I hope that what I learned while working on ROAR will help you, or inspire you.
I try to archive my side projects by documenting their development.
It's hard and time-consuming, but also rewarding.
I do it because I like sharing what I learn.
And also because I know that my memory is not as good as it used to be.
This book is written in form of bullet points.
It's a trick I used to actually finish writing it.
I progressively added more and more detail to a very coarse-grained outline.
I realize that bullet points aren't optimal for reading.
Thanks for sticking around.
In November 2019 Michał Budzyński put together a prototype of a simple scene written in Goodluck running in VR. It was just a few spheres, plus two spheres for the hands, but when I first saw it, I was blown away.
The scene came to life like I had never experienced it before.
There was something mesmerizing about the fact that it was running code that we had written ourselves. It was just a simple albedo diffuse shader, but I could now walk around that cube and see exactly how every fragment was lit!
It was right then when I decided to buy an Oculus Quest myself, and try to develop a game for it.