| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Nekaph, | 4 | 5 | 3 | 4 | 4 | 2 | 4 | 3 | 8 | 120 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Prince Apophas | 4 | 4 | 3 | 4 | 3 | 4 | 1 | 5 | 8 | 130 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Settra the Imperishable | - | 7 | 3 | 6 | 5 | - | 3 | 5 | 10 | 445 |
| Chariot of the Gods | - | - | - | 5 | 5 | 8 | - | - | - | - |
| Skeletal Steed | 8 | 2 | - | 3 | - | - | 2 | 1 | - | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Mortuary Priest | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 7 | 55 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Royal Herald | 4 | 4 | 3 | 4 | 4 | 2 | 3 | 3 | 8 | 60 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb King | 4 | 6 | 3 | 5 | 5 | 4 | 4 | 4 | 10 | 160 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Prince | 4 | 5 | 3 | 4 | 5 | 3 | 3 | 3 | 9 | 90 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Archer | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 | 5 |
| Master of Arrows | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Royal Host Horse Archer | - | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 | 11 |
| Royal Host Horseman | - | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 | 12 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Chariot | - | - | - | 4 | 4 | 3 | - | - | - | 41 |
| Skeletal Steed | 8 | 2 | - | 3 | - | - | 2 | 1 | - | - |
| Skeleton Crew | - | 3 | 2 | 3 | - | - | 2 | 1 | 7 | - |
| Master Charioteer | - | 3 | 2 | 3 | - | - | 2 | 2 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Royal Host Archer | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 | 5 |
| Royal Host Warrior | 4 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 | 5 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Guard | 4 | 3 | 3 | 4 | 4 | 1 | 2 | 1 | 7 | 10 |
| Tomb Captain | 4 | 3 | 3 | 4 | 4 | 1 | 3 | 2 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Guard Chariot | - | - | - | 4 | 4 | 3 | - | - | - | 49 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Khemrian Warsphinx | 6 | 4 | - | 5 | 6 | 5 | 1 | 4 | - | 175 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Necropolis Knight | - | 4 | 3 | 4 | 4 | 3 | 3 | 2 | 8 | 54 |
| Necroserpent | 7 | 3 | - | 5 | - | - | 3 | 3 | - | - |
| Necropolis Captain | - | 4 | 3 | 4 | 4 | 3 | 3 | 3 | 8 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Horse Archer | - | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 | 11 |
| Skeletal Steed | 8 | 2 | - | 3 | - | - | 2 | 1 | - | - |
| Master of Horse | - | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Skeleton Skirmisher | 5 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 4 | 4 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Guard | 4 | 3 | 3 | 4 | 4 | 1 | 2 | 1 | 7 | 10 |
| Tomb Captain | 4 | 3 | 3 | 4 | 4 | 1 | 3 | 2 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Guard Chariot | - | - | - | 4 | 4 | 3 | - | - | - | 49 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Tomb Scorpion | 7 | 4 | 0 | 5 | 5 | 3 | 3 | 4 | 8 | 70 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Ushabti | 5 | 4 | 3 | 4 | 4 | 3 | 2 | 3 | 8 | 49 |
| Ancient | 5 | 4 | 3 | 4 | 4 | 3 | 2 | 4 | 8 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Screaming Skull Catapult | - | - | - | - | 6 | 3 | - | - | - | 105 |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -1 | Magical Attacks |
The Blade of Antarhak may only be taken by models in a Nehekharan Royal Host, Army of Infamy. For each Wound an enemy unit loses as a result of an attack made with the Blade of Antarhak, its wielder immediately recovers a single lost Wound.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -2 | Killing Blow, Magical Attacks, Requires Two Hands, Strike Last |
Rather than attacking normally, the wielder of the Destroyer of Eternities may choose to make a special ‘Scything’ attack. If they do, the enemy unit they are directing their attacks against suffers D6 automatic hits, each resolved using the Destroyer of Eternities’ profile.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+3 | -1 | Magical Attacks, Multiple Wounds (2), Requires Two Hands |
The Flail of Skulls Strength modifier applies only against enemy models the wielder charged this turn.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | -1 | Magical Attacks, Requires Two Hands |
Models whose troop type is ‘infantry’ only. Phakth’s Blades of Justice grant the wielder +1 Attack for each rank an enemy unit the wielder is engaged with has.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -2 | Killing Blow, Magical Attacks, Requires Two Hands, Strike Last |
Whilst engaged on a challenge, the bearer of the Conqueror’s Blade strike a Killing Blow if they roll a natural 5 or 6 when making a To Wound roll, rather than the usual 6. In addition, should the wielder slay the enemy General in a challenge, you win a bonus of 100 Victory Points at the end of the game.
The Armour of the Ages is a suit of light armour. In addition, enemy models must re-roll successful rolls To Wound made against the wearer. Models whose troop type is ‘infantry’, ‘cavalry’ or ‘chariot’ only.
The Royal Mantle may only be taken by models in a Nehekharan Royal Host Army of Infamy. May be worn with other armour. The wearer of the Royal Mantle improves their armour value by 1 (to a maximum of 2+). In addition, the wearer’s [My Will Be Done] special rule affects all friendly units with the Nehekharan Undead special rule within 6’’ of them, not just the unit they have joined.
Models whose troop type is ‘infantry’ only. A unit carrying the Banner of the Desert Winds gains the [Vanguard] and [Reserve Move] special rules.
Unless making a charge move, a unit carrying the Icon of Rakaph may perform a single free reform at any point during its movement.
A unit carrying the Icon of the Sacred Eye has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10).
Any enemy model that targets a unit carrying the Mirage Banner during the Shooting phase suffers an additional -1 To Hit modifier.
All enemy units within 6’’ of the model carrying the Sigil of Centuries suffers a -1 modifier to their Initiative characteristic (to a minimum of 1).
Any enemy standard captured by a unit carrying the Tapestry of Conquered Lands is worth 100 Victory Points as a trophy of war.
Models whose troop type is ‘infantry’ only. The wearer of the Cloak of the Dunes gains the [Fly (9)] special rule. In addition, any enemy unit the wearer moves over during the Remaining Moves sub-phase suffers D6 Strength 2 hits, each with an AP of -1.
The wearer of the Death Mask of Kharnutt gains the [Terror] special rule.
Models whose troop type is ‘chariot’ only. This model doubles its Unit Strength, from 3 to 6. In addition, any Impact Hits caused by this model have an Armour Piercing characteristic of -2 and the [Magical Attacks] special rule.
Any enemy model that targets this character or any unit they have joined during the Shooting phase suffers an additional -1 To Hit modifier.
The bearer of the Curse-weaver Wand gains a +1 modifier to their Casting roll when attempting to cast a Hex spell.
Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of Enkhil’s Kanopi may attempt to unleash its contents by making a Leadership test (using their own, unmodified Leadership). If this test is passed, all ‘Remains in Play’ spells currently in play are dispelled, including spells cast by friendly Wizards.
Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of a Hieratic Jar can release the power held within it. The bearer may attempt to resurrect the fallen by using the [Arise!] Special rule twice during this Command sub-phase (rather than the usual once).
Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of Phâzerakt’s Kanopi may attempt to unleash its contents by making a Leadership test (using their own, unmodified Leadership). If this test is passed, place a unit of 2D6+3 Summoned Skeleton Warriors on the battlefield anywhere completely within 12" of this model, but not within 1" of any enemy models: ||||||||||| |:--|:--|:--|:--|:--|:--|:--|:--|:--|:--| ||M|WS|BS|S|T|W|I|A|Ld|Points| |Skeleton Warrior|4|2|2|3|3|1|2|1|5|4| Troop Type: Regular infantry Base Size: 25 x 25 mm Unit Size: 2D6+3 Equipment: Hand weapons and shields Special Rules: Horde, Nehekharan Undead, Regeneration (6+), Skirmishers Note that Summoned Skeleton Warriors are not worth any Victory Points.
When using the From Beneath the Sands special rule a summoned unit can be placed on the battlefield anywhere completely within 18’’ of a Liche Priest wearing the Scarab Brooch, rather than the usual 12’’.
A Wizard may purchase up to three Tablets of Tahoth, each of which is single use. Before making a Casting roll, a Wizard may choose to use any number of their Tablets. For each Tablet used, you may apply a +1 modifier to the result of the Casting roll.
The bearer of the Amulet of the Serpent and any unit they have joined gains the [Poisoned Attacks] special rule.
Single use. When the wearer of the Collar of Shapesh loses their last Wound, roll a D6. On a roll of 4+, the Wound is not lost. Instead, a single friendly model within the wearer’s Command range is removed from play as a casualty.
The bearer of the Relic of the Desert Sun is not subject to the [Dry as Dust] or [Flammable] special rules.
Settra’s My Will Be Done special rule affects all friendly units with the Nehekharan Undead special rule within 6" of him, not just a unit he has joined.
The Scarab Brooch of Usirian grants Settra a 5+ Ward save against any wounds suffered.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | -3 | Flaming Attacks, Magical Attacks, Requires Two Hands |
Any enemy model that suffers one or more unsaved wounds from the Blessed Blade of Ptra suffers a -1 modifier to its rolls To Hit, both when shooting and in combat, for the remainder of the game.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | -2 | Killing Blow, Monster Slayer |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | - | Poisoned Attacks, Strike First |
In combat, this model may choose to make one of its attacks each turn with this weapon
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| N/A | 2 | - | Breath Weapon |
When making a roll To Wound with this weapon, a roll of 4+ is always a success, regardless of the target’s Toughness.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -2 | Magical Attacks, Multiple Wounds (2), Requires Two Hands |
The Flail of Conquered Kings’ Strength modifier applies only against enemy models the wielder charged this turn.