| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Miao Ying, Dragon Form | 4 | 7 | 5 | 4 | 4 | 7 | 7 | 4 | 10 | 485 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Gate Keeper | 4 | 6 | 4 | 4 | 4 | 2 | 4 | 2 | 8 | 45 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Gate Master | 4 | 7 | 4 | 4 | 4 | 3 | 4 | 3 | 9 | 80 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Lord Magistrate | 4 | 5 | 4 | 3 | 3 | 3 | 4 | 2 | 9 | 65 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Shugengan General | - | 5 | 3 | 4 | 5 | 6 | 5 | 3 | 8 | 145 |
| Great Spirit Longma | 8 | 5 | - | 5 | - | - | 4 | 3 | - | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Shugengan Lord | - | 6 | 3 | 4 | 5 | 7 | 6 | 4 | 9 | 220 |
| Great Spirit Longma | 8 | 5 | - | 5 | - | - | 4 | 3 | - | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Strategist | 4 | 4 | 4 | 3 | 3 | 2 | 3 | 1 | 9 | 40 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Jade Lancer | - | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 20 |
| Cathayan Warhorse | 7 | 3 | - | 3 | - | - | 3 | 1 | - | - |
| Jade Lancer Officer | - | 5 | 3 | 3 | 3 | 1 | 3 | 2 | 9 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Jade Warrior | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 8 |
| Jade Officer | 4 | 5 | 3 | 3 | 3 | 1 | 3 | 2 | 9 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cathayan Artillery Crew | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 | 0 |
| Grand Cannon | - | - | - | - | 6 | 3 | - | - | - | 130 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cathayan Sentinel | 6 | 5 | 1 | 6 | 6 | 6 | 3 | 3 | 10 | 230 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cathayan Artillery Crew | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 | 0 |
| Fire Rain Rocket | - | - | - | - | 6 | 3 | - | - | - | 130 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Jade Lancer | - | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 20 |
| Cathayan Warhorse | 7 | 3 | - | 3 | - | - | 3 | 1 | - | - |
| Jade Lancer Officer | - | 5 | 3 | 3 | 3 | 1 | 3 | 2 | 9 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Sky Lantern | 1 | - | - | 5 | 4 | 7 | - | - | - | 135 |
| Lantern Gunners | - | 3 | 4 | 3 | - | - | 3 | 1 | 8 | - |
| Commander | - | 3 | 5 | 3 | - | - | 3 | 2 | 8 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cathayan Sentinel | 6 | 5 | 1 | 6 | 6 | 6 | 3 | 3 | 10 | 230 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Sky Lantern | 1 | - | - | 5 | 4 | 7 | - | - | - | 135 |
| Lantern Gunners | - | 3 | 4 | 3 | - | - | 3 | 1 | 8 | - |
| Commander | - | 3 | 5 | 3 | - | - | 3 | 2 | 8 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Cathayan Warhorse | 7 | 3 | - | 3 | - | - | 3 | 1 | - | +16 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Ogre Loader | 4 | 3 | 3 | 4 | 4 | 3 | 2 | 3 | 8 | +35 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Sky Lantern | 1 | - | - | 5 | 4 | 7 | - | - | - | +135 |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -2 | Armour Bane (1), Magical Attacks, Regeneration (5+) |
The wielder of the Jade Blade of the Great Fleet gains the Regeneration (5+) special rule.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -3 | Armour Bane (1), Magical Attacks |
Models whose troop type is 'cavalry', 'monster' or 'chariot' only. The Spirit Longma Spear's Strength and Armour Piercing modifiers apply only during a turn in which the wielder charged.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | -1 | Extra Attacks (1), Magical Attacks, Requires Two Hands |
If the wielder of the Sun & Moon Blades is struck a Killing Blow, roll a D6. On a roll of 4+ the Killing Blow is parried and the Killing Blow is discarded with no further effect.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -1 | Magical Attacks, Multiple Wounds (2) |
Enemy models are not permitted a Ward or Regeneration save against an attack made with this weapon if the wielder rolls a natural 6 when making a roll To Wound.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | 10 | -4 | Magical Attacks, Multiple Wounds (D3), Requires Two Hands, Strike Last |
No description available.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | -3 | Hatred (Warriors of Chaos), Magical Attacks |
No description available.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -2 | Killing Blow, Magical Attacks, Requires Two Hands |
The wielder of the Sword of Reason strikes a Killing Blow if they roll a natural 5 or 6 when making a roll To Wound, rather than the usual 6.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -1 | Armour Bane (1), Flaming Attacks, Magical Attacks |
Enemy models cannot make Regeneration saves against a wound caused by this weapon.
The Jade Armour of Beichai is a suit of full plate armour. In addition, the wearer of the Jade Armour has a 5+ Ward save against any wounds suffered and gains the Magic Resistance (-2) special rule.
The Shield of Nan-Gau is a shield. In addition, during a turn in which its bearer was charged, the Shield of Nan-Gau improved the bearer's armour value by 2 (to a maximum of 2+).
Models whose troop type is 'regular infantry' or 'heavy infantry' only. The Armour of the Warbird is a suit of heavy armour. In addition, the wearer gains the Counter Charge, Fly (9), and Swifstride special rules. However, the bearer cannot join a unit.
Models whose troop type is 'infantry' or 'cavalry' only. May be worn with other armour. The wearer of the Mantle of Heaven improved their armour value by 2 (to a maximum of 2+) against non-magical shooting attacks.
A unit carrying the Banner of the Bastion gains the Shieldwall special rules.
A unit carrying the Banner of the Dragon's Wrath gains the Flaming Attacks and Impact Hits (1) special rules.
When an enemy Wizard chooses a unit carrying the Dragon's Eye Banner as the target of a spell, roll a D6. On a 4+, the Wizard's controlling player must choose another target. If there is no other viable target in range, the spell cannot be cast.
Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of this banner may attempt to unleash its power by making a Leadership test (using their own unmodified Leadership). If this test is passed, until your next Start of Turn sub-phase enemy units cannot use the Fly (X) special rule.
A unit carrying the Standard of Wei-jin causes Fear. In addition, all enemy units within 12" of the model carrying the Standard of Wei-jin suffers a -1 modifier to their Leadership characteristic when making a Fear, Panic or Terror test.
Enemy units that wish to declare a Stand & Shoot or Fire & Flee charge reaction against a unit carrying the Banner of Xen Wun must first make a Leadership test. If this test is passed, they may declare a Stand & Shoot or Fire & Flee charge reaction. If this test is failed, they must Hold instead.
When calculating its combat result, a unit carrying the Grand Banner of Superiority may claim an additional bonus of +2 combat result points.
A unit carrying the Shroud of Shiyama gains the Fear special rule. If they already have the Fear special rule, they instead gain the Terror special rule.
The wearer of the Alchemist’s Mask can cast the Plague of Rust spell from the Lore of Elementalism (see page 327 of the Warhammer: the Old World rulebook) as a Bound spell, with a Power Level of 1.
The bearer of the Golden Lion and their unit may re-roll any failed Fear, Panic, Rally or Terror test.
If an enemy Wizard rolls any natural double when making a Casting roll whilst within 18" of the bearer of the Maw Shard, the spell is miscast, regardless of the casting result.
The wielder of the Ring of Jet can cast the Unquiet Spirits spell from the Lore of Necromancy (see page 333 of the Warhammer: the Old World rulebook) as a Bound Spell, with a Power Level of 1.
A model carrying a Spirit Lantern causes Terror. In addition, a model carrying a Spirit Lantern may re-roll any rolls To Wound of a natural 1 against enemy models that are 'Daemonic' or 'Undead'.
In addition to their randomly generated spells, the wearer of the Cloak of Po Mei knows all three spells from the Lore of Yin or the Lore of Yang (chosen by their controlling player). However, they can only cast a number of spells equal to their Level of Wizardry per turn.
Single use. The bearer may use this item instead of making a Wizardly dispel atempt. If they do so, the spell is automatically dispelled with no Dispel roll required. In addition, all 'Remains in Play' spells currently in play are dispelled, including spells cast by friendly Wizards.
Any enemy model that directs it attacks against the owner of a Guardian Feng Shi Bo during the combat phase suffers a -1 modifier to its rolls To Hit.
The owner of a Learned Feng Shi Bo knows one more spell (chosen in the usual way) than is normal for their level of Wizardry Note that this does not increase the Wizard Level.
The bearer of the Scrolls of Wei-jin knows one more spell (chosen in the usual way) than is normal for their Level of Wizardy. However, they can only cast a number of spells equal to their Level of Wizardry per turn.
0-1 per model. If you wish, the bearer of a Seal of Xing Po may discard two of their randomly generated spells (rather than the usual one) and instead select two signature spells from either the Lore of Yang or the Lore of Yin (determined by which of those two special rules they have).
The Crown of Jade gives its wearer a 4+ Ward save against any wounds suffered that were caused by a Magic Missile, a Magical Vortex, or an Assailment spell.
The Crystal of Kunlan gives its bearer a 5+ Ward save against any wounds suffered. In addition, if a natural 6 is rolled when making the Ward save, every enemy model in base contact with the beater suffers a Strength 3 hit with an AP of -. These attacks have the Flaming Attacks special rule.
Any enemy model that targets this character or any unit they have joined during the Shooting phase suffers an additional -1 To Hit modifier.
0-1 per model. Single Use. The Fires of Nan-Gau is a breath weapon with the following profile: ||||| |:--|:--|:--|:--| |R|S|AP|Special Rules| |N/A|4|-2|Breath Weapon, Flaming Attacks, Magical Attacks|
0-1 per model. Single Use The bearer of a Vermilion Quill (but not their mount) can re-roll any failed rolls To Hit and/or To Wound made during the Combat phase.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | -2 | Armour Bane (1), Magical Attacks, Strike First |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| 12-48" | 4(5) | -1(-3) | Armour Bane (1), Bombardment, Cumbersome, Move or Shoot, Multiple Wounds (D6) |
This weapon shoots like a stone thrower, using the 'Bombardment' special rule, a 3" blast template and the Black Powder Misfire table. The Multiple Wounds (D6) special rule applies only to a single model whose base lies underneath the central hole of the blast template.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -1 | Armour Bane (1), Fight in Extra Rank |
Models whose troop type is ‘cavalry’, ‘monster’ or ‘chariot’ only. A Cathayan lance’s Strength and Armour Piercing modifiers apply only against enemy models the wielder charged that turn.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -1 | Strike First |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | -1 | Armour Bane (1) |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| 9" | 3 | -1 | Armour Bane (1), Flaming Attacks, Move & Shoot, Quick Shot |
If the roll To Hit is successful, a dragon fire bomb causes D3+1 hits to the target enemy unit, rather than the usual one.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| 12" | S | -1 | Flaming Attacks, Multiple Shots (2), Quick Shot |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| N/A | 4 | -1 | Breath Weapon, Flaming Attacks |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| 48" | 10 | -3 | Armour Bane (3), Cannon Fire, Cumbersome, Move or Shoot, Multiple Wounds (D3+1), Thunderous Impact |
This weapon does not use its crew's Ballistic Skill. Instead it shoots using the 'Cannon Fire' special rule. This weapon uses the Black Powder misfire table.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -4 | Killing Blow, Monster Slayer, Multiple Wounds (D3) |
This weapon has two profiles, representing the different ways it can be used in combat. You must choose which profile the wielder will use at the start of each round of a combat.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | -2 | Armour Bane (1), Extra Attacks (+2D3), Strike Last |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| 9" | 3 | - | Armour Bane (1), Move & Shoot, Quick Shot |
If the roll To Hit is succesful, a gunpowder bomb causes D3 hits to the target enemy unit, rather than the usual one.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| 12" | 3 | -1 | Move & Shoot, Multiple Shots (D3) |
A model armed with an iron hail gun suffers no negative modifier for firing at long range, for using the Multiple Shots (D3) special rule, or whilst making a Stand & Shoot charge reaction.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | -1 | Strike First |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| 12-48" | 3(4) | -1(-1) | Armour Bane (1), Bombardment, Cumbersome, Flaming Attacks, Move or Shoot, Wailing Spirits |
This weapon shoots like a stone thrower, using the 'Bombardment' special rule, a 5" blast template and the Black Powder misfire table.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| 36" | 6 | -2 | Armour Bane (2), Cumbersome |
When a unit in which the majority of the models have this special rule makes a follow up move, the unit counts as having charged during the next turn.
A model with this special rule has a Ward save against any wounds suffered. The armour value of this Ward save is shown in brackets after the name of this special rule (shown here as 'X+'), in addition, a Wizard with this special rule may wear armour without penalty.
Unless it charged during the preceding Movement phase, or counts as having charged this turn, a unit with this special rule may re-roll any Armour Save rolls of a natural 1 made during the Combat phase.
Enemy models that with to issue a challenge whilst within Miao Ying's Command range must first make a Leadership test (using their own Leadership). If the enemy model wishes to issue a challenge whilst engaged in a combat Miao Ying is also engaged in, it must apply a +1 modifier to the dice roll if she is in her Human form, and a +2 modifier if she is in her Dragon form:
Finally, a challenge issued by Miao Ying cannot be refused.
Should this model lose a round of combat and Give Ground, it may choose to Fall Back in Good Order instead. Enemy units can follow up as if this model had given ground, moving 2" directly towards it, but cannot pursue it. In addition, should it win a round of combat and choose to restrain and reform, this model may choose to Fall Back in Good Order rather than remaining where it is.
If an Ogre Loader is equipped with gunpowder bombs, the crew of the war machine that Ogre Loader has joined is also equipped with gunpowder bombs.
Friendly models whose weapons shoot using the 'Bombardment' special rule can shoot using this model's line of sight rather than their own.
Unless the character is fleeing, all friendly units within their Command range, except your General, can use this character's Leadership characteristic instead of their own. In addition, once per turn a friendly unit that wins a round of combat whilst within this character's Command range may choose to Fall Back in Good Order rather than making a follow up or pursuit move.
A Granite Sentinel improves its armour value by 1. In addition, a Granite Sentinel is immune to the Multiple Wounds (X) special rule. If a Granite Sentinel suffers an unsaved wound from an attack with this special rule, it loses a single Wound.
A unit joined by a character with this special rule may re-roll any failed Leadership test when attempting to reform after running down a foe, when attempting to redirect a charge, or when making a Restraint test.
Unless this model is fleeing, friendly units within 12" of it may re-roll any failed Panic of Rally tests. In addition, whilst this model is on the battlefield, unless it is fleeing, you may apply a +1 or -1 modifier to the result when rolling to determine if a friendly unit with the Ambushers special rule that is currently held in reserve arrives this turn as reinforcements or is delayed. Finally, a Lord Magistrate or Strategist mounted on a Sky Lantern has a Command range of 12".
Once per game, during a turn in which it was charged, this model may choose not to Give Ground should it lose a round of combat. In addition, once per game this model may re-roll its Charge roll.
A Jade Sentinel knows a single spell (chosen by their controlling player before armies are deployed) from either the Battle Magic or Elementalism Lore of Magic. It may cast this spell as a Bound spell with a Power Level of 3.
A Wizard with the 'Lore of Yang' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.
A Wizard with the ‘Lore of Yin’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.
Once per turn, a Wizard within your army that has this special rule and that is within 6" of one or more friendly Wizards that also have this special rule may apply a +1 modifier to a Casting roll. Note that this is a modifier to the result of a roll - it does not negate a roll of a natural double 1.
Miao Ying may discard up to two of her randomly generated spells (rather than the usual one). When she does so, she may replace them with spells chosen from the Lore of Yang, The Lore of Yin, the signature spell of her chosen Lore of Magic or with The Storm Dragon's Fury.
An Ogre Loader is an additional crew member that can be taken as an upgrade to accompany a Cathayan war machine. During deployment, position an Ogre Loader with its war machine, as you would any other crew member.’
The crew of any war machine joined by an Ogre Loader gains a +1 modifier to its movement characteristic and the Stubborn Special rule. In addition, once per game, a Fire Rain Rocket Battery or Cathayan grand cannon that includes an Ogre Loader may fire twice during the Shooting phase, or re-roll a single Artillery dice.
An Obsidian Sentinel has the Magic Resitance (-2) special rule. In addition, any enemy Wizard that wishes to cash a spell whilst within 12" of one or more Obsidian Sentinels must first make a Leadership test. If this test is failed, the Wizard's Casting roll suffers a -3 modifier. If this test is passed, the Wizard's Casting roll suffers a -1 modifier.
Once per game, if this model is equipped with Sky Lantern bombs, it may perform a ‘Bombing Run’ attack against a single enemy unit that is not engaged in combat. To do so, this model must move within 6" of the unit it wishes to attack during the Remaing Moves sub-phase. Once this model's movement is complete, roll on the Bombing Run table below:
Bombing Run Table
| D6 | Result |
|---|---|
| 1 | Premature Detonation: The release mechanism jams and a bomb explodes prematurely. This model loses a single Wound. |
| 2 | Dud: A solitary bomb is released but fails to detonate before landing squarely upon the head of an unfortunate enemy. The enemy unit loses a single Wound. |
| 3-4 | Direct Hit: A cluster of bombs lands directly on target. Place a large (5") blast template so that its central hole is directly over the center of the enemy unit. Once placed, the template will scatter D6". Any model whose base lies underneath the template's final position risks being hit and suffering a single Strength 5 hit with an AP of -2. |
| 5-6 | Bombs Away!: A cluster of bombs is released, falling over a wide area. Place two small (3") blast templates to that their central hole is over the enemy unit. Once placed, each template with scatter D6". Any model whos base lies underneath a template's final position risks being hit and suffering a single Strength 5 hit with an AP of -2. |
If your army includes Miao Ying, she must be the army's General. In addition, 0-1 unit of Jade Warriors and 0-1 unit of Jade lancers in her army may be upgraded to Celestial Dragon Guard for +1 point per model. Celestial Dragon Guard have a +1 modifier to their Weapon Skill and Leadership characteristic (to a maximum of 10) and gain the Celestial Armour (6+) special rule.
A Terracotta Sentinel has the Regeneration (6+) special rule.
Until your next Start of Turn sub-phase, any unit (friend or foe) that was within 2D6" of the strike point when a Cathayan grand cannon shoots suffers a -1 modifier to its Movement characteristic and cannot use the Swiftstride special rule.
A Cathayan Dragon may adopt both Human and Dragon forms. To represent this, you may choose a Cathayan Dragon's form at the start of the game by simply placing the appropriate model on the battlefield during deployment. Each form has its own profile of characteristics.
Human Form, Dragon Form, Death of a Dragon, Transformation
Any unit that suffers one or more unsaved wounds from this weapon must make a Panic test as if it had taken heavy casualties.
A Warpstone Sentinel has the Magic Attacks special rule. In addition, whilst in base contact with one or more Warpstone Sentinels, enemy units suffer a -1 modifier to their Toughness characteristic (to a minimum of 1).
A unit with this special rule may re-roll a failed Panic test when a friendly unit is destroyed whilst within 6" of it, or when it is fled through by a friendly unit.
All units of Jade Warriors and Jade Lancers included in an army that is led by Miao Ying gain the Hatred (Warriors of Chaos & Daemonic models) special rule.