Orc & Goblin Tribes - Troll Horde

Named Characters
Characters
Core
Special
Rare

Magic Weapons
Magic Armour
Magic Standards
Enchanted Items
Arcane Items
Talismans
Equipment

Named Characters

Kiknik Toofsnatcha

MWSBSSTWIALdPoints
Kiknik Toofsnatcha453443548105
Troop Type
Regular Infantry (named character)
Base Size
25 x 50 mm
Unit Size
1

Command [pick 0-1]

Default Equipment

Special Rules

Restrictions

Ogdruz Swampdigga

MWSBSSTWIALdPoints
Ogdruz Swampdigga442453428195
Troop Type
Regular Infantry (named character)
Base Size
30 x 30 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 2, required]

Wizard Level [pick 1, required]

Other Options

Default Equipment

Special Rules

Restrictions

Characters

Goblin Bigboss

MWSBSSTWIALdPoints
Goblin Bigboss44344243635
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Goblin Oddgit

MWSBSSTWIALdPoints
Goblin Oddgit43333231660
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Goblin Oddnob

MWSBSSTWIALdPoints
Goblin Oddnob443343427135
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Goblin Warboss

MWSBSSTWIALdPoints
Goblin Warboss45344354760
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Orc Bigboss

MWSBSSTWIALdPoints
Orc Bigboss45245243755
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
1

Armour [pick 1, required]

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Orc Warboss

MWSBSSTWIALdPoints
Orc Warboss462553548110
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
1

Armour [pick 1, required]

Command

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Restrictions

Orc Weirdboy

MWSBSSTWIALdPoints
Orc Weirdboy43234231765
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Other Options

Default Equipment

Special Rules

Orc Weirdnob

MWSBSSTWIALdPoints
Orc Weirdnob442453428140
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Other Options

Default Equipment

Special Rules

Restrictions

Troll Hag

MWSBSSTWIALdPoints
Troll Hag522656238235
Troop Type
Behemoth (character)
Base Size
60 x 100 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Core

Common Troll Mobs

MWSBSSTWIALdPoints
Common Troll63154323441
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
1-9

Equipment [pick 0-1]

Default Equipment

Special Rules

Goblin Mobs

MWSBSSTWIALdPoints
Goblin4233312153
Boss423331226-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Thrusting Spears or Shields/Shortbows

Command

Other Options

Default Equipment

Special Rules

Restrictions

Goblin Spider Rider Mobs

MWSBSSTWIALdPoints
Spider Rider-2333131512
Giant Spider73-3--41--
Boss-23331326-
Troop Type
Light Cavalry
Base Size
25 x 50 mm
Unit Size
5+

Command

Other Options

Default Equipment

Special Rules

Goblin Wolf Rider Mobs

MWSBSSTWIALdPoints
Wolf Rider-2333131510
Giant Wolf93-3--31--
Boss-23331326-
Troop Type
Light Cavalry
Base Size
25 x 50 mm
Unit Size
5+

Equipment

Unit Options

Command

Other Options

Default Equipment

Special Rules

Restrictions

Orc Mobs

MWSBSSTWIALdPoints
Orc Boy4333413165
Boss433341327-
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
5+

Armour or Frenzy [pick 1, required]

Equipment [pick 0-1]

Command

Other Options

Default Equipment

Special Rules

Restrictions

River Troll Mobs

MWSBSSTWIALdPoints
River Troll63154413449
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
1-9

Equipment [pick 0-1]

Default Equipment

Special Rules

Stone Troll Mobs

MWSBSSTWIALdPoints
Stone Troll63154313545
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
1-9

Equipment [pick 0-1]

Default Equipment

Special Rules

Special

Common Troll Mobs

MWSBSSTWIALdPoints
Common Troll63154323441
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
1-9

Equipment [pick 0-1]

Default Equipment

Special Rules

Goblin Wolf Chariots

MWSBSSTWIALdPoints
Goblin Wolf Chariot---543---53
Giant Wolf93-3--31-0
Goblin Crew-233--316-
Troop Type
Light Chariot
Base Size
50 x 100 mm
Unit Size
1-5

Other Options

Default Equipment

Orc Boar Boy Mobs

MWSBSSTWIALdPoints
Boar Boy-3334131615
War Boar73-3--31--
Boss-33341327-
Troop Type
Heavy Cavalry
Base Size
30 x 60 mm
Unit Size
4+

Armour or Frenzy [pick 1, required]

Command

Other Options

Default Equipment

Special Rules

Restrictions

Orc Boar Chariots

MWSBSSTWIALdPoints
Orc Boar Chariot---554---90
War Boar73-3--31--
Orc Crew-333--317-
Troop Type
Heavy Chariot
Base Size
50 x 100 mm
Unit Size
1

Other Options

Default Equipment

River Troll Mobs

MWSBSSTWIALdPoints
River Troll63154413449
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
1-9

Equipment [pick 0-1]

Default Equipment

Special Rules

Stone Troll Mobs

MWSBSSTWIALdPoints
Stone Troll63154313545
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
1-9

Equipment [pick 0-1]

Default Equipment

Special Rules

Rare

Giants

MWSBSSTWIALdPoints
Giant6316662*10200
Troop Type
Behemoth
Base Size
50 x 50 mm
Unit Size
1

Default Equipment

Special Rules


Magic Items

Magic Weapons

Backstabber's Blade (25 pts)

RangeStrengthAPSpecial Rules
CombatS+1-1Magical Attacks

Goblin Bosses and Night Goblin Bosses only. If the wielder of this weapon is engaged with an enemy’s flank arc, it may re-roll any failed rolls To Wound. If the wielder of this weapon is engaged with an enemy’s rear arc, it may re-roll any failed rolls To Hit and To Wound.

Battleaxe of the Last Big Waaagh! (75 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Extra Attacks (+D6), Magical Attacks, Requires Two Hands, Strike Last

No description available.

Bigger, Choppier Axe (55 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Killing Blow, Magical Attacks, Requires Two Hands, Strikes Last

No description available.

Da Akrit Axe (30 pts)

RangeStrengthAPSpecial Rules
CombatS+1-Armour Bane (1), Magical Attacks

The wielder of Da Akrit Axe may re-roll any failed rolls To Hit made whilst using it. However, this weapon’s Strength modifier applies only against enemy models the wielder charged this turn.

Da Choppiest Choppa (35 pts)

RangeStrengthAPSpecial Rules
CombatS+1-3Magical Attacks

No description available.

Martog’s Best Basha (50 pts)

RangeStrengthAPSpecial Rules
CombatS+1-2Magical Attacks, Requires Two Hands

The wielder of this weapon has a +1 modifier to its Weapon Skill and Initiative characteristics.

Porko's Pigstikka (40 pts)

RangeStrengthAPSpecial Rules
Combat+1-1Armour Bane (1), Magical Attacks

Models whose troop type is 'cavalry', 'monster' or 'chariot' only.This weapon’s Strength and Armour Piercing modifiers apply only during a turn in which the wielder charged. In addition, during a turn in which the wielder charged, Porko's Pigstikka grants them +1 Attack for each rank the enemy unit has.

Magic Armour

Armour of Mork (30 pts)

The Armour of Mork is a suit of heavy armour. In addition, its wearer has Magic Resistance (-2).

Dead ’Ard Armour (35 pts)

Black Orc Bosses and Orc Bosses whose troop type is ‘infantry’, ‘cavalry’ or ‘chariot’ only. The Dead ’Ard Armour is a suit of full plate armour. In addition, its wearer improves their Toughness characteristic by 1.

Spiteful Shield (20 pts)

The Spiteful Shield is a shield. In addition, any enemy model that rolls a natural 1 when making a roll To Hit or To Wound against the wielder of the Spiteful Shield during the Combat phase immediately suffers a Strength 4 hit with an AP of -.

Trollhide Trousers (40 pts)

May be worn with other armour. The wearer of the Trollhide Trousers improves their armour value by 1 (to a maximum of 2+). In addition, their wearer has the Regeneration (5+) special rule.

Magic Standards

A unit carrying the Banner of the Wildz gains the Move through Cover special rule.

Da Angry Ladz Flag (35 pts)

A unit carrying Da Angry Ladz Flag gains the Frenzy special rule.

Da Banner Of Da Nomadz (25 pts)

When a unit carrying Da Banner of Da Nomadz makes a Charge, Flee or Pursuit roll, it may re-roll any dice that roll a natural 1, before discarding any dice that are required to be discarded.

Da Banner of Butchery (35 pts)

All models in a unit carrying Da Banner of Butchery have a +1 modifier to their Strength characteristic during a turn in which they charge.

Da Spider Banner (35 pts)

A unit carrying Da Spider Banner gains the Poisoned Attacks special rule. If the unit already has the Poisoned Attacks special rule, then their attacks will wound automatically on a roll of a natural 5 or 6 To Hit, rather than the usual 6.

Guff's Windy Banner (20 pts)

A unit carrying the Guff's Windy Banner may re-roll any failed Panic test.

The Big Red Raggedy Flag (50 pts)

A unit carrying the Big Red Raggedy Flag has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10). In addition, whilst calculating its combat result, the unit may count an additional bonus of +1 combat result point.

Waaagh! Banner (40 pts)

A unit carrying the Waaagh! Banner increases its maximum possible charge range by 3" and when it makes a Charge roll may apply a +D3 modifier to the result.

Enchanted Items

'Eadbuttin''At (15 pts)

An ’Eadbuttin’ ’At gives its wearer the Impact Hits (1) special rule. This Impact Hit has an Armour Piercing characteristic of -2.

Big Boss 'At (50 pts)

During the Command sub-phase of their turn, a character wearing the Big Boss ’At that is not engaged in combat may treat their comrades to some inspiring words by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Unbreakable special rule.

Da Thinkin’ Orc’s ’At (25 pts)

The wearer of Da Thinkin’ Orc’s ’At improves their Initiative characteristic by 1. In addition, the wearer and any unit they have joined is not subject to the Impetuous special rule.

Grisly Trophy Rack (30 pts)

Black Orc Bosses, Orc Bosses, Goblin Bosses and Night Goblin Bosses only. All enemy units within 6" of the bearer of the Grisly Trophy Rack suffer a -1 modifier to their Leadership characteristic (to a minimum of 2).

Necklace Of Blessed Teef (50 pts)

The bearer of the Necklace of Blessed Teef may re-roll any Armour Save roll, Ward Save roll or Regeneration Save roll of a natural 1.

Arcane Items

Buzgob’s Knobbly Staff (35 pts)

Once per turn, the bearer of the Buzgob’s Knobbly Staff may re-roll a Casting roll.

Glittering Wotnots (40 pts)

If the bearer (or their unit) is the target of an enemy spell, they may use the Glittering Wotnots instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 1-3, the Glittering Wotnots have no effect and the spell is cast as normal. On a roll of 4+, the spell is reflected back upon the caster and they (and their unit) become the target of the spell. The caster may make a Wizardly dispel attempt.

Idol Of Gork (40 pts)

The bearer of the Idol of Gork increases the range of all of their spells by 3". Additionally, once per turn, the bearer of the Idol of Gork may re-roll a Casting roll.

Idol of Mork (30 pts)

The bearer of the Idol of Mork increases their Dispel range by 3". Additionally, once per turn, when attempting a Wizardly dispel, the bearer of the Idol of Mork may re-roll the Dispel roll.

Staff Of Baduumm (55 pts)

The bearer of the Staff of Baduumm applies a +D3 modifier to the result of any Casting roll they make. However, if they roll a natural double 1 or double 6 when making a Casting roll, centre a 5" blast template over the bearer. Every model (friend or foe) whose base lies underneath the template risks being hit and suffering a single Strength 6 hit with an AP of -1. The staff is then destroyed and cannot be used again.

Talismans

Effigy Of Mork (35 pts)

Any model that directs its attacks against the bearer of the Effigy of Mork during the Combat phase suffers a -1 modifier to its rolls To Hit.

Glowy Green Amulet (35 pts)

If the bearer (and any unit they have joined) is the target of an enemy spell, they may use the Glowy Green Amulet instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 2+, the spell is dispelled. However, if a 1 is rolled, the Glowy Green Amulet explodes. The amulet is destroyed and cannot be used again, and its bearer loses a single Wound. Note that the Glowy Green Amulet cannot be used against a perfect invocation.

Sparkly Wizard Finda (45 pts)

The bearer of the Sparkly Wizard Finda has the Magic Resistance (-2) and Hatred (enemy Wizards) special rules.

The Collar of Zorga (20 pts)

Any enemy ‘beast of burden’ that directs its attacks against the wearer of the Collar of Zorga or their unit during the Combat phase suffers a -1 modifier to its rolls To Hit. For the purposes of this rule, a beast of burden is the mount of any model whose troop type is ‘cavalry’, the beast(s) that draw any model whose troop type is ‘chariot’, and the mount of any mounted character whose troop type is ‘monster’.

Equipment

Magic Armour

Trollhide Shawl

Though it stinks, this bedraggled garment of rotted Trollhide helps keep Ogdruz safe from harm. Ogdruz Swampdigga improves his armour value by 1. In addition, he has the Regeneration (5+) and Flammable special rules.

Magic Weapons

Bog-wood Staff

RangeStrengthAPSpecial Rules
CombatS+2-1Magical Attacks, Requires Two Hands.

For each unsaved Wound inflicted with this weapon, Ogdruz may recover a lost Wound.

Da Skull Smasha (Hammer)

RangeStrengthAPSpecial Rules
CombatS+2-1Armour Bane (2), Magical Attacks

Da Skull Smasha has two profiles. You must choose which Kiknik will use when his combat is chosen during Step 1.1 of the Choose & Fight Combat sub-phase.

Da Skull Smasha (Pick)

RangeStrengthAPSpecial Rules
CombatS-2Armour Bane (2), Magical Attacks, Multiple Wounds (2)

Da Skull Smasha has two profiles. You must choose which Kiknik will use when his combat is chosen during Step 1.1 of the Choose & Fight Combat sub-phase.

Swamp breath

RangeStrengthAPSpecial Rules
N/A3-2Breath Weapon

Any unit that suffers one or more unsaved wounds from this weapon must make a Panic test as if it had taken heavy casualties.

Weapon

Giant's Club

RangeStrengthAPSpecial Rules
Combat***

*A Giant’s club may have different characteristics and special rules depending upon what they do with it, as described in the Giant Attacks special rule.

Troll Vomit

RangeStrengthAPSpecial Rules
Combat3-2-

A Troll Hag that is in base contact with an enemy model may make one additional attack each turn with this weapon. This attack must be made last, after all other attacks have been made (including Stomp Attacks), but hits automatically.