Grand Cathay

Named Characters
Characters
Core
Special
Rare
Models

Magic Weapons
Magic Armour
Magic Standards
Enchanted Items
Arcane Items
Talismans
Equipment

Special Rules

Named Characters

Miao Ying, The Storm Dragon

MWSBSSTWIALdPoints
Miao Ying, Dragon Form4754477410485
Troop Type
Heavy Infantry (named character)/Behemoth (named character)
Base Size
50 x 50 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Wizard Level [pick 2, required]

Default Equipment

Special Rules

Characters

Gate Keeper

MWSBSSTWIALdPoints
Gate Keeper46444242845
Troop Type
Heavy infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Weapons [pick 0-1]

Other Options

Default Equipment

Special Rules

Gate Master

MWSBSSTWIALdPoints
Gate Master47444343980
Troop Type
Heavy infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Weapons [pick 0-1]

Other Options

Default Equipment

Special Rules

Lord Magistrate

MWSBSSTWIALdPoints
Lord Magistrate45433342965
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Bombs [pick 0-1]

Command [pick 0-1]

Other Options

Default Equipment

Special Rules

Shugengan General

MWSBSSTWIALdPoints
Shugengan General-53456538145
Great Spirit Longma85-5--43--
Troop Type
Monstrous creature (character)
Base Size
60 x 100 mm
Unit Size
1

Armour

Command [pick 0-1]

Lores of Magic [pick 1, required]

Weapons [pick 0-1]

Wizard Level [pick 1, required]

Other Options

Default Equipment

Special Rules

Shugengan Lord

MWSBSSTWIALdPoints
Shugengan Lord-63457649220
Great Spirit Longma85-5--43--
Troop Type
Monstrous creature (character)
Base Size
60 x 100 mm
Unit Size
1

Armour

Command [pick 0-1]

Lores of Magic [pick 1, required]

Weapons [pick 0-1]

Wizard Level [pick 1, required]

Other Options

Default Equipment

Special Rules

Strategist

MWSBSSTWIALdPoints
Strategist44433231940
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Bombs [pick 0-1]

Command [pick 0-1]

Other Options

Default Equipment

Special Rules

Core

Jade Lancer

MWSBSSTWIALdPoints
Jade Lancer-4333131820
Cathayan Warhorse73-3--31--
Jade Lancer Officer-53331329-
Troop Type
Heavy Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Command

Other Options

Default Equipment

Special Rules

Restrictions

Jade Warriors

MWSBSSTWIALdPoints
Jade Warrior4433313188
Jade Officer453331329-
Troop Type
Heavy Infantry
Base Size
25 x 25 mm
Unit Size
5+

Equipment [pick 1, required]

Command

Detachment

Other Options

Default Equipment

Special Rules

Restrictions

Special

Cathayan Grand Cannon

MWSBSSTWIALdPoints
Cathayan Artillery Crew4333333370
Grand Cannon----63---130
Troop Type
War Machine
Base Size
25 x 25 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Cathayan Sentinel

MWSBSSTWIALdPoints
Cathayan Sentinel6516663310230
Troop Type
Behemoth
Base Size
100 x 150 mm
Unit Size
1

Cathayan Sentinel Stone [pick 1, required]

Default Equipment

Special Rules

Fire Rain Rocket Battery

MWSBSSTWIALdPoints
Cathayan Artillery Crew4333333370
Fire Rain Rocket----63---130
Troop Type
War Machine
Base Size
25 x 25 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Jade Lancer

MWSBSSTWIALdPoints
Jade Lancer-4333131820
Cathayan Warhorse73-3--31--
Jade Lancer Officer-53331329-
Troop Type
Heavy Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Command

Other Options

Default Equipment

Special Rules

Restrictions

Sky Lantern

MWSBSSTWIALdPoints
Sky Lantern1--547---135
Lantern Gunners-343--318-
Commander-353--328-
Troop Type
Heavy Chariot
Base Size
100 x 100 mm
Unit Size
1

Other Options

Default Equipment

Rare

Cathayan Sentinel

MWSBSSTWIALdPoints
Cathayan Sentinel6516663310230
Troop Type
Behemoth
Base Size
100 x 150 mm
Unit Size
1

Cathayan Sentinel Stone [pick 1, required]

Default Equipment

Special Rules

Sky Lantern

MWSBSSTWIALdPoints
Sky Lantern1--547---135
Lantern Gunners-343--318-
Commander-353--328-
Troop Type
Heavy Chariot
Base Size
100 x 100 mm
Unit Size
1

Other Options

Default Equipment

Models

Cathayan Warhorse

MWSBSSTWIALdPoints
Cathayan Warhorse73-3--31-+16
Troop Type
Heavy Cavalry
Base Size
30 x 60 mm

Default Equipment

Special Rules

Ogre Loader

MWSBSSTWIALdPoints
Ogre Loader433443238+35
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm

Other Options

Default Equipment

Special Rules

Sky Lantern

MWSBSSTWIALdPoints
Sky Lantern1--547---+135
Troop Type
Heavy Chariot
Base Size
100 x 100 mm

Sky Lantern Weapons [pick 1, required]

Other Options

Default Equipment

Special Rules


Magic Items

Magic Weapons

Jade Blade of the Great Fleet (70 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Armour Bane (1), Magical Attacks, Regeneration (5+)

The wielder of the Jade Blade of the Great Fleet gains the Regeneration (5+) special rule.

Spirit Longma Spear (25 pts)

RangeStrengthAPSpecial Rules
CombatS+1-3Armour Bane (1), Magical Attacks

Models whose troop type is 'cavalry', 'monster' or 'chariot' only. The Spirit Longma Spear's Strength and Armour Piercing modifiers apply only during a turn in which the wielder charged.

Sun & Moon Blades (20 pts)

RangeStrengthAPSpecial Rules
CombatS-1Extra Attacks (1), Magical Attacks, Requires Two Hands

If the wielder of the Sun & Moon Blades is struck a Killing Blow, roll a D6. On a roll of 4+ the Killing Blow is parried and the Killing Blow is discarded with no further effect.

The Brazen Blade (50 pts)

RangeStrengthAPSpecial Rules
CombatS+1-1Magical Attacks, Multiple Wounds (2)

Enemy models are not permitted a Ward or Regeneration save against an attack made with this weapon if the wielder rolls a natural 6 when making a roll To Wound.

The Monkey King's Wisdom (75 pts)

RangeStrengthAPSpecial Rules
Combat10-4Magical Attacks, Multiple Wounds (D3), Requires Two Hands, Strike Last

No description available.

The Sword of Nan-Gau (35 pts)

RangeStrengthAPSpecial Rules
CombatS-3Hatred (Warriors of Chaos), Magical Attacks

No description available.

The Sword of Reason (65 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Killing Blow, Magical Attacks, Requires Two Hands

The wielder of the Sword of Reason strikes a Killing Blow if they roll a natural 5 or 6 when making a roll To Wound, rather than the usual 6.

The Wrath Of Xen Yang (45 pts)

RangeStrengthAPSpecial Rules
CombatS+1-1Armour Bane (1), Flaming Attacks, Magical Attacks

Enemy models cannot make Regeneration saves against a wound caused by this weapon.

Magic Armour

Jade Armour of Beichai (40 pts)

The Jade Armour of Beichai is a suit of full plate armour. In addition, the wearer of the Jade Armour has a 5+ Ward save against any wounds suffered and gains the Magic Resistance (-2) special rule.

Shield of Nan-Gau (20 pts)

The Shield of Nan-Gau is a shield. In addition, during a turn in which its bearer was charged, the Shield of Nan-Gau improved the bearer's armour value by 2 (to a maximum of 2+).

The Armour of the Warbird (45 pts)

Models whose troop type is 'regular infantry' or 'heavy infantry' only. The Armour of the Warbird is a suit of heavy armour. In addition, the wearer gains the Counter Charge, Fly (9), and Swifstride special rules. However, the bearer cannot join a unit.

The Mantle of Heaven (20 pts)

Models whose troop type is 'infantry' or 'cavalry' only. May be worn with other armour. The wearer of the Mantle of Heaven improved their armour value by 2 (to a maximum of 2+) against non-magical shooting attacks.

Magic Standards

A unit carrying the Banner of the Bastion gains the Shieldwall special rules.

A unit carrying the Banner of the Dragon's Wrath gains the Flaming Attacks and Impact Hits (1) special rules.

Dragon's Eye Banner (30 pts)

When an enemy Wizard chooses a unit carrying the Dragon's Eye Banner as the target of a spell, roll a D6. On a 4+, the Wizard's controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.

Icon of Heavenly Fury (45 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of this banner may attempt to unleash its power by making a Leadership test (using their own unmodified Leadership). If this test is passed, until your next Start of Turn sub-phase enemy units cannot use the Fly (X) special rule.

Standard of Wei-Jin (60 pts)

A unit carrying the Standard of Wei-jin causes Fear. In addition, all enemy units within 12" of the model carrying the Standard of Wei-jin suffers a -1 modifier to their Leadership characteristic when making a Fear, Panic or Terror test.

The Banner of Xen Wun (15 pts)

Enemy units that wish to declare a Stand & Shoot or Fire & Flee charge reaction against a unit carrying the Banner of Xen Wun must first make a Leadership test. If this test is passed, they may declare a Stand & Shoot or Fire & Flee charge reaction. If this test is failed, they must Hold instead.

The Jade Banner (40 pts)

When calculating its combat result, a unit carrying the Grand Banner of Superiority may claim an additional bonus of +2 combat result points.

The Shroud of Shiyama (25 pts)

A unit carrying the Shroud of Shiyama gains the Fear special rule. If they already have the Fear special rule, they instead gain the Terror special rule.

Enchanted Items

Alchemist's Mask (35 pts)

The wearer of the Alchemist’s Mask can cast the Plague of Rust spell from the Lore of Elementalism (see page 327 of the Warhammer: the Old World rulebook) as a Bound spell, with a Power Level of 1.

Golden Lion (25 pts)

The bearer of the Golden Lion and their unit may re-roll any failed Fear, Panic, Rally or Terror test.

Maw Shard (50 pts)

If an enemy Wizard rolls any natural double when making a Casting roll whilst within 18" of the bearer of the Maw Shard, the spell is miscast, regardless of the casting result.

Ring of Jet (30 pts)

The wielder of the Ring of Jet can cast the Unquiet Spirits spell from the Lore of Necromancy (see page 333 of the Warhammer: the Old World rulebook) as a Bound Spell, with a Power Level of 1.

Spirit Lantern (25 pts)

A model carrying a Spirit Lantern causes Terror. In addition, a model carrying a Spirit Lantern may re-roll any rolls To Wound of a natural 1 against enemy models that are 'Daemonic' or 'Undead'.

Arcane Items

Cloak of Po Mei (50 pts)

In addition to their randomly generated spells, the wearer of the Cloak of Po Mei knows all three spells from the Lore of Yin or the Lore of Yang (chosen by their controlling player). However, they can only cast a number of spells equal to their Level of Wizardry per turn.

Clockwork Compass (50 pts)

Single use. The bearer may use this item instead of making a Wizardly dispel atempt. If they do so, the spell is automatically dispelled with no Dispel roll required. In addition, all 'Remains in Play' spells currently in play are dispelled, including spells cast by friendly Wizards.

Guardian Feng Shi Bo (35 pts)

Any enemy model that directs it attacks against the owner of a Guardian Feng Shi Bo during the combat phase suffers a -1 modifier to its rolls To Hit.

Learned Feng Shi Bo (15 pts)

The owner of a Learned Feng Shi Bo knows one more spell (chosen in the usual way) than is normal for their level of Wizardry Note that this does not increase the Wizard Level.

Scrolls of Wei-jin (10 pts)

The bearer of the Scrolls of Wei-jin knows one more spell (chosen in the usual way) than is normal for their Level of Wizardy. However, they can only cast a number of spells equal to their Level of Wizardry per turn.

Seal of Xin Po (35 pts)

0-1 per model. If you wish, the bearer of a Seal of Xing Po may discard two of their randomly generated spells (rather than the usual one) and instead select two signature spells from either the Lore of Yang or the Lore of Yin (determined by which of those two special rules they have).

Talismans

Crown of Jade (20 pts)

The Crown of Jade gives its wearer a 4+ Ward save against any wounds suffered that were caused by a Magic Missile, a Magical Vortex, or an Assailment spell.

Crystal of Kunlan (35 pts)

The Crystal of Kunlan gives its bearer a 5+ Ward save against any wounds suffered. In addition, if a natural 6 is rolled when making the Ward save, every enemy model in base contact with the beater suffers a Strength 3 hit with an AP of -. These attacks have the Flaming Attacks special rule.

Sigil of Smoke & Powder (35 pts)

Any enemy model that targets this character or any unit they have joined during the Shooting phase suffers an additional -1 To Hit modifier.

The Fires of Nan-Gau (20 pts)

0-1 per model. Single Use. The Fires of Nan-Gau is a breath weapon with the following profile: ||||| |:--|:--|:--|:--| |R|S|AP|Special Rules| |N/A|4|-2|Breath Weapon, Flaming Attacks, Magical Attacks|

Vermilion Quills (25 pts)

0-1 per model. Single Use The bearer of a Vermilion Quill (but not their mount) can re-roll any failed rolls To Hit and/or To Wound made during the Combat phase.

Equipment

Magic Weapons

Talons of the Storm

RangeStrengthAPSpecial Rules
CombatS-2Armour Bane (1), Magical Attacks, Strike First

Weapon

Bastion Rockets

RangeStrengthAPSpecial Rules
12-48"4(5)-1(-3)Armour Bane (1), Bombardment, Cumbersome, Move or Shoot, Multiple Wounds (D6)

This weapon shoots like a stone thrower, using the 'Bombardment' special rule, a 3" blast template and the Black Powder Misfire table. The Multiple Wounds (D6) special rule applies only to a single model whose base lies underneath the central hole of the blast template.

Cathayan Lance

RangeStrengthAPSpecial Rules
CombatS+1-1Armour Bane (1), Fight in Extra Rank

Models whose troop type is ‘cavalry’, ‘monster’ or ‘chariot’ only. A Cathayan lance’s Strength and Armour Piercing modifiers apply only against enemy models the wielder charged that turn.

Celestial Blade

RangeStrengthAPSpecial Rules
CombatS+1-1Strike First

Crown of Horns

RangeStrengthAPSpecial Rules
CombatS-1Armour Bane (1)

Dragon Fire Bombs

RangeStrengthAPSpecial Rules
9"3-1Armour Bane (1), Flaming Attacks, Move & Shoot, Quick Shot

If the roll To Hit is successful, a dragon fire bomb causes D3+1 hits to the target enemy unit, rather than the usual one.

Dragon Fire Pistol

RangeStrengthAPSpecial Rules
12"S-1Flaming Attacks, Multiple Shots (2), Quick Shot

Dragon fire

RangeStrengthAPSpecial Rules
N/A4-1Breath Weapon, Flaming Attacks

Grand cannon

RangeStrengthAPSpecial Rules
48"10-3Armour Bane (3), Cannon Fire, Cumbersome, Move or Shoot, Multiple Wounds (D3+1), Thunderous Impact

This weapon does not use its crew's Ballistic Skill. Instead it shoots using the 'Cannon Fire' special rule. This weapon uses the Black Powder misfire table.

Great Blade (Deadly Strike)

RangeStrengthAPSpecial Rules
CombatS+1-4Killing Blow, Monster Slayer, Multiple Wounds (D3)

This weapon has two profiles, representing the different ways it can be used in combat. You must choose which profile the wielder will use at the start of each round of a combat.

Great Blade (Scything Blow)

RangeStrengthAPSpecial Rules
CombatS-2Armour Bane (1), Extra Attacks (+2D3), Strike Last

Gunpowder Bombs

RangeStrengthAPSpecial Rules
9"3-Armour Bane (1), Move & Shoot, Quick Shot

If the roll To Hit is succesful, a gunpowder bomb causes D3 hits to the target enemy unit, rather than the usual one.

Iron Hail Gun

RangeStrengthAPSpecial Rules
12"3-1Move & Shoot, Multiple Shots (D3)

A model armed with an iron hail gun suffers no negative modifier for firing at long range, for using the Multiple Shots (D3) special rule, or whilst making a Stand & Shoot charge reaction.

Iron Talons

RangeStrengthAPSpecial Rules
CombatS-1Strike First

Rocket Battery

RangeStrengthAPSpecial Rules
12-48"3(4)-1(-1)Armour Bane (1), Bombardment, Cumbersome, Flaming Attacks, Move or Shoot, Wailing Spirits

This weapon shoots like a stone thrower, using the 'Bombardment' special rule, a 5" blast template and the Black Powder misfire table.

Sky Lantern Crane Gun

RangeStrengthAPSpecial Rules
36"6-2Armour Bane (2), Cumbersome

Special Rules

Cathayan Cataphracts

When a unit in which the majority of the models have this special rule makes a follow up move, the unit counts as having charged during the next turn.

Celestial Forged Armour

A model with this special rule has a Ward save against any wounds suffered. The armour value of this Ward save is shown in brackets after the name of this special rule (shown here as 'X+'), in addition, a Wizard with this special rule may wear armour without penalty.

Defensive Stance

Unless it charged during the preceding Movement phase, or counts as having charged this turn, a unit with this special rule may re-roll any Armour Save rolls of a natural 1 made during the Combat phase.

Disdain of the Dragons

Enemy models that with to issue a challenge whilst within Miao Ying's Command range must first make a Leadership test (using their own Leadership). If the enemy model wishes to issue a challenge whilst engaged in a combat Miao Ying is also engaged in, it must apply a +1 modifier to the dice roll if she is in her Human form, and a +2 modifier if she is in her Dragon form:

Finally, a challenge issued by Miao Ying cannot be refused.

Disengage

Should this model lose a round of combat and Give Ground, it may choose to Fall Back in Good Order instead. Enemy units can follow up as if this model had given ground, moving 2" directly towards it, but cannot pursue it. In addition, should it win a round of combat and choose to restrain and reform, this model may choose to Fall Back in Good Order rather than remaining where it is.

Enough for Everyone

If an Ogre Loader is equipped with gunpowder bombs, the crew of the war machine that Ogre Loader has joined is also equipped with gunpowder bombs.

Eye of the Dragon

Friendly models whose weapons shoot using the 'Bombardment' special rule can shoot using this model's line of sight rather than their own.

Grand Strategist

Unless the character is fleeing, all friendly units within their Command range, except your General, can use this character's Leadership characteristic instead of their own. In addition, once per turn a friendly unit that wins a round of combat whilst within this character's Command range may choose to Fall Back in Good Order rather than making a follow up or pursuit move.

Granite Sentinel

A Granite Sentinel improves its armour value by 1. In addition, a Granite Sentinel is immune to the Multiple Wounds (X) special rule. If a Granite Sentinel suffers an unsaved wound from an attack with this special rule, it loses a single Wound.

Harmony of Stone & Steel

A unit joined by a character with this special rule may re-roll any failed Leadership test when attempting to reform after running down a foe, when attempting to redirect a charge, or when making a Restraint test.

Heavenly Beacon

Unless this model is fleeing, friendly units within 12" of it may re-roll any failed Panic of Rally tests. In addition, whilst this model is on the battlefield, unless it is fleeing, you may apply a +1 or -1 modifier to the result when rolling to determine if a friendly unit with the Ambushers special rule that is currently held in reserve arrives this turn as reinforcements or is delayed. Finally, a Lord Magistrate or Strategist mounted on a Sky Lantern has a Command range of 12".

Implacable

Once per game, during a turn in which it was charged, this model may choose not to Give Ground should it lose a round of combat. In addition, once per game this model may re-roll its Charge roll.

Jade Sentinel

A Jade Sentinel knows a single spell (chosen by their controlling player before armies are deployed) from either the Battle Magic or Elementalism Lore of Magic. It may cast this spell as a Bound spell with a Power Level of 3.

Lore of Yang

A Wizard with the 'Lore of Yang' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

Lore of Yin

A Wizard with the ‘Lore of Yin’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

Mastery of the Elemental Winds

Once per turn, a Wizard within your army that has this special rule and that is within 6" of one or more friendly Wizards that also have this special rule may apply a +1 modifier to a Casting roll. Note that this is a modifier to the result of a roll - it does not negate a roll of a natural double 1.

Mastery of the Storm Winds

Miao Ying may discard up to two of her randomly generated spells (rather than the usual one). When she does so, she may replace them with spells chosen from the Lore of Yang, The Lore of Yin, the signature spell of her chosen Lore of Magic or with The Storm Dragon's Fury.

Mercenary Crew

An Ogre Loader is an additional crew member that can be taken as an upgrade to accompany a Cathayan war machine. During deployment, position an Ogre Loader with its war machine, as you would any other crew member.’

The crew of any war machine joined by an Ogre Loader gains a +1 modifier to its movement characteristic and the Stubborn Special rule. In addition, once per game, a Fire Rain Rocket Battery or Cathayan grand cannon that includes an Ogre Loader may fire twice during the Shooting phase, or re-roll a single Artillery dice.

Obsidian Sentinel

An Obsidian Sentinel has the Magic Resitance (-2) special rule. In addition, any enemy Wizard that wishes to cash a spell whilst within 12" of one or more Obsidian Sentinels must first make a Leadership test. If this test is failed, the Wizard's Casting roll suffers a -3 modifier. If this test is passed, the Wizard's Casting roll suffers a -1 modifier.

Sky Lantern Bombs

Once per game, if this model is equipped with Sky Lantern bombs, it may perform a ‘Bombing Run’ attack against a single enemy unit that is not engaged in combat. To do so, this model must move within 6" of the unit it wishes to attack during the Remaing Moves sub-phase. Once this model's movement is complete, roll on the Bombing Run table below:

Bombing Run Table

D6Result
1Premature Detonation: The release mechanism jams and a bomb explodes prematurely. This model loses a single Wound.
2Dud: A solitary bomb is released but fails to detonate before landing squarely upon the head of an unfortunate enemy. The enemy unit loses a single Wound.
3-4Direct Hit: A cluster of bombs lands directly on target. Place a large (5") blast template so that its central hole is directly over the center of the enemy unit. Once placed, the template will scatter D6". Any model whose base lies underneath the template's final position risks being hit and suffering a single Strength 5 hit with an AP of -2.
5-6Bombs Away!: A cluster of bombs is released, falling over a wide area. Place two small (3") blast templates to that their central hole is over the enemy unit. Once placed, each template with scatter D6". Any model whos base lies underneath a template's final position risks being hit and suffering a single Strength 5 hit with an AP of -2.

Supreme Matriarch of Nan-Gau

If your army includes Miao Ying, she must be the army's General. In addition, 0-1 unit of Jade Warriors and 0-1 unit of Jade lancers in her army may be upgraded to Celestial Dragon Guard for +1 point per model. Celestial Dragon Guard have a +1 modifier to their Weapon Skill and Leadership characteristic (to a maximum of 10) and gain the Celestial Armour (6+) special rule.

Terracotta Sentinel

A Terracotta Sentinel has the Regeneration (6+) special rule.

Thunderous Impact

Until your next Start of Turn sub-phase, any unit (friend or foe) that was within 2D6" of the strike point when a Cathayan grand cannon shoots suffers a -1 modifier to its Movement characteristic and cannot use the Swiftstride special rule.

Transformation of the Dragon

A Cathayan Dragon may adopt both Human and Dragon forms. To represent this, you may choose a Cathayan Dragon's form at the start of the game by simply placing the appropriate model on the battlefield during deployment. Each form has its own profile of characteristics.

Human Form, Dragon Form, Death of a Dragon, Transformation

Wailing Spirits

Any unit that suffers one or more unsaved wounds from this weapon must make a Panic test as if it had taken heavy casualties.

Warpstone Sentinel

A Warpstone Sentinel has the Magic Attacks special rule. In addition, whilst in base contact with one or more Warpstone Sentinels, enemy units suffer a -1 modifier to their Toughness characteristic (to a minimum of 1).

Will of the Dragons

A unit with this special rule may re-roll a failed Panic test when a friendly unit is destroyed whilst within 6" of it, or when it is fled through by a friendly unit.

Wrath of the Storm

All units of Jade Warriors and Jade Lancers included in an army that is led by Miao Ying gain the Hatred (Warriors of Chaos & Daemonic models) special rule.