Tomb Kings of Khemri - Mortuary Cult

Named Characters
Characters
Core
Special
Rare

Magic Weapons
Magic Armour
Magic Standards
Enchanted Items
Arcane Items
Talismans
Equipment

Named Characters

Prince Apophas

MWSBSSTWIALdPoints
Prince Apophas443434158130
Troop Type
Regular infantry (named character)
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Restrictions

Characters

Arch Necrotect

MWSBSSTWIALdPoints
Arch Necrotect44344333890
Troop Type
Regular infantry (character)
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

High Priest

MWSBSSTWIALdPoints
High Priest433343228140
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Restrictions

Mortuary Priest

MWSBSSTWIALdPoints
Mortuary Priest43333221755
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Necrotect

MWSBSSTWIALdPoints
Necrotect43344232755
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Tomb Prince

MWSBSSTWIALdPoints
Tomb Prince45345333990
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Core

Necroserpents

MWSBSSTWIALdPoints
Necroserpent73054333738
Troop Type
Monstrous Cavalry
Base Size
50 x 100 mm
Unit Size
2+

Default Equipment

Special Rules

Skeleton Archers

MWSBSSTWIALdPoints
Skeleton Archer4223312155
Master of Arrows423331215-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Command

Detachment

Other Options

Default Equipment

Special Rules

Skeleton Horse Archers

MWSBSSTWIALdPoints
Skeleton Horse Archer-2233121511
Skeletal Steed82-3--21--
Master of Horse-23331215-
Troop Type
Light Cavalry
Base Size
25 x 25 mm
Unit Size
5+

Command

Other Options

Default Equipment

Special Rules

Skeleton Horsemen

MWSBSSTWIALdPoints
Skeleton Horseman-2233121511
Skeletal Steed82-3--21--
Master of Horse-22331225-
Troop Type
Heavy Cavalry
Base Size
25 x 25 mm
Unit Size
5+

Command

Unit Options

Other Options

Default Equipment

Special Rules

Skeleton Skirmishers

MWSBSSTWIALdPoints
Skeleton Skirmisher5223312144
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5-20

Equipment [pick 0-1]

Unit Options [pick 0-1]

Default Equipment

Special Rules

Skeleton Warriors

MWSBSSTWIALdPoints
Skeleton Warrior4223312154
Master of Arms422331225-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Command

Unit Options

Other Options

Default Equipment

Special Rules

Tomb Swarms

MWSBSSTWIALdPoints
Tomb Swarm530225151037
Troop Type
Swarms
Base Size
40 x 40 mm
Unit Size
2-10

Other Options

Default Equipment

Special Rules

Ushabti

MWSBSSTWIALdPoints
Ushabti54344323849
Ancient543443248-
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
3+

Equipment [pick 1, required]

Command

Default Equipment

Special Rules

Special

Carrion

MWSBSSTWIALdPoints
Carrion23044233427
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
2+

Default Equipment

Special Rules

Necrolith Colossus

MWSBSSTWIALdPoints
Necrolith Colossus632665148160
Troop Type
Behemoth
Base Size
50 x 50 mm
Unit Size
1

Default Equipment

Special Rules

Necroserpents

MWSBSSTWIALdPoints
Necroserpent73054333738
Troop Type
Monstrous Cavalry
Base Size
50 x 100 mm
Unit Size
2+

Default Equipment

Special Rules

Necrosphinx

MWSBSSTWIALdPoints
Necrosphinx640566158195
Troop Type
Behemoth
Base Size
60 x 100 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Sepulchral Stalkers

MWSBSSTWIALdPoints
Sepulchral Stalker73344332852
Troop Type
Monstrous Cavalry
Base Size
50 x 100 mm
Unit Size
2+

Other Options

Default Equipment

Special Rules

Restrictions

Skeleton Chariots

MWSBSSTWIALdPoints
Skeleton Chariot---443---41
Skeletal Steed82-3--21--
Skeleton Crew-323--217-
Master Charioteer-323--227-
Troop Type
Light Chariot
Base Size
50 x 100 mm

Command [pick 0-1]

Default Equipment

Special Rules

Tomb Scorpion

MWSBSSTWIALdPoints
Tomb Scorpion74055334870
Troop Type
Monstrous Creature
Base Size
75 x 50 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Restrictions

Tomb Swarms

MWSBSSTWIALdPoints
Tomb Swarm530225151037
Troop Type
Swarms
Base Size
40 x 40 mm
Unit Size
2-10

Other Options

Default Equipment

Special Rules

Ushabti

MWSBSSTWIALdPoints
Ushabti54344323849
Ancient543443248-
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
3+

Equipment [pick 1, required]

Command

Default Equipment

Special Rules

Venerable Ushabti

MWSBSSTWIALdPoints
Venerable Ushabti45354323856
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
3+

Command

Default Equipment

Special Rules

Rare

Casket of Souls

MWSBSSTWIALdPoints
Casket of Souls----64---135
Troop Type
War Machine
Base Size
50 mm
Unit Size
1

Default Equipment

Special Rules

Restrictions

Necrolith Colossus

MWSBSSTWIALdPoints
Necrolith Colossus632665148160
Troop Type
Behemoth
Base Size
50 x 50 mm
Unit Size
1

Default Equipment

Special Rules

Necrosphinx

MWSBSSTWIALdPoints
Necrosphinx640566158195
Troop Type
Behemoth
Base Size
60 x 100 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Screaming Skull Catapult

MWSBSSTWIALdPoints
Screaming Skull Catapult----63---105
Troop Type
War Machine
Base Size
60 x 100 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Restrictions

Winged Warsphinx

MWSBSSTWIALdPoints
Winged Warsphinx640565148180
Troop Type
Behemoth
Base Size
60 x 100 mm

Other Options

Default Equipment

Restrictions


Magic Items

Magic Weapons

Destroyer of Eternities (75 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Killing Blow, Magical Attacks, Requires Two Hands, Strike Last

Rather than attacking normally, the wielder of the Destroyer of Eternities may choose to make a special ‘Scything’ attack. If they do, the enemy unit they are directing their attacks against suffers D6 automatic hits, each resolved using the Destroyer of Eternities’ profile.

Flail of Skulls (35 pts)

RangeStrengthAPSpecial Rules
CombatS+3-1Magical Attacks, Multiple Wounds (2), Requires Two Hands

The Flail of Skulls Strength modifier applies only against enemy models the wielder charged this turn.

Phakth’s Blades Of Justice (35 pts)

RangeStrengthAPSpecial Rules
CombatS-1Magical Attacks, Requires Two Hands

Models whose troop type is ‘infantry’ only. Phakth’s Blades of Justice grant the wielder +1 Attack for each rank an enemy unit the wielder is engaged with has.

Staff Of Aeons (30 pts)

RangeStrengthAPSpecial Rules
CombatS+2-1Magical Attacks, Requires Two Hands

The Staff of Aeons may only be taken by a Liche Priest in a Mortuary Cult Army of Infamy. Any model that is hit by one or more close combat attacks made using this weapon suffers a -1 modifier to its armour value for the remainder of the game.

The Conqueror’s Blade (55 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Killing Blow, Magical Attacks, Requires Two Hands, Strike Last

Whilst engaged on a challenge, the bearer of the Conqueror’s Blade strike a Killing Blow if they roll a natural 5 or 6 when making a To Wound roll, rather than the usual 6. In addition, should the wielder slay the enemy General in a challenge, you win a bonus of 100 Victory Points at the end of the game.

Magic Armour

Armour of the Ages (50 pts)

The Armour of the Ages is a suit of light armour. In addition, enemy models must re-roll successful rolls To Wound made against the wearer. Models whose troop type is ‘infantry’, ‘cavalry’ or ‘chariot’ only.

Magic Standards

Models whose troop type is ‘infantry’ only. A unit carrying the Banner of the Desert Winds gains the [Vanguard] and [Reserve Move] special rules.

Icon of Rakaph (40 pts)

Unless making a charge move, a unit carrying the Icon of Rakaph may perform a single free reform at any point during its movement.

Icon of the Sacred Eye (50 pts)

A unit carrying the Icon of the Sacred Eye has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10).

Mirage Banner (20 pts)

Any enemy model that targets a unit carrying the Mirage Banner during the Shooting phase suffers an additional -1 To Hit modifier.

Sigil of Centuries (45 pts)

All enemy units within 6’’ of the model carrying the Sigil of Centuries suffers a -1 modifier to their Initiative characteristic (to a minimum of 1).

Tapestry Of Conquered Lands (35 pts)

Any enemy standard captured by a unit carrying the Tapestry of Conquered Lands is worth 100 Victory Points as a trophy of war.

Enchanted Items

Cloak of the Dunes (50 pts)

Models whose troop type is ‘infantry’ only. The wearer of the Cloak of the Dunes gains the [Fly (9)] special rule. In addition, any enemy unit the wearer moves over during the Remaining Moves sub-phase suffers D6 Strength 2 hits, each with an AP of -1.

Death Mask of Kharnutt (20 pts)

The wearer of the Death Mask of Kharnutt gains the [Terror] special rule.

Icon of Rulership (35 pts)

Models whose troop type is ‘chariot’ only. This model doubles its Unit Strength, from 3 to 6. In addition, any Impact Hits caused by this model have an Armour Piercing characteristic of -2 and the [Magical Attacks] special rule.

Orb Of Ptra (40 pts)

Any enemy model that targets this character or any unit they have joined during the Shooting phase suffers an additional -1 To Hit modifier.

Arcane Items

Curse-Weaver Wand (20 pts)

The bearer of the Curse-weaver Wand gains a +1 modifier to their Casting roll when attempting to cast a Hex spell.

Enkhil’s Kanopi (30 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of Enkhil’s Kanopi may attempt to unleash its contents by making a Leadership test (using their own, unmodified Leadership). If this test is passed, all ‘Remains in Play’ spells currently in play are dispelled, including spells cast by friendly Wizards.

Hieratic Jar (25 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of a Hieratic Jar can release the power held within it. The bearer may attempt to resurrect the fallen by using the [Arise!] Special rule twice during this Command sub-phase (rather than the usual once).

Phâzerakt’s Kanopi (40 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of Phâzerakt’s Kanopi may attempt to unleash its contents by making a Leadership test (using their own, unmodified Leadership). If this test is passed, place a unit of 2D6+3 Summoned Skeleton Warriors on the battlefield anywhere completely within 12" of this model, but not within 1" of any enemy models: ||||||||||| |:--|:--|:--|:--|:--|:--|:--|:--|:--|:--| ||M|WS|BS|S|T|W|I|A|Ld|Points| |Skeleton Warrior|4|2|2|3|3|1|2|1|5|4| Troop Type: Regular infantry Base Size: 25 x 25 mm Unit Size: 2D6+3 Equipment: Hand weapons and shields Special Rules: Horde, Nehekharan Undead, Regeneration (6+), Skirmishers Note that Summoned Skeleton Warriors are not worth any Victory Points.

Scarab Brooch (20 pts)

When using the From Beneath the Sands special rule a summoned unit can be placed on the battlefield anywhere completely within 18’’ of a Liche Priest wearing the Scarab Brooch, rather than the usual 12’’.

Tablets Of Tahoth (20 pts)

A Wizard may purchase up to three Tablets of Tahoth, each of which is single use. Before making a Casting roll, a Wizard may choose to use any number of their Tablets. For each Tablet used, you may apply a +1 modifier to the result of the Casting roll.

Talismans

Amulet of the Serpent (30 pts)

The bearer of the Amulet of the Serpent and any unit they have joined gains the [Poisoned Attacks] special rule.

Collar of Shapesh (25 pts)

Single use. When the wearer of the Collar of Shapesh loses their last Wound, roll a D6. On a roll of 4+, the Wound is not lost. Instead, a single friendly model within the wearer’s Command range is removed from play as a casualty.

Relic of The Desert Sun (25 pts)

The bearer of the Relic of the Desert Sun is not subject to the [Dry as Dust] or [Flammable] special rules.

Equipment

Weapon

Cleaving Blades

RangeStrengthAPSpecial Rules
CombatS-1Killing Blow

Decapitating Claws

RangeStrengthAPSpecial Rules
CombatS-2Killing Blow, Monster Slayer

Decapitating Strike

RangeStrengthAPSpecial Rules
CombatS+5-4Killing Blow, Monster Slayer, Strike Last]

This model may make one additional attack each turn with this weapon

Envenomed Sting

RangeStrengthAPSpecial Rules
CombatS-Poisoned Attacks, Strike First

In combat, this model may choose to make one of its attacks each turn with this weapon

Paired Great Khopeshes

RangeStrengthAPSpecial Rules
CombatS-2Killing Blow, Requires Two Hands

Petryfing Gaze

RangeStrengthAPSpecial Rules
18"S2N/AMagical Attacks, Multiple Wounds (D3)

When making a roll To Wound for an attack made with this weapon, substitute the target’s Toughness with its Initiative. No armour save is permitted against wounds caused by this weapon (Ward and Regeneration saves can be attempted as normal)

Ritual Blade

RangeStrengthAPSpecial Rules
CombatS+2-3Requires Two Hands, Strike Last

Swarming Mass

RangeStrengthAPSpecial Rules
N/A2-Breath Weapon

When making a roll To Wound with this weapon, a roll of 4+ is always a success, regardless of the target’s Toughness.

Writhing Tail

RangeStrengthAPSpecial Rules
CombatS-1-

In combat, a Sepulchral Stalker may make an additional D3 attacks each turn, each of which must be made with this weapon (roll separately for each model in the unit). Special Rules: Extra Attacks (D3)