High Elf Realms - Sea Guard Garrison

Named Characters
Characters
Core
Special
Rare

Magic Weapons
Enchanted Items
Equipment

Named Characters

Ishaya Vess, Sentinel of the Silent Isle

MWSBSSTWIALdPoints
Ishaya Vess, Sentinel of the Silent Isle577433739170
Troop Type
Regular infantry (named character)
Base Size
25 x 25 mm
Unit Size
1

Command

Default Equipment

Special Rules

Characters

Dragon Mage

MWSBSSTWIALdPoints
Dragon Mage-44332528275
Sun Dragon65-5(+2)(+4)44--
Troop Type
Behemoth
Base Size
25 x 25 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Mage

MWSBSSTWIALdPoints
Mage54433241880
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Armour

Command

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Weapons

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Noble

MWSBSSTWIALdPoints
Noble56643253970
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Armour [pick 1, required]

Command [pick 0-1]

Honour Weapons

Melee Weapon [pick 0-1]

Mount [pick 0-1]

Ranged Weapon [pick 0-1]

Other Options

Default Equipment

Special Rules

Sea Guard Garrison Commanders

MWSBSSTWIALdPoints
Sea Guard Garrison Commander56743253990
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Armour

Command

Mount [pick 0-1]

Warbow or Longbow [pick 1, required]

Other Options

Default Equipment

Special Rules

Storm Weavers

MWSBSSTWIALdPoints
Storm Weaver54433242985
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Restrictions

Core

Lothern Sea Guard

MWSBSSTWIALdPoints
Lothern Sea Guard54433141811
Sea Master545331428-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Command

Unit Options

Other Options

Default Equipment

Special Rules

Shadow Warriors

MWSBSSTWIALdPoints
Shadow Warriors55533151814
Shadow Walker556331518-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Command

Unit Options

Default Equipment

Special Rules

Ship's Company

MWSBSSTWIALdPoints
Ship's Company5443314189
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Weapons [pick 1, required]

Command

Detachment

Unit Options (0-1 per 1,000)

Other Options

Default Equipment

Special Rules

Special

Eagle-Claw Bolt Thrower

MWSBSSTWIALdPoints
Eagle-Claw Bolt Thrower----62---80
Sea Guard Crew544332428-
Troop Type
War Machine
Base Size
50 x 50 mm
Unit Size
1

Default Equipment

Special Rules

Great Eagles

MWSBSSTWIALdPoints
Great Eagle25044343660
Troop Type
Monstrous Creature
Base Size
50 x 50 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Lothern Skycutters

MWSBSSTWIALdPoints
Skycutter---544---90
Sea Guard Crew-443--418-
Troop Type
Heavy Chariot
Base Size
60 x 100 mm

Other Options

Default Equipment

Rare

Ellyrian Reavers

MWSBSSTWIALdPoints
Ellyrian Reavers-4433141816
Elven Steed93-3--41--
Harbinger-45331428-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Equipment

Command

Unit Options (0-1 per 1,000)

Default Equipment

Special Rules

Flamespyre Phoenix

MWSBSSTWIALdPoints
Flamespyre Phoenix250555437170
Troop Type
Monstrous Creature
Base Size
50 x 100 mm
Unit Size
1

Other Options

Default Equipment

Frostheart Phoenix

MWSBSSTWIALdPoints
Frostheart Phoenix260665348205
Troop Type
Monstrous Creature
Base Size
50 x 100 mm
Unit Size
1

Other Options

Default Equipment

Merwyrms

MWSBSSTWIALdPoints
Merwyrm660666348225
Troop Type
Behemoth
Base Size
60 x 100 mm
Unit Size
1

Default Equipment

Special Rules

Restrictions


Magic Items

Magic Weapons

Blade of Sea Gold (40 pts)

RangeStrengthAPSpecial Rules
CombatS+1-1Magical Attacks, Multiple Wounds (D3)

The Blade of Sea Gold may only be taken by models in a Sea Guard Garrison Army of Infamy.

Enchanted Items

Amulet of the Tempest (50 pts)

The Amulet of the Tempest may only be taken by a model in a Sea Guard Garrison Army of Infamy. Whilst within 9" of the bearer of the Amulet of Tempest, enemy Wizards cannot add their Level of Wizardry to their Casting rolls.

Equipment

Magic Weapons

Mathlann's Ire

RangeStrengthAPSpecial Rules
CombatS+1-2Armour Bane (1), Magical Attacks

Weapon

Briny Breath

RangeStrengthAPSpecial Rules
N/A2-2Breath Weapon

Any enemy unit that suffers one or more unsaved Wounds from this weapon suffers a -1 modifier to their Initiative characteristic until your next Start of Turn sub-phase.

Lashing Talons

RangeStrengthAPSpecial Rules
CombatS-1Armour Bane (1)

Serpentine Tail

RangeStrengthAPSpecial Rules
CombatS+2-2Strike Last

In combat, this model must make one of its attacks each turn with this weapon.