Dark Elves

Characters
Core
Special
Rare
Models

Magic Weapons
Magic Armour
Magic Standards
Enchanted Items
Arcane Items
Talismans
Equipment

Special Rules

Characters

Dark Elf Dreadlord

MWSBSSTWIALdPoints
Dark Elf Dreadlord5774336410130
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Armour [pick 1, required]

Command

Ranged Weapons [pick 0-1]

Special Rules

Weapons [pick 0-1]

Other Options

Default Equipment

Special Rules

Dark Elf Master

MWSBSSTWIALdPoints
Dark Elf Master56643253970
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Armour [pick 1, required]

Command

Ranged Weapons [pick 0-1]

Special Rules

Weapons [pick 0-1]

Other Options

Default Equipment

Special Rules

Death Hag

MWSBSSTWIALdPoints
Death Hag56643273870
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Gifts Of Khaine [pick 0-1]

Default Equipment

Special Rules

High Beastmaster

MWSBSSTWIALdPoints
High Beastmaster-7743353975
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Armour [pick 1, required]

Command

Equipment

Special Rules

Default Equipment

Special Rules

Khainite Assassin

MWSBSSTWIALdPoints
Khainite Assassin58743273880
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Forbidden Poisons [pick 0-1]

Weapons [pick 0-1]

Default Equipment

Special Rules

Sorceress

MWSBSSTWIALdPoints
Sorceress54433241875
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Supreme Sorceress

MWSBSSTWIALdPoints
Supreme Sorceress544333528150
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Core

Black Ark Corsairs

MWSBSSTWIALdPoints
Corsair54433141811
Reaver544331428-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Weapons [pick 1, required]

Command

Default Equipment

Special Rules

Dark Elf Crossbowmen

MWSBSSTWIALdPoints
Repeater Crossbowman54433141811
Lordling545331418-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Equipment

Command

Other Options

Default Equipment

Special Rules

Restrictions

Dark Elf Warriors

MWSBSSTWIALdPoints
Dark Elf Warrior5443314188
Lordling544331428-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Equipment

Command

Other Options

Default Equipment

Special Rules

Restrictions

Dark Riders

MWSBSSTWIALdPoints
Dark Rider-4433141816
Herald-44331428-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Equipment

Special Rules

Command

Default Equipment

Special Rules

Restrictions

Witch Elves

MWSBSSTWIALdPoints
Witch Elf54433151811
Hag544331528-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Command

Default Equipment

Special Rules

Restrictions

Special

Black Guard Of Naggarond

MWSBSSTWIALdPoints
Black Guard55433151915
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Command

Other Options

Default Equipment

Special Rules

Cold One Chariots

MWSBSSTWIALdPoints
Cold One Chariot---554---125
Troop Type
Heavy Chariot
Base Size
50 x 100 mm
Unit Size
1

Other Options

Default Equipment

Cold One Knights

MWSBSSTWIALdPoints
Cold One Knight-5444151931
Dread Knight-54441529-
Troop Type
Heavy Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Equipment [pick 1, required]

Command

Default Equipment

Special Rules

Restrictions

Dark Elf Shades

MWSBSSTWIALdPoints
Shade55533151815
Bloodshade556331518-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Equipment

Special Rules

Weapons [pick 0-1]

Command

Default Equipment

Special Rules

Restrictions

Har Ganeth Executioners

MWSBSSTWIALdPoints
Executioner55443151915
Draich Master554431529-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Command

Other Options

Default Equipment

Special Rules

Harpies

MWSBSSTWIALdPoints
Harpy53033152611
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Default Equipment

Special Rules

Kharibdyss

MWSBSSTWIALdPoints
Beastmaster Handlers64-3--4180
Kharibdyss650755356195
Troop Type
Behemoth
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Scourgerunner Chariots

MWSBSSTWIALdPoints
Scourgerunner Chariot---444---85
Troop Type
Light Chariot
Base Size
50 x 100 mm
Unit Size
1-3

Other Options

Default Equipment

Restrictions

War Hydra

MWSBSSTWIALdPoints
Beastmaster Handlers64-3--4180
War Hydra640555326200
Troop Type
Behemoth
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Witch Elves

MWSBSSTWIALdPoints
Witch Elf54433151811
Hag544331528-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Command

Default Equipment

Special Rules

Restrictions

Rare

Bloodwrack Medusa

MWSBSSTWIALdPoints
Bloodwrack Medusa75544453785
Troop Type
Monstrous Creature
Base Size
40 x 40 mm
Unit Size
1

Default Equipment

Special Rules

Bloodwrack Shrine

MWSBSSTWIALdPoints
Bloodwrack Medusa-554--53-0
Bloodwrack Shrine2--555---175
Shrinekeeper-443--5180
Troop Type
Heavy Chariot
Unit Size
1

Default Equipment

Special Rules

Doomfire Warlocks

MWSBSSTWIALdPoints
Doomfire Warlock-4443151822
Master-44431528-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Command

Default Equipment

Special Rules

Restrictions

Kharibdyss

MWSBSSTWIALdPoints
Beastmaster Handlers64-3--4180
Kharibdyss650755356195
Troop Type
Behemoth
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Reaper Bolt Thrower

MWSBSSTWIALdPoints
Dark Elf Crew5443324280
Reaper Bolt Thrower----62---80
Troop Type
War Machine
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Restrictions

Sisters of Slaughter

MWSBSSTWIALdPoints
Sister of Slaughter55433162917
Hag554331639-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Command

Default Equipment

Special Rules

War Hydra

MWSBSSTWIALdPoints
Beastmaster Handlers64-3--4180
War Hydra640555326200
Troop Type
Behemoth
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Models

Cold One Chariot

MWSBSSTWIALdPoints
Cold One Chariot---554---+125
Troop Type
Heavy Chariot
Base Size
50 x 100 mm

Default Equipment

Special Rules

Scourgerunner Chariot

MWSBSSTWIALdPoints
Scourgerunner Chariot---444---+85
Troop Type
Light Chariot
Base Size
50 x 100 mm

Default Equipment

Special Rules


Magic Items

Magic Weapons

Executioner’s Axe (70 pts)

RangeStrengthAPSpecial Rules
CombatS-2Killing Blow, Magical Attacks, Strike Last

When making a roll To Wound for a hit caused with the Executioner’s Axe, a roll of 2+ is always a success, regardless of the target’s Toughness.

Hydra's Tooth (30 pts)

RangeStrengthAPSpecial Rules
9S-3Magical Attacks, Move & Shoot, Quick Shot

This weapon can target a specific model within the target unit, such as a champion or a character.

Lifetaker (35 pts)

RangeStrengthAPSpecial Rules
243-1Armour Bane (1), Magical Attacks, Multiple Shots (D3+1), Poisoned Attacks

No description available.

Sword Of Ruin (65 pts)

RangeStrengthAPSpecial Rules
CombatS*Magical Attacks

No armour, Ward or Regeneration saves are permitted against wounds caused by the Sword of Ruin.

Magic Armour

Blood Armour (30 pts)

Models whose troop type is ‘infantry’ or ‘cavalry’ only. The Blood Armour is a suit of armour that gives its wearer an armour value of 5+. For each unsaved wound the wearer inflicts, this armour value is improved by 1, to a maximum of 2+.

Shield Of Ghrond (40 pts)

The Shield of Ghrond is a shield. In addition, all attacks directed against its bearer suffer a -1 modifier to their Strength characteristic to a minimum of 1.

Magic Standards

A unit carrying the Banner of Har Ganeth improves the Armour Piercing characteristic of its combat weapons by 1.

A unit carrying the Banner of Nagarythe gains the Stubborn special rule. In addition, when calculating its combat result, the unit may claim an additional bonus of +1 combat result point.

Standard Of Slaughter (40 pts)

When calculating its combat result during a turn in which it charged, a unit carrying the Standard of Slaughter may claim an additional bonus of +D3 combat result points.

Enchanted Items

Black Dragon Egg (35 pts)

Single use. During the Command sub-phase of their turn, the bearer of a Black Dragon Egg can consume it. Until the end of that turn, the model has a Toughness characteristic of 6 (which cannot be improved further) and gains noxious breath (see page 18).

Cold-Blooded Banner (20 pts)

Single use. A unit carrying the Cold-blooded Banner may use it when making any test against its Leadership characteristic, including a Break test. When it does, it may roll an extra D6 and discard the highest result.

The Guiding Eye (25 pts)

Single use. The bearer of the Guiding Eye and any unit they have joined may re-roll any failed rolls To Hit made during the Shooting phase.

Arcane Items

Black Staff (55 pts)

The bearer of the Black Staff may use it when attempting to cast a spell. If they do so, roll an extra D6 when making the Casting roll and discard the lowest result. However, if a double 1 is rolled on any two of the dice rolled, the spell is miscast.

Focus Familiar (10 pts)

Single use. The owner of a Focus Familiar may use it when they attempt to cast a spell. Place a marker (such as a Familiar model) completely within 12" of the owner. The range and all effects of the spell are measured from this marker, rather than from the owner. If the spell requires a line of sight, this is determined from the marker (which has a 360° vision arc).

Tome Of Furion (15 pts)

The bearer of the Tome of Furion knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry.

Talismans

Pearl Of Infinite Bleakness (15 pts)

The bearer of the Pearl of Infinite Bleakness and any unit they have joined gains the Immune to Psychology special rule.

Pendant Of Khaeleth (40 pts)

The Pendant of Khaeleth gives its bearer a 5+ Ward save against any wounds suffered that were caused by an attack with a Strength of 4 or lower, and a 4+ Ward save against any wounds suffered that were caused by an attack with a Strength of 5 or higher.

Equipment

Weapon

Cavernous Maw

RangeStrengthAPSpecial Rules
CombatS-2Armour Bane (1), Killing Blow

In combat, this model must make one of its attacks each turn with this weapon.

Dread Halberd

RangeStrengthAPSpecial Rules
CombatS+1-1Armour Bane (1), Fight in Extra Rank, Requires Two Hands

A model wielding a dread halberd cannot make a supporting attack during a turn in which it charged.

Fiery breath

RangeStrengthAPSpecial Rules
N/A*-1Breath Weapon, Flaming Attacks

The Strength characteristic of this weapon is equal to this model’s remaining Wounds.

Har Ganeth greatsword

RangeStrengthAPSpecial Rules
CombatS+2-1Cleaving Blow, Requires Two Hands

Lash & Buckler

RangeStrengthAPSpecial Rules
CombatS-1Armour Bane (1), Fight in Extra Rank, Requires Two Hands

A model equipped with a lash & buckler improves its armour value by 1.

Noxious breath

RangeStrengthAPSpecial Rules
N/A4N/ABreath Weapon

Until your next Start of Turn sub-phase, every model in a unit that suffers one or more unsaved wounds from this weapon suffers a -1 modifier to its Weapon Skill characteristic (to a minimum of 1). No armour save is permitted against wounds caused by this weapon (Ward and Regeneration saves can be attempted as normal).

Petrifying gaze

RangeStrengthAPSpecial Rules
18"2N/AMagical Attacks, Multiple Wounds (D3)

When making a roll To Wound for an attack made with this weapon, substitute the target’s Toughness with its Initiative. No armour save is permitted against wounds caused by this weapon (Ward and Regeneration saves can be attempted as normal).

Ravager harpoon

RangeStrengthAPSpecial Rules
24"6-3Cumbersome, Multiple Wounds (D3), Ponderous

During the Shooting phase, one of the Beastmaster Crew may fire this weapon instead of their repeater crossbow.

Serrated Maw

RangeStrengthAPSpecial Rules
CombatS-Armour Bane (2), Multiple Wounds (2)

In combat, this model must make one of its attacks each turn with this weapon.

Venomous tail

RangeStrengthAPSpecial Rules
CombatS-Poisoned Attacks, Strike First

In combat, this model must make one of its attacks each turn with this weapon.

Wicked Claws

RangeStrengthAPSpecial Rules
CombatS-2-

Writhing Tentacles

RangeStrengthAPSpecial Rules
CombatS-2Poisoned Attacks

Special Rules

Abyssal Howl

Whilst within 6" of this model, enemy units suffer a -1 modifier to their Leadership characteristic (to a minimum of 2).

Note that this modifier is not cumulative.

Blessings of Khaine

Even if engaged in combat, this model can cast the following Bound spell, with a Power Level of 2:

Blessings of Khaine

Cleaving Blow

If a model with this special rule rolls a natural 6 when making a roll To Wound for an attack made in combat, it has struck a ‘Cleaving Blow’. Enemy models whose troop type is ‘regular infantry’, ‘heavy infantry’, ‘light cavalry’, ‘heavy cavalry’ or ‘war beasts’ are not permitted an armour or Regeneration save against a Cleaving Blow (Ward saves can be attempted as normal).

Note that if an attack wounds automatically, this special rule cannot be used.

Cry of War

Enemy units suffer a -1 modifier to their Leadership characteristic whilst within the Command range of one or more Death Hags that have this special rule and that are not fleeing.

Cursed Coven

A unit of Doomfire Warlocks knows a single spell (chosen by their controlling player before armies are deployed) from either the Dark Magic or Daemonology Lore of Magic. The unit may cast this spell as a Bound spell: • If the unit has a Unit Strength of 10 or more and includes a Master, it may cast this Bound spell with a Power Level of 2. • If the unit includes a Master, but has a Unit Strength of 9 or less, it may cast this Bound spell with a Power Level of 1. • Otherwise, the unit may cast this Bound spell with a Power Level of 0.

Dance of Death

If this unit makes a successful charge move (i.e., if the unit makes contact with the charge target), the charge target suffers a -1 modifier to its Maximum Rank Bonus until the end of the Combat phase of that turn.

Dark Runes

This unit has a 5+ Ward save against any wounds suffered that were caused by a non-magical enemy attack.

Elven Reflexes

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Eternal Hatred

Against High Elves, this model’s Hatred applies in every round of close combat, not just the first.

Note that this special rule does not apply to this model’s mount (should it have one).

Goad Beast

During the Command sub-phase of their turn, this character may goad a single friendly model whose troop type is ‘monster’ and that is within their Command range (including their own mount). Until the end of this turn, that model gains a +D3 modifier to its Attacks characteristic (to a maximum of 10).

Hekarti’s Blessing

Once per game, a model with this special rule may re-roll a single failed Casting roll.

Hidden

Khainite Assassins are not placed on the battlefield at the start of the game. Instead, they are ‘hidden’ within a friendly Dark Elf unit whose troop type is ‘infantry’ and that has a Unit Strength of ten or more (excluding Harpies). Make a note of which unit each Assassin is hiding within. A hidden Assassin may be revealed during any Start of Turn sub-phase or at the start of any Combat phase. Position the revealed Assassin as you would a character that has joined the unit.

If a unit in which a Khainite Assassin is hiding is destroyed or flees the battlefield before the Assassin is revealed, the Assassin is removed as a casualty. A Khainite Assassin cannot be your army General.

Lore of Naggaroth

A Wizard with the ‘Lore of Naggaroth’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below:

• Cursing Word • Black Horror

Martial Prowess

A unit with this special rule can make supporting attacks to its flank or rear, as well as to its front.

Murderous

When engaged in combat, a model with this special rule that is fighting with a hand weapon may re-roll any rolls To Wound of a natural 1.

Note that this special rule only applies to a single, non-magical hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply.

Rune of Khaine

This character has the Extra Attacks (+D3) special rule

Sea Dragon Cloak

A model with this special rule improves its armour value by 1 (to a maximum of 2+) against non-magical shooting attacks.

Stony Stare

At the start of each Combat phase, enemy models in base contact with this model must make an Initiative test. If this test is failed, they suffer D3 Strength 2 hits, with no armour save permitted (Ward and Regeneration saves can be attempted as normal).

Wilful Beast

During the Start of Turn sub-phase of each of their turns, this model must make a Leadership test (using its own unmodified Leadership). If this test is passed, the rider is able to keep control of their mount. If, however, this test is failed, the rider has lost control and their mount becomes subject to the Frenzy special rule until their next Start of Turn sub-phase.

Note that the rider does not gain a +1 modifier to their Attacks characteristic.

Witchbrew

This character, their mount and any unit they have joined cannot lose the Frenzy special rule.