A model that rides a barded mount improves its armour value by 1. For example, a cavalry model equipped with heavy armour has an armour value of 5+. Should that model’s mount be barded, its armour value would be improved by 1 by lowering the target number from 5+ to 4+.
A model that carries a shield improves its armour value by 1. For example, a model equipped with light armour has an armour value of 6+. Should that model also carry a shield, its armour value would be improved by 1 by lowering the target number from 6+ to 5+.
Note that if a model uses a weapon that has the Requires Two Hands special rule in combat, it cannot also use a shield.
Cannon (of any type) do not use their crew’s Ballistic Skill. Instead, they shoot using the ‘Cannon Fire’ special rule. This weapon uses the Black Powder Misfire table.
Models whose troop type is ‘cavalry’, ‘monster’ or ‘chariot’ only. A cavalry spear’s Strength and Armour Piercing modifiers apply only during a turn in which the wielder charged. A model wielding a cavalry spear cannot make a supporting attack during a turn in which it charged.
Fire throwers do not use their crew’s Ballistic Skill. Instead, they shoot using the ‘Column of Fire’ special rule. This weapon uses the Black Powder Misfire table.
Cannon (of any type) do not use their crew’s Ballistic Skill. Instead, they shoot using the ‘Cannon Fire’ special rule. This weapon uses the Black Powder Misfire table.
An Ironfist is an additional hand weapon.
In addition, a model equipped with an Ironfist improves its armour value by 1.
An Ironfist cannot be used alongside a magic weapon to gain an extra attack, or to improve the wielder’s armour value.
Models whose troop type is 'cavalry' or 'monster' only. A lance can only be used during a turn in which the wielder charged, and its Strength and Armour Piercing modifiers apply only against enemy models the wielder charged that turn.
This weapon does not use its crew’s Ballistic Skill. Instead, it shoots like a stone thrower, using the Bombardment special rule. This weapon uses a 5" blast template and the Black Powder Misfire table. The Multiple Wounds (D3) special rule applies only to a single model whose base lies underneath the central hole of the blast template.
Instead of shooting normally, a repeater bolt can 'rapid fire' a number of small bolts with the profile given below. If this special rule is used, all shots must be at the same target.
A throwing spear can only be used during a turn in which the wielder charged. In subsequent turns (or if the wielder did not charge) the model must use its hand weapon instead.
Models whose troop type is ‘infantry’ only. A model wielding a thrusting spear cannot make a supporting attack during a turn in which it charged. During a turn in which it was charged in its front arc, a model wielding a thrusting spear gains a +1 modifier to its Initiative against the charging unit(s).
A troll that is in base contact with an enemy model may make one additional attack each turn with this weapon. This attack must be made last, after all other attacks have been made (including Stomp Attacks), but hits automatically.