Tomb Kings of Khemri - Royal Host

Named Characters
Characters
Core
Special
Rare

Magic Weapons
Magic Armour
Magic Standards
Enchanted Items
Arcane Items
Talismans
Equipment

Named Characters

Nekaph

MWSBSSTWIALdPoints
Nekaph,453442438120
Troop Type
Regular infantry (named character)
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Restrictions

Prince Apophas

MWSBSSTWIALdPoints
Prince Apophas443434158130
Troop Type
Regular infantry (named character)
Base Size
25 x 25 mm
Unit Size
1

Default Equipment

Special Rules

Restrictions

Settra the Imperishable

MWSBSSTWIALdPoints
Settra the Imperishable-7365-3510445
Chariot of the Gods---558----
Skeletal Steed82-3--21--
Troop Type
Heavy chariot (named character)
Base Size
100 x 150 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Restrictions

Characters

Mortuary Priest

MWSBSSTWIALdPoints
Mortuary Priest43333221755
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Royal Herald

MWSBSSTWIALdPoints
Royal Herald44344233860
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Tomb King

MWSBSSTWIALdPoints
Tomb King4635544410160
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Restrictions

Tomb Prince

MWSBSSTWIALdPoints
Tomb Prince45345333990
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Core

Skeleton Archers

MWSBSSTWIALdPoints
Skeleton Archer4223312155
Master of Arrows423331215-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Command

Detachment

Other Options

Default Equipment

Special Rules

Skeleton Cavalry Cohort

MWSBSSTWIALdPoints
Royal Host Horse Archer-2333121511
Royal Host Horseman-2233121512
Troop Type
Heavy Cavalry
Base Size
25 x 50 mm
Unit Size
5+/5+*

Command [pick 0-1]

Command [pick 0-1]

Special Rules

Default Equipment

Special Rules

Skeleton Chariots

MWSBSSTWIALdPoints
Skeleton Chariot---443---41
Skeletal Steed82-3--21--
Skeleton Crew-323--217-
Master Charioteer-323--227-
Troop Type
Light Chariot
Base Size
50 x 100 mm

Command [pick 0-1]

Default Equipment

Special Rules

Skeleton Infantry Cohort

MWSBSSTWIALdPoints
Royal Host Archer4223312155
Royal Host Warrior4223312155
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+/10+*

Command [pick 0-1]

Command [pick 0-1]

Special Rules

Default Equipment

Special Rules

Tomb Guard

MWSBSSTWIALdPoints
Tomb Guard43344121710
Tomb Captain433441327-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Command

Unit Options

Other Options

Default Equipment

Special Rules

Restrictions

Tomb Guard Chariots

MWSBSSTWIALdPoints
Tomb Guard Chariot---443---49
Troop Type
Light Chariot
Base Size
50 x 100 mm
Unit Size
3+

Command

Special Rules

Special

Khemrian Warsphinx

MWSBSSTWIALdPoints
Khemrian Warsphinx64-56514-175
Base Size
60 x 100 mm

Other Options

Default Equipment

Restrictions

Necropolis Knights

MWSBSSTWIALdPoints
Necropolis Knight-4344332854
Necroserpent73-5--33--
Necropolis Captain-43443338-
Troop Type
Monstrous Cavalry
Base Size
25 x 25 mm
Unit Size
2+

Command

Default Equipment

Special Rules

Skeleton Horse Archers

MWSBSSTWIALdPoints
Skeleton Horse Archer-2233121511
Skeletal Steed82-3--21--
Master of Horse-23331215-
Troop Type
Light Cavalry
Base Size
25 x 25 mm
Unit Size
5+

Command

Other Options

Default Equipment

Special Rules

Skeleton Skirmishers

MWSBSSTWIALdPoints
Skeleton Skirmisher5223312144
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5-20

Equipment [pick 0-1]

Unit Options [pick 0-1]

Default Equipment

Special Rules

Tomb Guard

MWSBSSTWIALdPoints
Tomb Guard43344121710
Tomb Captain433441327-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Command

Unit Options

Other Options

Default Equipment

Special Rules

Restrictions

Tomb Guard Chariots

MWSBSSTWIALdPoints
Tomb Guard Chariot---443---49
Troop Type
Light Chariot
Base Size
50 x 100 mm
Unit Size
3+

Command

Special Rules

Tomb Scorpion

MWSBSSTWIALdPoints
Tomb Scorpion74055334870
Troop Type
Monstrous Creature
Base Size
75 x 50 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Restrictions

Ushabti

MWSBSSTWIALdPoints
Ushabti54344323849
Ancient543443248-
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
3+

Equipment [pick 1, required]

Command

Default Equipment

Special Rules

Rare

Screaming Skull Catapult

MWSBSSTWIALdPoints
Screaming Skull Catapult----63---105
Troop Type
War Machine
Base Size
60 x 100 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Restrictions


Magic Items

Magic Weapons

Blade Of Antarhak (45 pts)

RangeStrengthAPSpecial Rules
CombatS+1-1Magical Attacks

The Blade of Antarhak may only be taken by models in a Nehekharan Royal Host, Army of Infamy. For each Wound an enemy unit loses as a result of an attack made with the Blade of Antarhak, its wielder immediately recovers a single lost Wound.

Destroyer of Eternities (75 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Killing Blow, Magical Attacks, Requires Two Hands, Strike Last

Rather than attacking normally, the wielder of the Destroyer of Eternities may choose to make a special ‘Scything’ attack. If they do, the enemy unit they are directing their attacks against suffers D6 automatic hits, each resolved using the Destroyer of Eternities’ profile.

Flail of Skulls (35 pts)

RangeStrengthAPSpecial Rules
CombatS+3-1Magical Attacks, Multiple Wounds (2), Requires Two Hands

The Flail of Skulls Strength modifier applies only against enemy models the wielder charged this turn.

Phakth’s Blades Of Justice (35 pts)

RangeStrengthAPSpecial Rules
CombatS-1Magical Attacks, Requires Two Hands

Models whose troop type is ‘infantry’ only. Phakth’s Blades of Justice grant the wielder +1 Attack for each rank an enemy unit the wielder is engaged with has.

The Conqueror’s Blade (55 pts)

RangeStrengthAPSpecial Rules
CombatS+2-2Killing Blow, Magical Attacks, Requires Two Hands, Strike Last

Whilst engaged on a challenge, the bearer of the Conqueror’s Blade strike a Killing Blow if they roll a natural 5 or 6 when making a To Wound roll, rather than the usual 6. In addition, should the wielder slay the enemy General in a challenge, you win a bonus of 100 Victory Points at the end of the game.

Magic Armour

Armour of the Ages (50 pts)

The Armour of the Ages is a suit of light armour. In addition, enemy models must re-roll successful rolls To Wound made against the wearer. Models whose troop type is ‘infantry’, ‘cavalry’ or ‘chariot’ only.

Royal Mantle (40 pts)

The Royal Mantle may only be taken by models in a Nehekharan Royal Host Army of Infamy. May be worn with other armour. The wearer of the Royal Mantle improves their armour value by 1 (to a maximum of 2+). In addition, the wearer’s [My Will Be Done] special rule affects all friendly units with the Nehekharan Undead special rule within 6’’ of them, not just the unit they have joined.

Magic Standards

Models whose troop type is ‘infantry’ only. A unit carrying the Banner of the Desert Winds gains the [Vanguard] and [Reserve Move] special rules.

Icon of Rakaph (40 pts)

Unless making a charge move, a unit carrying the Icon of Rakaph may perform a single free reform at any point during its movement.

Icon of the Sacred Eye (50 pts)

A unit carrying the Icon of the Sacred Eye has a +1 modifier to its Weapon Skill characteristic (to a maximum of 10).

Mirage Banner (20 pts)

Any enemy model that targets a unit carrying the Mirage Banner during the Shooting phase suffers an additional -1 To Hit modifier.

Sigil of Centuries (45 pts)

All enemy units within 6’’ of the model carrying the Sigil of Centuries suffers a -1 modifier to their Initiative characteristic (to a minimum of 1).

Tapestry Of Conquered Lands (35 pts)

Any enemy standard captured by a unit carrying the Tapestry of Conquered Lands is worth 100 Victory Points as a trophy of war.

Enchanted Items

Cloak of the Dunes (50 pts)

Models whose troop type is ‘infantry’ only. The wearer of the Cloak of the Dunes gains the [Fly (9)] special rule. In addition, any enemy unit the wearer moves over during the Remaining Moves sub-phase suffers D6 Strength 2 hits, each with an AP of -1.

Death Mask of Kharnutt (20 pts)

The wearer of the Death Mask of Kharnutt gains the [Terror] special rule.

Icon of Rulership (35 pts)

Models whose troop type is ‘chariot’ only. This model doubles its Unit Strength, from 3 to 6. In addition, any Impact Hits caused by this model have an Armour Piercing characteristic of -2 and the [Magical Attacks] special rule.

Orb Of Ptra (40 pts)

Any enemy model that targets this character or any unit they have joined during the Shooting phase suffers an additional -1 To Hit modifier.

Arcane Items

Curse-Weaver Wand (20 pts)

The bearer of the Curse-weaver Wand gains a +1 modifier to their Casting roll when attempting to cast a Hex spell.

Enkhil’s Kanopi (30 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of Enkhil’s Kanopi may attempt to unleash its contents by making a Leadership test (using their own, unmodified Leadership). If this test is passed, all ‘Remains in Play’ spells currently in play are dispelled, including spells cast by friendly Wizards.

Hieratic Jar (25 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of a Hieratic Jar can release the power held within it. The bearer may attempt to resurrect the fallen by using the [Arise!] Special rule twice during this Command sub-phase (rather than the usual once).

Phâzerakt’s Kanopi (40 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of Phâzerakt’s Kanopi may attempt to unleash its contents by making a Leadership test (using their own, unmodified Leadership). If this test is passed, place a unit of 2D6+3 Summoned Skeleton Warriors on the battlefield anywhere completely within 12" of this model, but not within 1" of any enemy models: ||||||||||| |:--|:--|:--|:--|:--|:--|:--|:--|:--|:--| ||M|WS|BS|S|T|W|I|A|Ld|Points| |Skeleton Warrior|4|2|2|3|3|1|2|1|5|4| Troop Type: Regular infantry Base Size: 25 x 25 mm Unit Size: 2D6+3 Equipment: Hand weapons and shields Special Rules: Horde, Nehekharan Undead, Regeneration (6+), Skirmishers Note that Summoned Skeleton Warriors are not worth any Victory Points.

Scarab Brooch (20 pts)

When using the From Beneath the Sands special rule a summoned unit can be placed on the battlefield anywhere completely within 18’’ of a Liche Priest wearing the Scarab Brooch, rather than the usual 12’’.

Tablets Of Tahoth (20 pts)

A Wizard may purchase up to three Tablets of Tahoth, each of which is single use. Before making a Casting roll, a Wizard may choose to use any number of their Tablets. For each Tablet used, you may apply a +1 modifier to the result of the Casting roll.

Talismans

Amulet of the Serpent (30 pts)

The bearer of the Amulet of the Serpent and any unit they have joined gains the [Poisoned Attacks] special rule.

Collar of Shapesh (25 pts)

Single use. When the wearer of the Collar of Shapesh loses their last Wound, roll a D6. On a roll of 4+, the Wound is not lost. Instead, a single friendly model within the wearer’s Command range is removed from play as a casualty.

Relic of The Desert Sun (25 pts)

The bearer of the Relic of the Desert Sun is not subject to the [Dry as Dust] or [Flammable] special rules.

Equipment

Enchanted Items

The Crown of Nehekhara

Settra’s My Will Be Done special rule affects all friendly units with the Nehekharan Undead special rule within 6" of him, not just a unit he has joined.

The Scarab Brooch of Usirian

The Scarab Brooch of Usirian grants Settra a 5+ Ward save against any wounds suffered.

Magic Weapons

The Blessed Blade of Ptra

RangeStrengthAPSpecial Rules
CombatS-3Flaming Attacks, Magical Attacks, Requires Two Hands

Any enemy model that suffers one or more unsaved wounds from the Blessed Blade of Ptra suffers a -1 modifier to its rolls To Hit, both when shooting and in combat, for the remainder of the game.

Weapon

Decapitating Claws

RangeStrengthAPSpecial Rules
CombatS-2Killing Blow, Monster Slayer

Envenomed Sting

RangeStrengthAPSpecial Rules
CombatS-Poisoned Attacks, Strike First

In combat, this model may choose to make one of its attacks each turn with this weapon

Swarming Mass

RangeStrengthAPSpecial Rules
N/A2-Breath Weapon

When making a roll To Wound with this weapon, a roll of 4+ is always a success, regardless of the target’s Toughness.

The Flail of Conquered Kings

RangeStrengthAPSpecial Rules
CombatS+2-2Magical Attacks, Multiple Wounds (2), Requires Two Hands

The Flail of Conquered Kings’ Strength modifier applies only against enemy models the wielder charged this turn.