Tomb Kings of Khemri

Named Characters
Characters
Core
Special
Rare
Models

Magic Weapons
Magic Armour
Magic Standards
Enchanted Items
Arcane Items
Talismans
Equipment

Special Rules

Named Characters

Nekaph

MWSBSSTWIALdPoints
Nekaph,453442438120
Troop Type
Regular infantry (named character)
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Restrictions

Prince Apophas

MWSBSSTWIALdPoints
Prince Apophas443434158130
Troop Type
Regular infantry (named character)
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Restrictions

Settra the Imperishable

MWSBSSTWIALdPoints
Settra the Imperishable-7365-3510445
Chariot of the Gods---558----
Skeletal Steed82-3--21--
Troop Type
Heavy chariot (named character)
Base Size
100 x 150 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Restrictions

Characters

High Priest

MWSBSSTWIALdPoints
High Priest433343228140
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Restrictions

Mortuary Priest

MWSBSSTWIALdPoints
Mortuary Priest43333221755
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Necrotect

MWSBSSTWIALdPoints
Necrotect43344232755
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Royal Herald

MWSBSSTWIALdPoints
Royal Herald44344233860
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Tomb King

MWSBSSTWIALdPoints
Tomb King4635544410160
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Restrictions

Tomb Prince

MWSBSSTWIALdPoints
Tomb Prince45345333990
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Core

Sepulchral Stalkers

MWSBSSTWIALdPoints
Sepulchral Stalker73344332852
Troop Type
Monstrous Cavalry
Base Size
50 x 100 mm
Unit Size
2+

Other Options

Default Equipment

Special Rules

Restrictions

Skeleton Archers

MWSBSSTWIALdPoints
Skeleton Archer4223312155
Master of Arrows423331215-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Command

Detachment

Other Options

Default Equipment

Special Rules

Skeleton Chariots

MWSBSSTWIALdPoints
Skeleton Chariot---443---41
Skeletal Steed82-3--21--
Skeleton Crew-323--217-
Master Charioteer-323--227-
Troop Type
Light Chariot
Base Size
50 x 100 mm

Command [pick 0-1]

Default Equipment

Special Rules

Skeleton Horse Archers

MWSBSSTWIALdPoints
Skeleton Horse Archer-2233121511
Skeletal Steed82-3--21--
Master of Horse-23331215-
Troop Type
Light Cavalry
Base Size
25 x 25 mm
Unit Size
5+

Command

Other Options

Default Equipment

Special Rules

Skeleton Horsemen

MWSBSSTWIALdPoints
Skeleton Horseman-2233121511
Skeletal Steed82-3--21--
Master of Horse-22331225-
Troop Type
Heavy Cavalry
Base Size
25 x 25 mm
Unit Size
5+

Command

Unit Options

Other Options

Default Equipment

Special Rules

Skeleton Skirmishers

MWSBSSTWIALdPoints
Skeleton Skirmisher5223312144
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5-20

Equipment [pick 0-1]

Unit Options [pick 0-1]

Default Equipment

Special Rules

Skeleton Warriors

MWSBSSTWIALdPoints
Skeleton Warrior4223312154
Master of Arms422331225-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Command

Unit Options

Other Options

Default Equipment

Special Rules

Tomb Guard

MWSBSSTWIALdPoints
Tomb Guard43344121710
Tomb Captain433441327-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Command

Unit Options

Other Options

Default Equipment

Special Rules

Restrictions

Tomb Swarms

MWSBSSTWIALdPoints
Tomb Swarm530225151037
Troop Type
Swarms
Base Size
40 x 40 mm
Unit Size
2-10

Other Options

Default Equipment

Special Rules

Special

Carrion

MWSBSSTWIALdPoints
Carrion23044233427
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
2+

Default Equipment

Special Rules

Khemrian Warsphinx

MWSBSSTWIALdPoints
Khemrian Warsphinx64-56514-175
Base Size
60 x 100 mm

Other Options

Default Equipment

Restrictions

Necropolis Knights

MWSBSSTWIALdPoints
Necropolis Knight-4344332854
Necroserpent73-5--33--
Necropolis Captain-43443338-
Troop Type
Monstrous Cavalry
Base Size
25 x 25 mm
Unit Size
2+

Command

Default Equipment

Special Rules

Sepulchral Stalkers

MWSBSSTWIALdPoints
Sepulchral Stalker73344332852
Troop Type
Monstrous Cavalry
Base Size
50 x 100 mm
Unit Size
2+

Other Options

Default Equipment

Special Rules

Restrictions

Tomb Guard

MWSBSSTWIALdPoints
Tomb Guard43344121710
Tomb Captain433441327-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Command

Unit Options

Other Options

Default Equipment

Special Rules

Restrictions

Tomb Scorpion

MWSBSSTWIALdPoints
Tomb Scorpion74055334870
Troop Type
Monstrous Creature
Base Size
75 x 50 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Restrictions

Ushabti

MWSBSSTWIALdPoints
Ushabti54344323849
Ancient543443248-
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
3+

Equipment [pick 1, required]

Command

Default Equipment

Special Rules

Rare

Casket of Souls

MWSBSSTWIALdPoints
Casket of Souls----64---135
Troop Type
War Machine
Base Size
50 mm
Unit Size
1

Default Equipment

Special Rules

Restrictions

Necrolith Colossus

MWSBSSTWIALdPoints
Necrolith Colossus632665148160
Troop Type
Behemoth
Base Size
50 x 50 mm
Unit Size
1

Default Equipment

Special Rules

Necrosphinx

MWSBSSTWIALdPoints
Necrosphinx640566158195
Troop Type
Behemoth
Base Size
60 x 100 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Screaming Skull Catapult

MWSBSSTWIALdPoints
Screaming Skull Catapult----63---105
Troop Type
War Machine
Base Size
60 x 100 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Restrictions

Winged Warsphinx

MWSBSSTWIALdPoints
Winged Warsphinx640565148180
Troop Type
Behemoth
Base Size
60 x 100 mm

Other Options

Default Equipment

Restrictions

Models

Barded Skeletal Steed

MWSBSSTWIALdPoints
Barded Skeletal Steed72-3--21-+16
Troop Type
Heavy Cavalry
Base Size
30 x 60 mm

Default Equipment

Special Rules

Khemrian Warsphinx

MWSBSSTWIALdPoints
Khemrian Warsphinx64-56514-+175
Base Size
60 x 100 mm

Other Options

Default Equipment

Special Rules

Necrolith Bone Dragon

MWSBSSTWIALdPoints
Necrolith Bone Dragon64-6(+1)(+5)25-+195
Troop Type
Behemoth
Base Size
100 x 150 mm

Default Equipment

Special Rules

Skeletal Steed

MWSBSSTWIALdPoints
Skeletal Steed82-3--21-+12
Troop Type
Heavy Cavalry
Base Size
25 x 50 mm

Default Equipment

Skeleton Chariot

MWSBSSTWIALdPoints
Skeleton Chariot---443---+35
Troop Type
Light Chariot
Base Size
50 x 100 mm

Default Equipment

Special Rules


Magic Items

Magic Weapons

Crook & Flail of Radiance (50 pts)

RangeStrengthAPSpecial Rules
CombatS-1Extra Attacks (+D3), Magical Attacks, Requires Two Hands, Strike First

No description available.

Destroyer of Eternities (75 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Killing Blow, Magical Attacks, Requires Two Hands, Strike Last

Rather than attacking normally, the wielder of the Destroyer of Eternities may choose to make a special ‘Scything’ attack. If they do, the enemy unit they are directing their attacks against suffers D6 automatic hits, each resolved using the Destroyer of Eternities’ profile.

Flail of Skulls (35 pts)

RangeStrengthAPSpecial Rules
CombatS+3-1Magical Attacks, Multiple Wounds (2), Requires Two Hands

The Flail of Skulls Strength modifier applies only against enemy models the wielder charged this turn.

Phakth’s Blades Of Justice (35 pts)

RangeStrengthAPSpecial Rules
CombatS-1Magical Attacks, Requires Two Hands

Models whose troop type is ‘infantry’ only. Phakth’s Blades of Justice grant the wielder +1 Attack for each rank an enemy unit the wielder is engaged with has.

Serpent Staff (20 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Magical Attacks, Poisoned Attacks, Requires Two Hands

Liche Priests only.

The Conqueror’s Blade (55 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Killing Blow, Magical Attacks, Requires Two Hands, Strike Last

Whilst engaged on a challenge, the bearer of the Conqueror’s Blade strike a Killing Blow if they roll a natural 5 or 6 when making a To Wound roll, rather than the usual 6. In addition, should the wielder slay the enemy General in a challenge, you win a bonus of 100 Victory Points at the end of the game.

Magic Armour

Armour of the Ages (50 pts)

The Armour of the Ages is a suit of light armour. In addition, enemy models must re-roll successful rolls To Wound made against the wearer. Models whose troop type is ‘infantry’, ‘cavalry’ or ‘chariot’ only.

Shield of Ptra (25 pts)

The Shield of Ptra is a shield. In addition, any enemy model that directs their attacks against the bearer during the Combat phase suffers a -1 modifier to their Weapon Skill characteristic.

Warding Splint (35 pts)

The Warding Splint is a suit of heavy armour which may be purchased and worn by a Liche Priest, even if they do not have the option to be equipped with armour, a shield or barding, without penalty. In addition, its wearer has a 5+ Ward save against any wounds suffered.

Magic Standards

Models whose troop type is ‘infantry’ only. A unit carrying the Banner of the Desert Winds gains the [Vanguard] and [Reserve Move] special rules.

Icon of Rakaph (40 pts)

Unless making a charge move, a unit carrying the Icon of Rakaph may perform a single free reform at any point during its movement.

Icon of the Sacred Eye (50 pts)

A unit carrying the Icon of the Sacred Eye has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10).

Mirage Banner (20 pts)

Any enemy model that targets a unit carrying the Mirage Banner during the Shooting phase suffers an additional -1 To Hit modifier.

Royal Standard Of Settra (50 pts)

The Royal Standard of Settra may only be taken in a muster list that includes Settra the Imperishable and /or Nekaph Emissary of Settra. A unit carrying the Royal Standard of Settra gains the [Hatred] (enemy characters) and [Terror] special rules.

Sigil of Centuries (45 pts)

All enemy units within 6’’ of the model carrying the Sigil of Centuries suffers a -1 modifier to their Initiative characteristic (to a minimum of 1).

Tapestry Of Conquered Lands (35 pts)

Any enemy standard captured by a unit carrying the Tapestry of Conquered Lands is worth 100 Victory Points as a trophy of war.

Enchanted Items

Cloak of the Dunes (50 pts)

Models whose troop type is ‘infantry’ only. The wearer of the Cloak of the Dunes gains the [Fly (9)] special rule. In addition, any enemy unit the wearer moves over during the Remaining Moves sub-phase suffers D6 Strength 2 hits, each with an AP of -1.

Death Mask of Kharnutt (20 pts)

The wearer of the Death Mask of Kharnutt gains the [Terror] special rule.

Icon of Rulership (35 pts)

Models whose troop type is ‘chariot’ only. This model doubles its Unit Strength, from 3 to 6. In addition, any Impact Hits caused by this model have an Armour Piercing characteristic of -2 and the [Magical Attacks] special rule.

Orb Of Ptra (40 pts)

Any enemy model that targets this character or any unit they have joined during the Shooting phase suffers an additional -1 To Hit modifier.

Staff Of Awakening (50 pts)

High Priest only. When the wielder of the Staff of Awakening uses the Arise! special rule on a friendly unit whose troop type is ‘infantry’ or ‘cavalry’, that unit recovers an additional D3 Wounds.

Arcane Items

Curse-Weaver Wand (20 pts)

The bearer of the Curse-weaver Wand gains a +1 modifier to their Casting roll when attempting to cast a Hex spell.

Enkhil’s Kanopi (30 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of Enkhil’s Kanopi may attempt to unleash its contents by making a Leadership test (using their own, unmodified Leadership). If this test is passed, all ‘Remains in Play’ spells currently in play are dispelled, including spells cast by friendly Wizards.

Hieratic Jar (25 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of a Hieratic Jar can release the power held within it. The bearer may attempt to resurrect the fallen by using the [Arise!] Special rule twice during this Command sub-phase (rather than the usual once).

Phâzerakt’s Kanopi (40 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of Phâzerakt’s Kanopi may attempt to unleash its contents by making a Leadership test (using their own, unmodified Leadership). If this test is passed, place a unit of 2D6+3 Summoned Skeleton Warriors on the battlefield anywhere completely within 12" of this model, but not within 1" of any enemy models: ||||||||||| |:--|:--|:--|:--|:--|:--|:--|:--|:--|:--| ||M|WS|BS|S|T|W|I|A|Ld|Points| |Skeleton Warrior|4|2|2|3|3|1|2|1|5|4| Troop Type: Regular infantry Base Size: 25 x 25 mm Unit Size: 2D6+3 Equipment: Hand weapons and shields Special Rules: Horde, Nehekharan Undead, Regeneration (6+), Skirmishers Note that Summoned Skeleton Warriors are not worth any Victory Points.

Scarab Brooch (20 pts)

When using the From Beneath the Sands special rule a summoned unit can be placed on the battlefield anywhere completely within 18’’ of a Liche Priest wearing the Scarab Brooch, rather than the usual 12’’.

Tablets Of Tahoth (20 pts)

A Wizard may purchase up to three Tablets of Tahoth, each of which is single use. Before making a Casting roll, a Wizard may choose to use any number of their Tablets. For each Tablet used, you may apply a +1 modifier to the result of the Casting roll.

Talismans

Amulet of the Serpent (30 pts)

The bearer of the Amulet of the Serpent and any unit they have joined gains the [Poisoned Attacks] special rule.

Collar of Shapesh (25 pts)

Single use. When the wearer of the Collar of Shapesh loses their last Wound, roll a D6. On a roll of 4+, the Wound is not lost. Instead, a single friendly model within the wearer’s Command range is removed from play as a casualty.

Crown of Kings (30 pts)

Monarch of Nehekhara only. During the command sub-phase of their turn, if they are not engaged in combat, the wearer of a Crown of Kings may attempt to resurrect the fallen by making a Leadership test. If this test is passed, a single friendly unit of Skeleton Warriors, Skeleton Archers, Skeleton Horsemen or Skeleton Horse Archers that is within the model’s Command range Recovers D3+1 Wounds.

Relic of The Desert Sun (25 pts)

The bearer of the Relic of the Desert Sun is not subject to the [Dry as Dust] or [Flammable] special rules.

Equipment

Enchanted Items

The Crown of Nehekhara

Settra’s My Will Be Done special rule affects all friendly units with the Nehekharan Undead special rule within 6" of him, not just a unit he has joined.

The Scarab Brooch of Usirian

The Scarab Brooch of Usirian grants Settra a 5+ Ward save against any wounds suffered.

Magic Weapons

The Blessed Blade of Ptra

RangeStrengthAPSpecial Rules
CombatS-3Flaming Attacks, Magical Attacks, Requires Two Hands

Any enemy model that suffers one or more unsaved wounds from the Blessed Blade of Ptra suffers a -1 modifier to its rolls To Hit, both when shooting and in combat, for the remainder of the game.

Weapon

Breath of Dessication

RangeStrengthAPSpecial Rules
N/A3-2Breath Weapon, Magical Attacks, Multiple Wounds (2)

Cleaving Blades

RangeStrengthAPSpecial Rules
CombatS-1Killing Blow

Decapitating Claws

RangeStrengthAPSpecial Rules
CombatS-2Killing Blow, Monster Slayer

Decapitating Strike

RangeStrengthAPSpecial Rules
CombatS+5-4Killing Blow, Monster Slayer, Strike Last]

This model may make one additional attack each turn with this weapon

Envenomed Sting

RangeStrengthAPSpecial Rules
CombatS-Poisoned Attacks, Strike First

In combat, this model may choose to make one of its attacks each turn with this weapon

Fiery Roar

RangeStrengthAPSpecial Rules
N/A4-1Breath Weapon, Flaming Attacks

Greatbow

RangeStrengthAPSpecial Rules
30"6-1Armour Bane (2), Multiple Wounds (2), Volley Fire

Paired Great Khopeshes

RangeStrengthAPSpecial Rules
CombatS-2Killing Blow, Requires Two Hands

Petryfing Gaze

RangeStrengthAPSpecial Rules
18"S2N/AMagical Attacks, Multiple Wounds (D3)

When making a roll To Wound for an attack made with this weapon, substitute the target’s Toughness with its Initiative. No armour save is permitted against wounds caused by this weapon (Ward and Regeneration saves can be attempted as normal)

Ritual Blade

RangeStrengthAPSpecial Rules
CombatS+2-3Requires Two Hands, Strike Last

Swarming Mass

RangeStrengthAPSpecial Rules
N/A2-Breath Weapon

When making a roll To Wound with this weapon, a roll of 4+ is always a success, regardless of the target’s Toughness.

The Flail of Conquered Kings

RangeStrengthAPSpecial Rules
CombatS+2-2Magical Attacks, Multiple Wounds (2), Requires Two Hands

The Flail of Conquered Kings’ Strength modifier applies only against enemy models the wielder charged this turn.

Writhing Tail

RangeStrengthAPSpecial Rules
CombatS-1-

In combat, a Sepulchral Stalker may make an additional D3 attacks each turn, each of which must be made with this weapon (roll separately for each model in the unit). Special Rules: Extra Attacks (D3)


Special Rules

Arise!

During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to resurrect the fallen (see page 154) by making a Leadership test (using their own Leadership). If this test is passed, a single friendly unit that has the Nehekharan Undead special rule and is within 12" of this character recovers a number of lost Wounds. However, magically repairing gigantic undead constructs is much harder than raising skeletons from the sand. Therefore, how many Wounds are recovered depends upon the unit’s troop type and this character’s Level of Wizardry:

• If the unit’s troop type is ‘regular infantry’, ‘heavy infantry’ or ‘swarms’, it recovers a number of Wounds equal to this character‘s Level of Wizardry +D3.

• If the unit’s troop type is ‘light cavalry’, ‘heavy cavalry’ or ‘war beasts’, it recovers a number of Wounds equal to this character‘s Level of Wizardry +1.

• If the unit’s troop type is ‘monstrous infantry’, ‘monstrous cavalry’ or ‘light chariot’, it recovers a number of Wounds equal to this character‘s Level of Wizardry.

• If the unit’s troop type is ‘heavy chariot’, ‘monstrous creature’, ‘behemoth’ or ‘war machine’, it recovers a single Wound.

Arrows of Asaph

Units with this special rule never apply any modifiers to their rolls To Hit when shooting, regardless of the source of the modifier.

A Royal Herald that has been upgraded to be your Battle Standard Bearer replaces the “Hold Your Ground” rule given in the Warhammer: the Old World rulebook with the version given below:

“Hold Your Ground”: Friendly units within the Battle Standard Bearer’s Command range may re-roll any failed Leadership test. In addition, friendly units within the Battle Standard Bearer’s Command range reduce the number of Wounds lost due to the Unstable special rule by D3.

Note that this is not cumulative with the Indomitable (X) special rule (see page 153). If a unit is affected by both, use the highest value.

Cleaving Blow

If a model with this special rule rolls a natural 6 when making a roll To Wound for an attack made in combat, it has struck a ’Cleaving Blow’. Enemy models whose troops type is ’regular infantry’, ‘heavy infantry’, ‘light cavalry’ or ’heavy cavalry’ are not permitted an armour or [Regeneration] save against a Cleaving Blow (Ward saves can be attempted as normal). Note that if an attack wounds automatically, this special rule cannot be used.

Cloud of Dust

Any enemy model that targets this model during the Shooting phase suffers an additional -1 To Hit modifier.

Commander of Legions

Settra gains the Arise! special rule and, unlike other models with this special rule, may use it even when engaged in combat.

Covenant of Power

Whilst within 12" of a Casket of Souls, friendly Liche Priests may apply a +1 modifier to any Casting roll they make. Additionally, any model (friend or foe) that casts a Bound spell whilst within 12" of a Casket of Souls may apply a +1 modifier to the Casting roll.

Note, however, that this bonus does not apply to any Bound spells cast by a Casket of Souls.

Curse of the Necropolis

If a model with this special rule loses its last Wound to an enemy attack, the unit that made the attack must immediately make a Leadership test. If this test is failed, the enemy unit suffers D3 Strength 2 hits, each with an AP of -.

Dry as Dust

Each time this model suffers an unsaved wound from a Flaming Attack, your opponent may roll a D6. On a roll of 1-3, the flames quickly die down and this model escapes further harm. On a roll of 4+, the flames take hold and this model loses one additional Wound.

Note that excess wounds caused to a model will have no additional effect except in the case of a character that is part of a challenge, in which case this special rule counts for Overkill. Excess wounds do not ‘spill over’ onto other models in the unit.

Eternal Taskmaster

During the Command sub-phase of their turn, this character may attempt to drive a unit they have joined to greater efforts by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Extra Attacks (+1) and Hatred (all enemies) special rules.

From Beneath the Sands

During the Command sub-phase of their turn, if they are not engaged in combat, this character may choose a single friendly unit that has both the Nehekharan Undead and the Ambushers special rules, and that is currently held in reserve, and attempt to summon it by making a Leadership test (using their own Leadership):

• If this test is passed, the chosen unit is successfully summoned and can be placed on the battlefield anywhere completely within 12" of this model, but not within 6" of any enemy models. The unit cannot charge during this turn and counts as having moved for the purposes of shooting, but can otherwise act as normal.

• If this test is failed, the Ambushers pay no heed to this model's summons and are delayed until their controlling player’s next turn at least.

Note that Ambushers arrive automatically at the start of round five as usual.

Herald of Despair

Any enemy unit that is in base contact with Nekaph or a unit he has joined must roll an extra D6 when making a Fear or Terror test, and discard the lowest result.

Immortal Overseer

Under the cruel gaze of an Arch Necrotect, even the emotionless skeletal servants and magical constructs of the Mortuary Cult are driven to ever greater efforts. During the Command sub-phase of their turn, this character may attempt to drive a single friendly unit within their Command range to greater efforts by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase that unit gains a +D3 modifier to its Initiative characteristic (to a maximum of 10).

Immovable Object

Once a Casket of Souls has been placed on the battlefield during deployment it cannot be moved by its crew during the Remaining Moves sub-phase.

Note that a Casket of Souls can still pivot freely at any time during its turn and may make follow up move as normal.

Indomitable

A unit with this special rule reduces the number of wounds suffered due to the Unstable special rule by the number shown in brackets (shown here as ‘X’).

Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest value for the entire unit. For example, if a character with Indomitable (2) joins a unit with Indomitable (1), the whole unit uses the character’s Indomitable (2) special rule.

Khopesh

A hand weapon carried by a model with this special rule has an Armour Piercing characteristic of -1.

Note that this special rule only applies to a single, ordinary hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply.

Lore of Nehekhara

A Wizard with the 'Lore of Nehekhara' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or a spell from the 'Lore of Nehekhara'.

My Will Be Done

During the Command sub-phase of their turn, this character may attempt to exert their will upon those around them by making a Leadership test (using their own Leadership). If this test is passed, choose one of the following modifiers. Until your next Start of Turn sub-phase this character, their mount and any unit they have joined gain that modifier (to a maximum of 10):

• “Forward to Glory!”: +D3 Movement.

• “My Worthy Champions!”: +1 Weapon Skill.

• “Strike like the Cobra!”: +D3 Initiative.

Note that this special rule is not cumulative. In other words, using it more than once on the same unit during the same turn has no further effect.

Nehekharan Phalanx

A unit with this special rule that is arrayed in a Close Order formation, and that is equipped with and chooses to use shields, may choose not to Give Ground Should it lose a round in combat. However, if the winning side significantly outnumbers the losing side, it will overwhelm the loser. If the Unit Strength of the winning side is more than twice that of the losing side, the unit cannot use this special rule and must Give Ground as normal.

Nehekharan Undead

Models with this special rule are ‘Undead’. Undead models cannot march (unless they have the Fly (X) special rule and choose to move by flying). In addition, all Undead models have the following universal special rules:

FearImmune to PsychologyUnbreakableUnstable

A character with this special rule cannot join a unit without this special rule, and vice versa.

Scarab Prince

Should Prince Apophas lose his last Wound, before his model is removed from play, all enemy units within 2D6" of him suffer 2D6 Strength 2 hits with an AP of -1.

Screaming Skulls

Any unit that suffers one or more unsaved wounds from this weapon must make a Panic test as if it had taking heavy casualties.

Settra Does Not Kneel

Settra must always accept a challenge unless Nekaph, Emissary of Settra is engaged in the same combat. In which case, Nekaph must accept the challenge on Settra’s behalf.

Settra the Great

If your army includes Settra, he must be the army’s General and must be chosen to be the army’s Hierophant, even if he does not have the highest Level of Wizardry in your army. In addition, Settra has a Command Range of 18".

Settra’s Champion

Nekaph must always issue and accept challenges (if possible). However, challenges issued by Nekaph cannot be refused. In addition, whilst engaged in a challenge, Nekaph strikes a Killing Blow if he rolls a natural 5 or 6 when making a roll To Wound, rather than the usual 6.

Skulls of the Foe

Until your next Start of Turn sub-phase, any enemy unit that was within 2D6’’ of the central hole of the blast template after scattering suffers a -1 modifier to its Leadership characteristic (to a minimum of 2).

Soul Reaper

After deployment but before the first turn begins, nominate a single enemy character. This is the soul marked by the Necrosphinx to journey into the underworld by the battle’s end. This model may re-roll any rolls To Hit of a natural 1 made against the nominated character.

Steadfast Discipline

A unit with this special rule can Volley Fire during a turn in which it moved, or whilst performing a Stand & Shoot charge reaction.

Stone Shaper

During the Command sub-phase of their turn, if they are not engaged in combat, this character may nominate a single friendly Necrolith Colossus, Necrosphinx, unit of Ushabti or unit of Venerable Ushabti that is within their Command range. Until the end of this turn, the nominated unit improves the Regeneration value of its Regeneration save by 1.

Sworn Protector

Should a Monarch of Nehekhara model suffer a hit whilst within 3" of this model, you may choose to transfer that hit and all of its effects onto this model.

The Chariot of the Gods

Impact hits caused by the Chariot of the Gods have the Flaming Attacks and Magical Attacks special rules. In addition, when fielded within a Nehekharan Royal Host army, this model may join a unit of Tomb Guard Chariots as if its troop type were ‘light chariot’.

The Terrors Below

Any Tomb Scorpion or unit of Necroserpents may have this special rule for +2 points per model. When a unit with this special rule is placed on the battlefield as a result of using the From Beneath the Sands special rule, it may nominate a single enemy unit that is within 8" of it and whose troop type is ‘regular infantry’ or ‘heavy infantry’. The nominated enemy unit must immediately make a number of Initiative tests equal to the Unit Strength of this unit. For each test that is failed, a single model belonging to the nominated unit is removed from play as a casualty.

Unbound Spirits

If the crew of a Casket of Souls is reduced to zero Wounds, immediately roll a D6 for every unit (friend or foe) within 12" of the model. On a roll of 4+, the unit suffers D6 Strength 3 hits, with no armour or Regeneration saves permitted (Ward saves can be attempted as normal). Once these hits are resolved, the Casket of Souls is removed from play.

Unstoppable Assault

During the Combat phase of any turn in which this model charged, every attack it makes that causes an unsaved wound allows it to immediately make one additional attack. These additional attacks also benefit from this special rule.

Note that any unsaved wounds caused by the Stomp Attacks (D3) special rule do not benefit from this special rule.

Usirian’s Reaper

After deployment, nominate a single character in your opponent’s Muster List. Apophas may re-roll any failed rolls To Hit or To Wound made against that character. In addition, any hits inflicted by Apophas against the nominated character gain the Magical Attacks special rule.

Vortex of Souls

A Casket of Souls can cast the following Bound spells, with a Power Level of 2:

Light Of Death Type: Magic Missile Casting Value: 7+ Range: 36" Effect: The target enemy unit must immediately make a Leadership test. If this test is passed, it suffers D3 Strength 3 hits, each with an AP of -1. If, however, this test is failed, it suffers D6+3 Strength 6 hits, each with the Multiple Wounds (2) special rule and with no armour or Regeneration saves permitted (Ward saves can be attempted as normal).

Light Of Protection Type: Enchantment Casting Value: 8+ Range: Self Effect: Remains in Play. Whilst this Bound spell is in play, this model and any friendly unit within 18" of this model gains a 6+ Ward save against any wounds suffered. In addition, whilst this Bound spell is in play, enemy units suffer a -1 modifier to any rolls To Hit made against this model and any friendly unit within 18" of this model.

However, if this model casts the Light of Death Bound spell, this Bound spell will immediately expire.