Daemons of Chaos

Characters
Core
Special
Rare
Models

Daemonic Gifts
Daemonic Icons
Equipment

Special Rules

Characters

Bloodthirster

MWSBSSTWIALdPoints
Bloodthirster8105666769355
Troop Type
Behemoth (character)
Base Size
50 x 50 mm
Unit Size
1

Command

Weapons [pick 1, required]

Default Equipment

Special Rules

Daemon Prince

MWSBSSTWIALdPoints
Daemon Prince675654759210
Troop Type
Monstrous infantry (character)
Base Size
50 x 50 mm
Unit Size
1

Armour [pick 1, required]

Command

Daemonic Alignment [pick 0-1]

Lores of Magic [pick 1, required]

Wizard Level [pick 0-1]

Other Options

Default Equipment

Special Rules

Restrictions

Great Unclean One

MWSBSSTWIALdPoints
Great Unclean One563677459330
Troop Type
Behemoth (character)
Base Size
50 x 50 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Weapons [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Herald of Khorne

MWSBSSTWIALdPoints
Herald of Khorne57454263880
Troop Type
Heavy infantry (character)
Base Size
30 x 30 mm
Unit Size
1

Command

Mount [pick 0-1]

Default Equipment

Special Rules

Herald of Nurgle

MWSBSSTWIALdPoints
Herald of Nurgle45555243895
Troop Type
Regular infantry (character)
Base Size
30 x 30 mm
Unit Size
1

Command

Equipment

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level

Default Equipment

Special Rules

Herald of Slaanesh

MWSBSSTWIALdPoints
Herald of Slaanesh66443263885
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level

Default Equipment

Special Rules

Herald of Tzeentch

MWSBSSTWIALdPoints
Herald of Tzeentch43433232890
Troop Type
Regular infantry (character)
Base Size
30 x 30 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Keeper of Secrets

MWSBSSTWIALdPoints
Keeper of Secrets876666769330
Troop Type
Behemoth (character)
Base Size
50 x 50 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Lord of Change

MWSBSSTWIALdPoints
Lord of Change666666649310
Troop Type
Behemoth (character)
Base Size
50 x 50 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Other Options

Default Equipment

Special Rules

Core

Bloodletters Of Khorne

MWSBSSTWIALdPoints
Bloodletter55343141714
Bloodreaper553431427-
Troop Type
Heavy Infantry
Base Size
30 x 30 mm
Unit Size
8+

Command

Default Equipment

Special Rules

Blue Horrors Of Tzeentch

MWSBSSTWIALdPoints
Blue Horror4233313179
Ectoplasmic Horror423331327-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
9+

Command

Default Equipment

Special Rules

Brimstone Horrors Of Tzeentch

MWSBSSTWIALdPoints
Brimstone Horrors52223624538
Troop Type
Swarms
Base Size
40 x 40 mm
Unit Size
2+

Default Equipment

Special Rules

Chaos Furies

MWSBSSTWIALdPoints
Chaos Fury43043141512
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
5+

Daemonic Alignment [pick 0-1]

Default Equipment

Special Rules

Daemonettes Of Slaanesh

MWSBSSTWIALdPoints
Daemonette54333151711
Alluress543331527-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
6+

Command

Default Equipment

Special Rules

Flesh Hounds Of Khorne

MWSBSSTWIALdPoints
Flesh Hound85044242732
Troop Type
Heavy Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Special Rules

Default Equipment

Special Rules

Restrictions

Nurglings

MWSBSSTWIALdPoints
Nurglings4202372D3+1545
Troop Type
Swarms
Base Size
40 x 40 mm
Unit Size
3+

Default Equipment

Special Rules

Pink Horrors Of Tzeentch

MWSBSSTWIALdPoints
Pink Horror43333131712
Iridescent Horror433331327-
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
9+

Command

Default Equipment

Special Rules

Plaguebearers Of Nurgle

MWSBSSTWIALdPoints
Plaguebearer43344121713
Plagueridden433441227-
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
7+

Command

Default Equipment

Special Rules

Seekers Of Slaanesh

MWSBSSTWIALdPoints
Seeker-4333151721
Heartseeker-43331527-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Command

Default Equipment

Special Rules

Special

Beasts Of Nurgle

MWSBSSTWIALdPoints
Beast of Nurgle5304542D6+1762
Troop Type
Monstrous Infantry
Base Size
50 x 75 mm
Unit Size
2+

Default Equipment

Special Rules

Bloodcrushers Of Khorne

MWSBSSTWIALdPoints
Bloodletter-5344341765
Juggernaut of Khorne74-5--22-0
Bloodreaper-53443427-
Troop Type
Monstrous Cavalry
Base Size
50 x 75 mm
Unit Size
3+

Command

Other Options

Default Equipment

Special Rules

Bloodletters Of Khorne

MWSBSSTWIALdPoints
Bloodletter55343141714
Bloodreaper553431427-
Troop Type
Heavy Infantry
Base Size
30 x 30 mm
Unit Size
8+

Command

Default Equipment

Special Rules

Blue Horrors Of Tzeentch

MWSBSSTWIALdPoints
Blue Horror4233313179
Ectoplasmic Horror423331327-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
9+

Command

Default Equipment

Special Rules

Brimstone Horrors Of Tzeentch

MWSBSSTWIALdPoints
Brimstone Horrors52223624538
Troop Type
Swarms
Base Size
40 x 40 mm
Unit Size
2+

Default Equipment

Special Rules

Daemonettes Of Slaanesh

MWSBSSTWIALdPoints
Daemonette54333151711
Alluress543331527-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
6+

Command

Default Equipment

Special Rules

Fiends Of Slaanesh

MWSBSSTWIALdPoints
Fiend of Slaanesh84044363766
Troop Type
Monstrous Cavalry
Base Size
50 x 75 mm
Unit Size
3+

Default Equipment

Special Rules

Flamers Of Tzeentch

MWSBSSTWIALdPoints
Flamer62444242740
Pyroclaster625442427-
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
3-6

Command [pick 0-1]

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Flesh Hounds Of Khorne

MWSBSSTWIALdPoints
Flesh Hound85044242732
Troop Type
Heavy Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Special Rules

Default Equipment

Special Rules

Restrictions

Hellflayer Of Slaanesh

MWSBSSTWIALdPoints
Hellflayer---444---145
Troop Type
Light Chariot
Base Size
100 x 60 mm
Unit Size
1

Nurglings

MWSBSSTWIALdPoints
Nurglings4202372D3+1545
Troop Type
Swarms
Base Size
40 x 40 mm
Unit Size
3+

Default Equipment

Special Rules

Pink Horrors Of Tzeentch

MWSBSSTWIALdPoints
Pink Horror43333131712
Iridescent Horror433331327-
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
9+

Command

Default Equipment

Special Rules

Plague Drones Of Nurgle

MWSBSSTWIALdPoints
Plaguebearer-3345321763
Plagueridden-33453227-
Troop Type
Monstrous Cavalry
Base Size
50 x 75 mm
Unit Size
3+

Command

Default Equipment

Special Rules

Plaguebearers Of Nurgle

MWSBSSTWIALdPoints
Plaguebearer43344121713
Plagueridden433441227-
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
7+

Command

Default Equipment

Special Rules

Screamers Of Tzeentch

MWSBSSTWIALdPoints
Screamer13044242744
Troop Type
War beasts
Base Size
40 x 60 mm
Unit Size
3+

Default Equipment

Special Rules

Seeker Chariot Of Slaanesh

MWSBSSTWIALdPoints
Seeker Chariot of Slaanesh---444---100
Troop Type
Light Chariot
Base Size
50 x 100 mm
Unit Size
1-3

Other Options

Seekers Of Slaanesh

MWSBSSTWIALdPoints
Seeker-4333151721
Heartseeker-43331527-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Command

Default Equipment

Special Rules

Rare

Beasts Of Nurgle

MWSBSSTWIALdPoints
Beast of Nurgle5304542D6+1762
Troop Type
Monstrous Infantry
Base Size
50 x 75 mm
Unit Size
2+

Default Equipment

Special Rules

Bloodcrushers Of Khorne

MWSBSSTWIALdPoints
Bloodletter-5344341765
Juggernaut of Khorne74-5--22-0
Bloodreaper-53443427-
Troop Type
Monstrous Cavalry
Base Size
50 x 75 mm
Unit Size
3+

Command

Other Options

Default Equipment

Special Rules

Burning Chariot Of Tzeentch

MWSBSSTWIALdPoints
Burning Chariot of Tzeentch---444---190
Troop Type
Heavy Chariot
Base Size
50 x 100 mm
Unit Size
1

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Other Options

Fiends Of Slaanesh

MWSBSSTWIALdPoints
Fiend of Slaanesh84044363766
Troop Type
Monstrous Cavalry
Base Size
50 x 75 mm
Unit Size
3+

Default Equipment

Special Rules

Flamers Of Tzeentch

MWSBSSTWIALdPoints
Flamer62444242740
Pyroclaster625442427-
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
3-6

Command [pick 0-1]

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Hellflayer Of Slaanesh

MWSBSSTWIALdPoints
Hellflayer---444---145
Troop Type
Light Chariot
Base Size
100 x 60 mm
Unit Size
1

Plague Drones Of Nurgle

MWSBSSTWIALdPoints
Plaguebearer-3345321763
Plagueridden-33453227-
Troop Type
Monstrous Cavalry
Base Size
50 x 75 mm
Unit Size
3+

Command

Default Equipment

Special Rules

Screamers Of Tzeentch

MWSBSSTWIALdPoints
Screamer13044242744
Troop Type
War beasts
Base Size
40 x 60 mm
Unit Size
3+

Default Equipment

Special Rules

Seeker Chariot Of Slaanesh

MWSBSSTWIALdPoints
Seeker Chariot of Slaanesh---444---100
Troop Type
Light Chariot
Base Size
50 x 100 mm
Unit Size
1-3

Other Options

Skull Cannon Of Khorne

MWSBSSTWIALdPoints
Skull Cannon75-55423-185
Troop Type
Heavy Chariot
Base Size
50 x 100 mm
Unit Size
1

Default Equipment

Restrictions

Soul Grinder

MWSBSSTWIALdPoints
Soul Grinder833666347255
Troop Type
Behemoth
Base Size
100 x 150 mm
Unit Size
1

Daemonic Alignment [pick 0-1]

Weapons [pick 0-1]

Default Equipment

Special Rules

Models

Blood Throne Of Khorne

MWSBSSTWIALdPoints
Blood Throne of Khorne75-55423-+160
Base Size
50 x 100 mm

Default Equipment

Special Rules

Burning Chariot Of Tzeentch

MWSBSSTWIALdPoints
Burning Chariot of Tzeentch---444---+190
Troop Type
Heavy Chariot
Base Size
50 x 100 mm

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Chariot Of Tzeentch

MWSBSSTWIALdPoints
Chariot of Tzeentch---444---+90
Troop Type
Heavy Chariot
Base Size
50 x 100 mm

Default Equipment

Special Rules

Disc Of Tzeentch

MWSBSSTWIALdPoints
Disc of Tzeentch13-4--43-+20
Base Size
50 x 50 mm

Default Equipment

Special Rules

Exalted Seeker Chariot Of Slaanesh

MWSBSSTWIALdPoints
Exalted Seeker Chariot of Slaanesh---446---+185
Troop Type
Heavy Chariot
Base Size
100 x 150 mm

Default Equipment

Special Rules

Hellflayer

MWSBSSTWIALdPoints
Hellflayer---444---+145
Troop Type
Light Chariot
Base Size
100 x 60 mm

Default Equipment

Special Rules

Juggernaut Of Khorne

MWSBSSTWIALdPoints
Juggernaut of Khorne74-51122-+50
Troop Type
Monstrous Cavalry
Base Size
50 x 75 mm

Default Equipment

Special Rules

Palanquin Of Nurgle

MWSBSSTWIALdPoints
Palanquin of Nurgle43-3-43D6+1-+40
Troop Type
Monstrous Cavalry
Base Size
50 x 50 mm

Default Equipment

Special Rules

Seeker Chariot Of Slaanesh

MWSBSSTWIALdPoints
Seeker Chariot of Slaanesh---444---+100
Troop Type
Light Chariot
Base Size
50 x 100 mm

Default Equipment

Special Rules

Skull Cannon

MWSBSSTWIALdPoints
Skull Cannon75-55423-+185
Troop Type
Heavy Chariot
Base Size
50 x 100 mm

Default Equipment

Special Rules

Steed Of Slaanesh

MWSBSSTWIALdPoints
Steed of Slaanesh93-3--51-+16
Troop Type
Light Cavalry
Base Size
30 x 60 mm

Default Equipment

Special Rules


Magic Items

Daemonic Gifts

Allure Of Slaanesh (35 pts)

Enemy units must make a Leadership test before making any rolls To Hit against this model during the Combat phase. If this test is failed, only rolls of a natural 6 will hit

Armour Of Khorne (40 pts)

The Armour of Khorne is a suit of heavy armour. In addition, its wearer has a 5+ Ward save against any wounds suffered.

Collar Of Khorne (25 pts)

The wearer of a Collar of Khorne improves its Magic Resistance by 1. For example, a model with Magic Resistance (-2) wearing a Collar of Khorne would have Magic Resistance (-3).

Daemonic Robes (35 pts)

This model cannot be wounded by a roll To Wound of 2, regardless of the Strength of the attack.

Enrapturing Gaze (20 pts)

Enemy models engaged in combat with this model cannot use the Inspiring Presence special rule of their General.

Infernal Enrapturess (50 pts)

Daemonic Heralds whose troop type is ‘infantry’ only. Whilst within this character’s Command range, friendly Daemons of Slaanesh that are also Wizards (not including this model) may apply a +1 modifier to any Casting roll they make. Whilst within this character’s Command range, enemy Wizards suffer a -1 modifier to any Casting roll they make

Iridescent Corona (30 pts)

Any enemy model that targets this model during the Shooting phase suffers an additional -1 To Hit modifier

Many Arms (55 pts)

This model has a +1 modifier to its Attacks characteristic.

Might Of Khorne (25 pts)

This model has a +1 modifier to its Strength characteristic.

Nurgling Infestation (45 pts)

Great Unclean One only. Whilst engaged in combat, this model may make an additional D6 attacks. These attacks are resolved at Initiative 2, with a Weapon Skill and Strength of 2, and with an AP of -. Additionally, when this model loses its last Wound, place a Nurgling Swarm of D3 models so that each model is within 3" of this model before removing this model from play Note that these Nurgling Swarms are not worth any Victory Points

Power Vortex (35 pts)

Whilst within this Wizard’s dispel range, enemy Wizards suffer a -1 modifier to their Casting rolls.

Siren Song (30 pts)

Single use. At the start of your opponent’s Declare Charges & Charge Reactions sub-phase, nominate a single enemy unit that is able to declare a charge against this model (or its unit). That enemy unit must make a Leadership test. If this test is passed, the unit may act as normal. However, if this test is failed, it must declare a charge against this model (or its unit).

Sloppity Bilepiper (35 pts)

Daemonic Heralds whose troop type is ‘infantry’ only. Friendly units with the Daemons of Nurgle special rule that begin their movement within this model’s Command range have a +1 modifier to their Movement characteristic.

Soporific Musk (30 pts)

Enemy models engaged in combat with this model cannot use the Strike First special rule. Enemy models that do not have the Strike First special rule become subject to the Strike Last special rule instead.

Spell Eater (50 pts)

This model may be nominated to attempt a Wizardly Dispel, as if it were a Wizard. For the purposes of Wizardly Dispel attempts, this model counts as a Level 2 Wizard.

Spoilpox Scrivener (30 pts)

Daemonic Heralds whose troop type is ‘infantry’ only. Whilst within this model’s Command range, friendly units with the Daemons of Nurgle special rule may re-roll any rolls To Hit of a natural 1.

Trappings Of Nurgle (30 pts)

The Trappings of Nurgle is a suit of armour that gives its wearer an armour value of 4+ which cannot be improved in any way.

Twin Heads (20 pts)

This model knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry. Note that this does not increase the Wizard’s Level.

Will Of Tzeentch (55 pts)

Once per round, this model may re-roll a single D6. This may be a D6 rolled on its own, as part of a batch of dice, or as part of a multiple dice roll.

Winged Horror (45 pts)

Daemonic Heralds whose troop type is ‘regular infantry’ only. This model gains the Fly (8) and Swiftstride special rules.

Æther Blade (55 pts)

No armour saves are permitted against wounds caused by this Daemon’s hand weapon (Ward and Regeneration saves can be attempted as normal).

Daemonic Icons

A single enemy unit engaged in combat with the bearer of the Banner of Acquiescence suffers a -D3 modifier to its Weapon Skill and Initiative characteristics (to a minimum of 1).

At the start of the Combat phase, a single enemy unit engaged in combat with this model suffers 3D6 Strength 2 hits, each with an AP of -.

A unit carrying the Banner of Discord gains the Magic Resistance (-3) special rule. In addition, friendly units within 6" of the model carrying this standard gain the Magic Resistance (-1) special rule.

When calculating its combat result, a unit carrying the Banner of Unholy Victory may claim an additional bonus of +D3 combat result points.

Great Standard Of Sundering (45 pts)

Any enemy Wizard that can draw a line of sight to the model carrying the Great Standard of Sundering suffers a -1 modifier to any Casting roll it makes.

Icon Of Endless War (30 pts)

When a unit carrying the Icon of Endless War declares a charge, it may re-roll its Charge roll.

Icon Of Eternal Virulence (50 pts)

When calculating its combat result, a unit carrying the Icon of Eternal Virulence may claim an additional bonus of +1 combat result point (to a maximum of +3) for each unsaved wound caused by a Poisoned Attack.

Icon Of Sorcery (35 pts)

Pink Horrors only. When a unit carrying the Icon of Sorcery casts a Bound spell, it does so with a power level equal to twice its Rank Bonus.

Rapturous Standard (35 pts)

Any enemy unit that charges the front arc of a unit carrying the Rapturous Standard makes a disordered charge.

Rotten Icon (10 pts)

Enemy units cannot claim any bonus combat result points for being engaged with the rear arc of a unit carrying the Rotten Icon

Siren Standard (25 pts)

If an enemy unit charged by a unit carrying the Siren Standard wishes to Flee (or Fire & Flee) as a charge reaction, it must first make a Leadership test. If this test is passed, the unit may Flee (or Fire & Flee). However, if this test is failed, the unit must Hold

Skull Totem (50 pts)

A unit carrying the Skull Totem (but not its mounts) gains the Furious Charge special rule.

Standard Of Chaotic Glory (30 pts)

Daemonic Locus only. Friendly Daemonic units gain a +1 modifier to their Leadership characteristic whilst within this character’s command range (to a maximum of 10).

Standard Of Seeping Decay (35 pts)

During the Combat phase, a unit carrying the Standard of Seeping Decay may re-roll any rolls To Wound of a natural 1.

Totem Of Eternal War (45 pts)

Daemonic Locus only. Friendly Daemonic units reduce the number of wounds suffered due to the Daemonic Instability special rule by an additional D3 whilst within the command range of this model.

Equipment

Weapon

Axe of Khorne*

RangeStrengthAPSpecial Rules
CombatS+1-1Killing Blow, Magical Attacks, Requires Two Hands

Baleful torrent

RangeStrengthAPSpecial Rules
12"5-1Column of Fire, Cumbersome

This weapon shoots like a fire thrower, using the ‘Column of Fire’ special rule. If a ‘Misfire’ is rolled on the Artillery dice, this model loses a single Wound (instead of rolling on a Misfire table).

Bilesword

RangeStrengthAPSpecial Rules
CombatS-2Armour Bane (1), Strike Last

Regeneration saves are not permitted against wounds caused by this weapon (armour and Ward saves can be attempted as normal).

Bloodflail

RangeStrengthAPSpecial Rules
CombatS+2-2Armour Bane (1), Multiple Wounds (D3)

A Bloodflail’s Strength modifier applies only during the first round of combat.

Brass bound hooves

RangeStrengthAPSpecial Rules
CombatS-2-

Cannon of Khorne - Scatter shot

RangeStrengthAPSpecial Rules
N/A4-1Breath Weapon

Cannon of Khorne - Solid shot

RangeStrengthAPSpecial Rules
36"8-2Armour Bane (2), Cannon Fire, Cumbersome, Multiple Wounds (D3)

When firing solid shot, this weapon shoots like a cannon, using the ‘Cannon Fire’ special rule. If a ‘Misfire’ is rolled on the Artillery dice during step 2, this model loses a single Wound (instead of rolling on a Misfire table).

Daemonic talons

RangeStrengthAPSpecial Rules
CombatS-1-

Death’s Heads

RangeStrengthAPSpecial Rules
12"S+1-1Move & Shoot, Multiple Wounds (D3)

Ensorcelled weapon

RangeStrengthAPSpecial Rules
CombatS-1-

Flames of Tzeentch

RangeStrengthAPSpecial Rules
18"3-Flaming Attacks, Multiple Shots (2), Quick Shot

Great axe

RangeStrengthAPSpecial Rules
CombatS+2-3Armour Bane (2), Monster Slayer, Requires Two Hands, Strike Last

Harvester cannon

RangeStrengthAPSpecial Rules
12"4-1Cumbersome, Needs More Nails

This weapon shoots like a cannon firing grape shot, using the ‘Needs More Nails’ special rule. If a ‘Misfire’ is rolled on the Artillery dice, this model loses a single Wound (instead of rolling on a Misfire table).

Hellblade

RangeStrengthAPSpecial Rules
CombatS-1Cleaving Blow

Impaling claws

RangeStrengthAPSpecial Rules
CombatS-2Killing Blow, Strike First

Iron claw

RangeStrengthAPSpecial Rules
CombatS-3Killing Blow

Lamprey’s Bite

RangeStrengthAPSpecial Rules
CombatS-1Multiple Wounds (D3)

The Multiple Wounds (D3) special rule only applies against enemy models whose troop type is ‘monster’

Lash of Khorne

RangeStrengthAPSpecial Rules
CombatS-2Armour Bane (1), Strike First

Piercing Claws

RangeStrengthAPSpecial Rules
CombatS-1Armour Bane (2), Extra Attacks (1), Requires Two Hands

Plagueflail

RangeStrengthAPSpecial Rules
CombatS+2-3Multiple Wounds (D3)

A Plagueflail’s Strength modifier applies only during the first round of combat.

Plaguesword

RangeStrengthAPSpecial Rules
CombatS-Armour Bane (1)

Regeneration saves are not permitted against wounds caused by this weapon (armour and Ward saves can be attempted as normal).

Staff of Change

RangeStrengthAPSpecial Rules
CombatS-1Flaming Attacks, Magical Attacks

Any enemy model that suffers one or more unsaved wounds from the Staff of Change must immediately make a Toughness test. If this test is failed, the wounded model loses all of its remaining Wounds.

Stream of Contagion*

RangeStrengthAPSpecial Rules
N/A3-2Breath Weapon, Magical Attacks

Tzeentchian Wand

RangeStrengthAPSpecial Rules
18"4-1Flaming Attacks, Multiple Shots (D3+1), Quick Shot

Venom sting

RangeStrengthAPSpecial Rules
CombatS-1Armour Bane (1)

In combat, a Rot Fly makes one of its attacks each turn with this weapon.

Venomous tail

RangeStrengthAPSpecial Rules
CombatS-Poisoned Attacks, Strike First

In combat, this model must make one of its attacks each turn with this weapon

Warp gaze

RangeStrengthAPSpecial Rules
48"6-3Cumbersome, Multiple Wounds (2), Through & Through

Warpflame

RangeStrengthAPSpecial Rules
18"4-1Flaming Attacks, Move & Shoot, Multiple Shots (D3), Quick Shot

Writhing tentacles

RangeStrengthAPSpecial Rules
CombatS-1Armour Bane (1)

Special Rules

Attention Seeker

Every model in a unit of Beasts of Nurgle can issue and accept challenges in the same manner as a character.

Brazen Wheels

Stomp Attacks made by a Skull Cannon of Khorne have an Armour Piercing characteristic of -3. However, this rule cannot be used against models whose troop type is ‘behemoth’ – they are simply too large to be caught beneath a Skull Cannon’s wheels.

Chaos Armour

This model has a 4+ Ward save against any wounds suffered. In addition, a Wizard with this special rule may wear armour without penalty.

Cleaving Blow

If a model with this special rule rolls a natural 6 when making a roll To Wound for an attack made in combat, it has struck a 'Cleaving Blow'. Enemy models which troop type is 'regular infantry' 'heavy infantry', 'regular cavalry', 'heavy cavalry' or 'war beasts' are not permitted an armour or Regeneration save against a Cleaving Blow (Ward saves can be attempted as normal).

Daemon of Khorne

Daemons of Khorne have the Hatred (Daemons of Slaanesh) special rule. In addition, during a turn in which it made a charge move, a Daemon of Khorne (but not its mount) gains a +1 modifier to its Strength characteristic.

Daemon of Nurgle

Daemons of Nurgle have the Hatred (Daemons of Tzeentch) special rule. In addition, any enemy model that directs its attacks against a Daemon of Nurgle during the Combat phase must re-roll any rolls To Hit of a natural 6

Daemon of Slaanesh

Daemons of Slaanesh have the Hatred (Daemons of Khorne) special rule. In addition, Daemons of Slaanesh increase their maximum possible charge range by 1" and have a +1 modifier to the result of any Charge or Pursuit roll they make

Daemon of Tzeentch

Daemons of Tzeentch have the Hatred (Daemons of Nurgle) special rule. In addition, a Daemon of Tzeentch that is also a Wizard may apply a +1 modifier to any Casting roll they make. Note that this is a modifier to the result of a roll- it does not negate a roll of a natural double 1.

Daemonic

Models with this special rule are ‘Daemonic’. All Daemonic models have a 5+ Ward save against any wounds suffered that were caused by a non-magical enemy attack. In addition, all Daemonic models have the following universal special rules: • Daemonic Instability • FearImmune to PsychologyMagical AttacksUnbreakableWarp-spawned A character with this special rule cannot join a unit without this special rule, and vice versa.

Daemonic Charge

Impact Hits caused by this model have an Armour Piercing characteristic of -2.

Daemonic Locus

Friendly units with the same Daemonic Alignment as this model reduce the number of wounds suffered due to the Daemonic Instability special rule by 1 whilst within 12" of this model. In addition, friendly units with the same Daemonic Alignment as this model that roll a natural double 6 when making a Leadership test for Daemonic Instability whilst within 12" of this model are not immediately removed from play. Instead, they lose a number of Wounds equal to the amount by which they failed the test

Gorefeast

For each Wound an enemy unit loses as a result of an Impact Hit caused by this model, roll a D6. For each roll of 6, this model immediately recovers a single lost Wound.

Infernal Favour

A unit with this special rule reduces the number of wounds suffered due to the Daemonic Instability special rule by the number shown in brackets. Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest value for the entire unit.

Lore of Daemons

A Wizard with ‘Lore of Daemons’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells that corresponds to their Daemonic Alignment listed below: • Plague Wind (Daemons Of Nurgle) • Pink Fire (Daemons Of Tzeentch) • Cacophonic Hymn (Daemons Of Slaanesh) • Gift Of Mutation (Daemons Of Tzeentch)

Scintillating Sorcery

A unit of Pink Horrors knows one of the spells that corresponds to their Daemonic Alignment (chosen by their controlling player before armies are deployed). The unit may cast this spell as a Bound spell, with a Power Level equal to the unit’s current Rank Bonus.

Slashing Attack

Screamers’ slashing blades tear through the foe as they dive close and pass quickly by. A unit with this special rule may perform a ‘Slashing Attack’ against a single enemy unit that is not engaged in combat. To do so, this unit must move (by flying) over the unit it wishes to attack during the Remaining Moves sub-phase. Once this unit’s movement is complete, the enemy unit suffers D3 Strength 4 hits, each with an AP of -, for each model in this unit that moved over it.

Slime Trail

Enemy units cannot claim any bonus combat result points for being engaged within this unit’s flank or rear arc.

Soporific Musk

Enemy models engaged in combat with a model with this special rule cannot use the Strike First special rule. Enemy models that do not have the Strike First special rule become subject to the Strike Last special rule instead.

Totem of Endless Bloodletting

Friendly Daemons of Khorne that are within this model’s Command range and that made a Charge move this turn may re-roll any rolls To Hit of a natural 1 made during the Combat phase.