| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Kiknik Toofsnatcha | 4 | 5 | 3 | 4 | 4 | 3 | 5 | 4 | 8 | 105 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Ogdruz Swampdigga | 4 | 4 | 2 | 4 | 5 | 3 | 4 | 2 | 8 | 195 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Bigboss | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 3 | 6 | 35 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Oddgit | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 6 | 60 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Oddnob | 4 | 4 | 3 | 3 | 4 | 3 | 4 | 2 | 7 | 135 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Warboss | 4 | 5 | 3 | 4 | 4 | 3 | 5 | 4 | 7 | 60 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Bigboss | 4 | 5 | 2 | 4 | 5 | 2 | 4 | 3 | 7 | 55 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Warboss | 4 | 6 | 2 | 5 | 5 | 3 | 5 | 4 | 8 | 110 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Weirdboy | 4 | 3 | 2 | 3 | 4 | 2 | 3 | 1 | 7 | 65 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Weirdnob | 4 | 4 | 2 | 4 | 5 | 3 | 4 | 2 | 8 | 140 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Troll Hag | 5 | 2 | 2 | 6 | 5 | 6 | 2 | 3 | 8 | 235 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Common Troll | 6 | 3 | 1 | 5 | 4 | 3 | 2 | 3 | 4 | 41 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 | 3 |
| Boss | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 6 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Spider Rider | - | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 12 |
| Giant Spider | 7 | 3 | - | 3 | - | - | 4 | 1 | - | - |
| Boss | - | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Wolf Rider | - | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 10 |
| Giant Wolf | 9 | 3 | - | 3 | - | - | 3 | 1 | - | - |
| Boss | - | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Boy | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 6 | 5 |
| Boss | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 2 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| River Troll | 6 | 3 | 1 | 5 | 4 | 4 | 1 | 3 | 4 | 49 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Stone Troll | 6 | 3 | 1 | 5 | 4 | 3 | 1 | 3 | 5 | 45 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Common Troll | 6 | 3 | 1 | 5 | 4 | 3 | 2 | 3 | 4 | 41 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Goblin Wolf Chariot | - | - | - | 5 | 4 | 3 | - | - | - | 53 |
| Giant Wolf | 9 | 3 | - | 3 | - | - | 3 | 1 | - | 0 |
| Goblin Crew | - | 2 | 3 | 3 | - | - | 3 | 1 | 6 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Boar Boy | - | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 6 | 15 |
| War Boar | 7 | 3 | - | 3 | - | - | 3 | 1 | - | - |
| Boss | - | 3 | 3 | 3 | 4 | 1 | 3 | 2 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Orc Boar Chariot | - | - | - | 5 | 5 | 4 | - | - | - | 90 |
| War Boar | 7 | 3 | - | 3 | - | - | 3 | 1 | - | - |
| Orc Crew | - | 3 | 3 | 3 | - | - | 3 | 1 | 7 | - |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| River Troll | 6 | 3 | 1 | 5 | 4 | 4 | 1 | 3 | 4 | 49 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Stone Troll | 6 | 3 | 1 | 5 | 4 | 3 | 1 | 3 | 5 | 45 |
| M | WS | BS | S | T | W | I | A | Ld | Points | |
|---|---|---|---|---|---|---|---|---|---|---|
| Giant | 6 | 3 | 1 | 6 | 6 | 6 | 2 | * | 10 | 200 |
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -1 | Magical Attacks |
Goblin Bosses and Night Goblin Bosses only. If the wielder of this weapon is engaged with an enemy’s flank arc, it may re-roll any failed rolls To Wound. If the wielder of this weapon is engaged with an enemy’s rear arc, it may re-roll any failed rolls To Hit and To Wound.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -2 | Extra Attacks (+D6), Magical Attacks, Requires Two Hands, Strike Last |
No description available.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -2 | Killing Blow, Magical Attacks, Requires Two Hands, Strikes Last |
No description available.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | - | Armour Bane (1), Magical Attacks |
The wielder of Da Akrit Axe may re-roll any failed rolls To Hit made whilst using it. However, this weapon’s Strength modifier applies only against enemy models the wielder charged this turn.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -3 | Magical Attacks |
No description available.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+1 | -2 | Magical Attacks, Requires Two Hands |
The wielder of this weapon has a +1 modifier to its Weapon Skill and Initiative characteristics.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | +1 | -1 | Armour Bane (1), Magical Attacks |
Models whose troop type is 'cavalry', 'monster' or 'chariot' only.This weapon’s Strength and Armour Piercing modifiers apply only during a turn in which the wielder charged. In addition, during a turn in which the wielder charged, Porko's Pigstikka grants them +1 Attack for each rank the enemy unit has.
The Armour of Mork is a suit of heavy armour. In addition, its wearer has Magic Resistance (-2).
Black Orc Bosses and Orc Bosses whose troop type is ‘infantry’, ‘cavalry’ or ‘chariot’ only. The Dead ’Ard Armour is a suit of full plate armour. In addition, its wearer improves their Toughness characteristic by 1.
The Spiteful Shield is a shield. In addition, any enemy model that rolls a natural 1 when making a roll To Hit or To Wound against the wielder of the Spiteful Shield during the Combat phase immediately suffers a Strength 4 hit with an AP of -.
May be worn with other armour. The wearer of the Trollhide Trousers improves their armour value by 1 (to a maximum of 2+). In addition, their wearer has the Regeneration (5+) special rule.
A unit carrying the Banner of the Wildz gains the Move through Cover special rule.
A unit carrying Da Angry Ladz Flag gains the Frenzy special rule.
When a unit carrying Da Banner of Da Nomadz makes a Charge, Flee or Pursuit roll, it may re-roll any dice that roll a natural 1, before discarding any dice that are required to be discarded.
All models in a unit carrying Da Banner of Butchery have a +1 modifier to their Strength characteristic during a turn in which they charge.
A unit carrying Da Spider Banner gains the Poisoned Attacks special rule. If the unit already has the Poisoned Attacks special rule, then their attacks will wound automatically on a roll of a natural 5 or 6 To Hit, rather than the usual 6.
A unit carrying the Guff's Windy Banner may re-roll any failed Panic test.
A unit carrying the Big Red Raggedy Flag has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10). In addition, whilst calculating its combat result, the unit may count an additional bonus of +1 combat result point.
A unit carrying the Waaagh! Banner increases its maximum possible charge range by 3" and when it makes a Charge roll may apply a +D3 modifier to the result.
An ’Eadbuttin’ ’At gives its wearer the Impact Hits (1) special rule. This Impact Hit has an Armour Piercing characteristic of -2.
During the Command sub-phase of their turn, a character wearing the Big Boss ’At that is not engaged in combat may treat their comrades to some inspiring words by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Unbreakable special rule.
The wearer of Da Thinkin’ Orc’s ’At improves their Initiative characteristic by 1. In addition, the wearer and any unit they have joined is not subject to the Impetuous special rule.
Black Orc Bosses, Orc Bosses, Goblin Bosses and Night Goblin Bosses only. All enemy units within 6" of the bearer of the Grisly Trophy Rack suffer a -1 modifier to their Leadership characteristic (to a minimum of 2).
The bearer of the Necklace of Blessed Teef may re-roll any Armour Save roll, Ward Save roll or Regeneration Save roll of a natural 1.
Once per turn, the bearer of the Buzgob’s Knobbly Staff may re-roll a Casting roll.
If the bearer (or their unit) is the target of an enemy spell, they may use the Glittering Wotnots instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 1-3, the Glittering Wotnots have no effect and the spell is cast as normal. On a roll of 4+, the spell is reflected back upon the caster and they (and their unit) become the target of the spell. The caster may make a Wizardly dispel attempt.
The bearer of the Idol of Gork increases the range of all of their spells by 3". Additionally, once per turn, the bearer of the Idol of Gork may re-roll a Casting roll.
The bearer of the Idol of Mork increases their Dispel range by 3". Additionally, once per turn, when attempting a Wizardly dispel, the bearer of the Idol of Mork may re-roll the Dispel roll.
The bearer of the Staff of Baduumm applies a +D3 modifier to the result of any Casting roll they make. However, if they roll a natural double 1 or double 6 when making a Casting roll, centre a 5" blast template over the bearer. Every model (friend or foe) whose base lies underneath the template risks being hit and suffering a single Strength 6 hit with an AP of -1. The staff is then destroyed and cannot be used again.
Any model that directs its attacks against the bearer of the Effigy of Mork during the Combat phase suffers a -1 modifier to its rolls To Hit.
If the bearer (and any unit they have joined) is the target of an enemy spell, they may use the Glowy Green Amulet instead of making a Wizardly dispel attempt. Roll a D6. On a roll of 2+, the spell is dispelled. However, if a 1 is rolled, the Glowy Green Amulet explodes. The amulet is destroyed and cannot be used again, and its bearer loses a single Wound. Note that the Glowy Green Amulet cannot be used against a perfect invocation.
The bearer of the Sparkly Wizard Finda has the Magic Resistance (-2) and Hatred (enemy Wizards) special rules.
Any enemy ‘beast of burden’ that directs its attacks against the wearer of the Collar of Zorga or their unit during the Combat phase suffers a -1 modifier to its rolls To Hit. For the purposes of this rule, a beast of burden is the mount of any model whose troop type is ‘cavalry’, the beast(s) that draw any model whose troop type is ‘chariot’, and the mount of any mounted character whose troop type is ‘monster’.
Though it stinks, this bedraggled garment of rotted Trollhide helps keep Ogdruz safe from harm. Ogdruz Swampdigga improves his armour value by 1. In addition, he has the Regeneration (5+) and Flammable special rules.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -1 | Magical Attacks, Requires Two Hands. |
For each unsaved Wound inflicted with this weapon, Ogdruz may recover a lost Wound.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S+2 | -1 | Armour Bane (2), Magical Attacks |
Da Skull Smasha has two profiles. You must choose which Kiknik will use when his combat is chosen during Step 1.1 of the Choose & Fight Combat sub-phase.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | S | -2 | Armour Bane (2), Magical Attacks, Multiple Wounds (2) |
Da Skull Smasha has two profiles. You must choose which Kiknik will use when his combat is chosen during Step 1.1 of the Choose & Fight Combat sub-phase.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| N/A | 3 | -2 | Breath Weapon |
Any unit that suffers one or more unsaved wounds from this weapon must make a Panic test as if it had taken heavy casualties.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | * | * | * |
*A Giant’s club may have different characteristics and special rules depending upon what they do with it, as described in the Giant Attacks special rule.
| Range | Strength | AP | Special Rules |
|---|---|---|---|
| Combat | 3 | -2 | - |
A Troll Hag that is in base contact with an enemy model may make one additional attack each turn with this weapon. This attack must be made last, after all other attacks have been made (including Stomp Attacks), but hits automatically.