wearer of the Fur of Sharggu improves their armour value by 2 (to a maximum of 2+) against non magical shooting attacks.
Equipment
Magic Weapons
This weapon's Strength modifier applies only during a turn in which the wielder charged.
Weapon
Range Strength AP Special Rules Combat * * *
*A Giant’s club may have different characteristics and special rules depending upon what they do with it, as described in the Giant Attacks special rule.