Index · Special Rules · Equipment · Magic Items · Runic Items · Lores of Magic
Beastmen Brayherds - Wild Herd
Named Characters
M WS BS S T W I A Ld Points Ghorros Warhoof 8 5 3 5 4 3 4 4 8 155
Troop Type Heavy cavalry (named character) Base Size 30 x 60 mm Unit Size 1
Command
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Kralmaw, the Prophet of Ruin 5 3 3 4 5 4 3 2 8 245
Troop Type Regular infantry (named character) Base Size 30 x 30 mm Unit Size 1
Command
Lores of Magic [pick 1, required]
Wizard Level [pick 1, required]
Default Equipment
Special Rules Braystaff Dark Coven (only in Wild Herd) Future Sight Gaze of the Gods Leering Spirit Lore of Beasts Mark of Chaos Undivided Primal Fury Warband
Characters
M WS BS S T W I A Ld Points Beastlord 5 6 3 5 5 3 5 4 8 115
Troop Type Heavy Infantry Base Size 25 x 25 mm Unit Size 1
Armour [pick 0-1]
Command
Mount [pick 0-1] Razorgor Chariot (+120 pt/model) Tuskgor Chariot (+85 pt/model)
Unit Options
Weapons [pick 0-1]
Other Options
Default Equipment
Special Rules Blood Rage Brayhorn Foe render Gaze of the Gods Mark of Chaos Undivided Primal Fury Warband
M WS BS S T W I A Ld Points Bray-Shaman 5 4 3 3 4 2 3 1 7 65
Troop Type Regular Infantry Base Size 25 x 25 mm Unit Size 1
Command
Lores of Magic [pick 1, required]
Mount [pick 0-1] Razorgor Chariot (+120 pt/model) Tuskgor Chariot (+85 pt/model)
Unit Options
Wizard Level [pick 1, required] Wizard Level 2 (+30 pt/model) Wizard Level 1
Default Equipment Braystaff Chaos Mutations Magic Items
Special Rules Braystaff Dark Coven (only in Wild Herd) Gaze of the Gods Lore of Beasts Mark of Chaos Undivided Primal Fury Warband
M WS BS S T W I A Ld Points Warhoof 8 5 3 5 4 3 3 4 7 75
Troop Type Light cavalry (character) Base Size 30 x 60 mm Unit Size 1
Armour [pick 0-1]
Command
Melee Weapons [pick 0-1]
Ranged Weapon [pick 0-1]
Unit Options Ambushers (0-1 per 1,000 pts, +10 pt/model) Roaming Warband (+10 pt/model)
Other Options
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Great Bray-Shaman 5 5 3 4 5 3 4 2 8 150
Troop Type Regular Infantry Base Size 25 x 25 mm Unit Size 1
Command
Lores of Magic [pick 1, required]
Mount [pick 0-1] Razorgor Chariot (+120 pt/model) Tuskgor Chariot (+85 pt/model)
Unit Options
Wizard Level [pick 1, required] Wizard Level 4 (+30 pt/model) Wizard Level 3
Default Equipment Braystaff Chaos Mutations Magic Items
Special Rules Braystaff Dark Coven (only in Wild Herd) Gaze of the Gods Lore of Beasts Mark of Chaos Undivided Primal Fury Warband
Restrictions
M WS BS S T W I A Ld Points Wargor 5 5 3 4 5 2 4 3 7 55
Troop Type Heavy Infantry Base Size 25 x 25 mm Unit Size 1
Armour [pick 0-1]
Command [pick 0-1]
Mount [pick 0-1] Razorgor Chariot (+120 pt/model) Tuskgor Chariot (+85 pt/model)
Unit Options
Weapons [pick 0-1]
Other Options
Default Equipment
Special Rules Blood Rage Brayhorn Foe render Gaze of the Gods Mark of Chaos Undivided Primal Fury Warband
Core
M WS BS S T W I A Ld Points Centigor 8 4 3 4 4 1 2 1 6 17 Gorehoof 8 5 3 4 4 1 2 2 8 -
Troop Type Light Cavalry Base Size 30 x 60 mm Unit Size 5+
Equipment [pick 0-1]
Throwing Weapon [pick 0-1]
Command Gorehoof (+8 pts/unit) Magic Items (up to 25 pts) Musician (+6 pts/unit) Standard Bearer (+6 pts/unit) Magic Standards (up to 50 pts)
Other Options Ambushers (0-1 per army, +1 pt/model) The Sons of Ghorros (0-1 per army, +2 pt/model)
Default Equipment
Special Rules
Restrictions 0-1 unit of Centigor Herds may have the Ambushers special rule 0-1 Centigor Herd in the same muster list as Ghorros may be upgraded to Sons of Ghorros
M WS BS S T W I A Ld Points Chaos Warhound 7 4 0 3 3 1 3 1 6 6
Troop Type War Beast Base Size 25 x 50 mm Unit Size 5+
Options
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Gor 5 4 2 3 4 1 3 1 6 7 True-horn 5 4 2 3 4 1 3 2 7 -
Troop Type Regular Infantry Base Size 25 x 25 mm Unit Size 5+
Equipment [pick 1, required]
Command Musician (+5 pts/unit) Standard Bearer (+5 pts/unit) Magic Standard (0-1 per 1,000 pts) Magic Standards (up to 50 pts) True-horn (+7 pts/unit) Magic Items (up to 25 pts)
Equipment
Other Options
Default Equipment
Special Rules
Restrictions 0-1 unit of Gors per 1,000 points may have the Ambushers special rule 0-1 unit of Gors per 1,000 points may purchase a magic standard
M WS BS S T W I A Ld Points Gor 5 4 2 3 4 1 3 1 6 7 Ungor 5 3 3 3 3 1 3 1 5 6 Foe-render 5 4 2 3 4 1 3 2 7 -
Troop Type Regular Infantry Base Size 25 x 25 mm Unit Size 10+/10+*
Equipment [pick 1, required]
Equipment [pick 1, required]
Command Foe-render (+7 pts/unit) Great Weapon Magic Items (up to 25 pts) Musician (+5 pts/unit) Standard Bearer (+5 pts/unit) Magic Standards (up to 50 pts)
Other Options
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Primal Warhound 7 4 0 3 3 1 3 1 5 6 Ungor Ravager 7
Troop Type War Beast Base Size 25 x 50 mm Unit Size 10+
Options
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Razorgor 7 3 0 5 5 3 2 4 6 52
Troop Type War Beast Base Size 50 x 75 mm Unit Size 1+
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Tuskgor Chariot - - - 5 4 4 - - - 85 Bestigor Crew - 4 3 4 - - 4 1 7 - Gor Crew - 4 3 3 - - 3 1 7 -
Troop Type Heavy Chariot Base Size 50 x 100 mm
Other Options Tuskgor Chariot (+85 pt/model)
Default Equipment
M WS BS S T W I A Ld Points Ungor 5 3 3 3 3 1 3 1 5 5 Half-horn 5 3 3 3 3 1 3 2 6 -
Troop Type Regular Infantry Base Size 25 x 25 mm Unit Size 10+
Equipment [pick 1-2, required]
Command Half-horn (+7 pts/unit) Musician (+5 pts/unit) Standard Bearer (+5 pts/unit)
Other Options
Default Equipment
Special Rules
Restrictions 0-1 unit of Ungors per 1,000 points may have the Ambushers special rule
Special
M WS BS S T W I A Ld Points Bestigor 5 4 3 4 4 1 4 1 7 13 Gouge-horn 5 4 3 4 4 1 4 2 8 -
Troop Type Heavy Infantry Base Size 30 x 30 mm Unit Size 5+
Command Gouge-horn (+8 pts/unit) Chaos Mutations (up to 25 pts) Magic Items (up to 25 pts) Musician (+6 pts/unit) Standard Bearer (+6 pts/unit) Magic Standards (up to 50 pts)
Other Options
Default Equipment
Special Rules
Restrictions May be taken as Core if Beastlord General or Wargor General is selected
M WS BS S T W I A Ld Points Centigor 8 4 3 4 4 1 2 1 6 17 Gorehoof 8 5 3 4 4 1 2 2 8 -
Troop Type Light Cavalry Base Size 30 x 60 mm Unit Size 5+
Equipment [pick 0-1]
Throwing Weapon [pick 0-1]
Command Gorehoof (+8 pts/unit) Magic Items (up to 25 pts) Musician (+6 pts/unit) Standard Bearer (+6 pts/unit) Magic Standards (up to 50 pts)
Other Options Ambushers (0-1 per army, +1 pt/model) The Sons of Ghorros (0-1 per army, +2 pt/model)
Default Equipment
Special Rules
Restrictions 0-1 unit of Centigor Herds may have the Ambushers special rule 0-1 Centigor Herd in the same muster list as Ghorros may be upgraded to Sons of Ghorros
M WS BS S T W I A Ld Points Cockatrice 4 4 5 4 5 4 6 6 6 170
Troop Type Monstrous Creature Base Size 50 x 50 mm Unit Size 1
Other Options
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Dragon Ogres 7 4 2 5 4 4 2 3 8 59 Shartak 7 4 2 5 4 4 2 4 8 -
Troop Type Monstrous Cavalry Base Size 50 x 75 mm Unit Size 1-9
Armour [pick 1, required]
Equipment [pick 0-1]
Command Shartak (+7 pts/unit) Chaos Mutations (up to 25 pts) Magic Items (up to 25 pts)
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Harpy 5 3 0 3 3 1 5 2 6 11
Troop Type Regular Infantry Base Size 25 x 25 mm Unit Size 5+
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Herdstone - - - - - - - - - 100
Troop Type Special Feature Base Size 108 x 108 mm Unit Size 1
Default Equipment A Tingle in the Air Bestial Fury Dark Sorcery Fearsome Edifice
Special Rules Controlling a Herdstone Placing a Herdstone Victory Points
Restrictions
M WS BS S T W I A Ld Points Preyton 6 5 0 5 5 4 5 4 6 160
Troop Type Monstrous Creature Base Size 50 x 75 mm Unit Size 1
Other Options
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Razorgor Chariot - - - 5 5 4 - - - 120 Bestigor Crew - 4 3 4 - - 4 1 7 - Gor Crew - 4 3 3 - - 3 1 7 - Razorgor 7 3 - 5 - - 2 4 - -
Troop Type Heavy Chariot Base Size 50 x 100 mm
Other Options Razorgor Chariot (+120 pt/model) Bestigor Crew Gor Crew Razorgor
Default Equipment Bestigor Crew Gor Crew Razorgor
M WS BS S T W I A Ld Points Tuskgor Chariot - - - 5 4 4 - - - 85 Bestigor Crew - 4 3 4 - - 4 1 7 - Gor Crew - 4 3 3 - - 3 1 7 -
Troop Type Heavy Chariot Base Size 50 x 100 mm
Other Options Tuskgor Chariot (+85 pt/model)
Default Equipment
M WS BS S T W I A Ld Points Warped Gor 5 4 2 3 4 1 3 D3 7 16 Splice-horn 5 4 2 3 4 1 3 D3 8 -
Troop Type Regular Infantry Base Size 30 x 30 mm Unit Size 5+
Equipment [pick 1, required]
Command Musician (+6 pts/unit) Splice-horn (+8 pts/unit) Standard Bearer (+6 pts/unit)
Other Options
Default Equipment
Special Rules
Restrictions 0-1 unit of Warped Gores may have the Ambushers special rule
Rare
M WS BS S T W I A Ld Points Chaos Giant 6 3 1 6 6 6 2 * 10 200
Troop Type Behemoth Base Size 50 x 50 mm Unit Size 1
Other Options Regeneration (6+) (+20 pt/model) Scaly Skin (+10 pt/model)
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Chaos Spawn 2D6+1 3 0 4 5 3 3 D6 10 50
Troop Type Monstrous Infantry Base Size 50 x 50 mm Unit Size 1-4
Spawn of... [pick 0-1] Spawn of Khorne (+3 pt/model) Spawn of Nurgle (+2 pt/model) Spawn of Slaanesh (+3 pt/model) Spawn of Tzeentch (+1 pt/model)
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Cygor 7 2 1 6 5 6 3 4 8 215
Troop Type Behemoth Base Size 60 x 100 mm Unit Size 1
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Dragon Ogre Shaggoth 7 6 2 6 5 6 4 5 9 225
Troop Type Monstrous Creature Base Size 50 x 75 mm Unit Size 1
Armour [pick 1, required]
Equipment [pick 0-1]
Default Equipment
Special Rules
M WS BS S T W I A Ld Points Jabberslythe 6 4 4 5 5 5 3 5 9 195
Troop Type Monstrous Creature Base Size 60 x 100 mm Unit Size 1
Default Equipment
Special Rules
Magic Items
Magic Armour
Full Plate Chaos Armour is a suit of full plate armour . It may be purchased and worn by a Wizard, even if they do not have the option to be equipped with armour, a shield , or barding , without penalty. In addition, the wearer of Chaos Armour has a 5+ Ward save against any wounds suffered.
Heavy Chaos Armour is a suit of heavy armour . It may be purchased and worn by a Wizard, even if they do not have the option to be equipped with armour, a shield , or barding , without penalty. In addition, the wearer of Chaos Armour has a 5+ Ward save against any wounds suffered.
May be worn with other armour. The wearer of the Fur of Sharggu improves their armour value by 2 (to a maximum of 2+) against non magical shooting attacks.
Equipment
Magic Weapons
This weapon's Strength modifier applies only during a turn in which the wielder charged.
Weapon
Range Strength AP Special Rules Combat * * *
*A Giant’s club may have different characteristics and special rules depending upon what they do with it, as described in the Giant Attacks special rule.
This weapon shoots like a stone thrower , using the ' Bombardment special rule and a 3" blast template. If a 'Misfire' is rolled on the Artillery dice, this model loses a single Wound (instead of rolling on a Misfire table). The Multiple Wounds (D3+1) special rule applies only to a single model whose base lies underneath the central hole of the blast template.
When making a roll To Wound for an attack made with this weapon, substitute the target’s Toughness with its Initiative. No armour save is permitted against wounds caused by this weapon (Ward and Regeneration saves can be attempted as normal).