Warriors of Chaos - Wolves of the Sea

Named Characters
Characters
Core
Special
Rare
Mercenaries

Magic Weapons
Magic Armour
Magic Standards
Enchanted Items
Arcane Items
Talismans
Equipment

Named Characters

Frydaal the Chainmaker

MWSBSSTWIALdPoints
Frydaal the Chainmaker463543549235
Troop Type
Heavy infantry (named character)
Base Size
30 x 30 mm
Unit Size
1

Command [pick 0-1]

Default Equipment

Special Rules

Restrictions

Galrauch, the Great Drake

MWSBSSTWIALdPoints
Galrauch, the Great Drake663666469465
Troop Type
Behemoth (named character)
Base Size
60 x 100 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Restrictions

Characters

Aspiring Champion

MWSBSSTWIALdPoints
Aspiring Champion45344243870
Troop Type
Heavy Infantry
Base Size
30 x 30 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Restrictions

Chaos Lord

MWSBSSTWIALdPoints
Chaos Lord473554659195
Troop Type
Heavy Infantry
Base Size
30 x 30 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Restrictions

Daemon Princes

MWSBSSTWIALdPoints
Daemon Prince675654759215
Troop Type
Monstrous Infantry
Base Size
50 x 50 mm
Unit Size
1

Armour [pick 1, required]

Command [pick 0-1]

Wizard Level [pick 0-1]

Other Options

Default Equipment

Special Rules

Exalted Champion

MWSBSSTWIALdPoints
Exalted Champion463543548125
Troop Type
Heavy Infantry
Base Size
30 x 30 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Restrictions

Exalted Sorcerer

MWSBSSTWIALdPoints
Exalted Sorceror44344232890
Troop Type
Heavy Infantry
Base Size
30 x 30 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Mark of Chaos [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Restrictions

Marauder Tribe Chieftains

MWSBSSTWIALdPoints
Marauder Tribe Chieftain45344243865
Troop Type
Regular infantry (character)
Base Size
30 x 30 mm
Unit Size
1

Command [pick 0-1]

Equipment

Mount [pick 0-1]

Other Options

Default Equipment

Special Rules

Restrictions

Sorcerer Lord

MWSBSSTWIALdPoints
Sorcerer Lord453443438195
Troop Type
Heavy Infantry
Base Size
30 x 30 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Mark of Chaos [pick 1, required]

Mount [pick 0-1]

Wizard Level [pick 1, required]

Default Equipment

Special Rules

Restrictions

Core

Chaos Marauders

MWSBSSTWIALdPoints
Chaos Marauder4433313166
Marauder Headman443331327-
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
5+

Equipment [pick 0-1]

Formation [pick 0-1]

Command

Other Options

Default Equipment

Special Rules

Restrictions

Chaos Warhounds

MWSBSSTWIALdPoints
Chaos Warhound7403313166
Chaos Warhound Handler55344141815
Troop Type
War Beasts
Base Size
25 x 50 mm
Unit Size
5+

Options

Options [pick 0-1]

Default Equipment

Special Rules

Marauder Horsemen

MWSBSSTWIALdPoints
Marauder Horsemen44333131612
Warhorse83-3--31--
Marauder Horsemaster443331327-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Equipment [pick 1, required]

Ranged Weapons [pick 0-1]

Command

Other Options

Default Equipment

Special Rules

Restrictions

Marauder Tribe Berserkers

MWSBSSTWIALdPoints
Marauder Tribe Berserker5433413178
Headtaker543341328-
Troop Type
Regular Infantry
Base Size
30 x 30 mm
Unit Size
5+

Equipment

Command

Other Options

Default Equipment

Special Rules

Restrictions

Special

Chaos Chariots

MWSBSSTWIALdPoints
Chaos Chariot---554---110
Chariot Charioteer-534--4180
Chaos Steed73-4--31-0
Troop Type
Heavy Chariot
Base Size
60 x 100 mm
Unit Size
1

Other Options

Default Equipment

Chaos Spawn

MWSBSSTWIALdPoints
Chaos Spawn2D6+1304533D61050
Troop Type
Monstrous Infantry
Base Size
50 x 50 mm
Unit Size
1-4

Spawn of... [pick 0-1]

Default Equipment

Special Rules

Chaos Warriors

MWSBSSTWIALdPoints
Chaos Warrior45344141813
Champion453441428-
Troop Type
Heavy Infantry
Base Size
30 x 30 mm
Unit Size
5+

Equipment [pick 0-1]

Mark of Chaos [pick 1, required]

Command

Other Options

Default Equipment

Special Rules

Restrictions

Marauder Tribe Huscarls

MWSBSSTWIALdPoints
Marauder Tribe Huscarl44334131718
Warhorse83-3--31--
First Sword443341328-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Equipment

Mark of Chaos [pick 1, required]

Command

Other Options

Default Equipment

Special Rules

Restrictions

Skin Wolves

MWSBSSTWIALdPoints
Skin Wolf75-44343745
Skin Wolf Jarl75-443447-
Troop Type
Monstrous Infantry
Base Size
50 x 50 mm
Unit Size
2+

Command

Default Equipment

Special Rules

Rare

Chaos Giants

MWSBSSTWIALdPoints
Chaos Giant6316662*10200
Troop Type
Behemoth
Base Size
50 x 50 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Chaos Ogres

MWSBSSTWIALdPoints
Chaos Ogre63244323733
Champion632443247-
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
3-15

Equipment [pick 0-1]

Mark of Chaos [pick 1, required]

Command

Default Equipment

Special Rules

Chaos Trolls

MWSBSSTWIALdPoints
Chaos Troll63154323441
Troop Type
Monstrous Infantry
Base Size
40 x 40 mm
Unit Size
1-9

Equipment [pick 0-1]

Default Equipment

Special Rules

Dragon Ogre Shaggoth

MWSBSSTWIALdPoints
Dragon Ogre Shaggoth762656459225
Troop Type
Monstrous Creature
Base Size
50 x 75 mm
Unit Size
1

Armour [pick 1, required]

Equipment [pick 0-1]

Default Equipment

Special Rules

Dragon Ogres

MWSBSSTWIALdPoints
Dragon Ogres74254423859
Shartak742544248-
Troop Type
Monstrous Cavalry
Base Size
50 x 75 mm
Unit Size
1-9

Armour [pick 1, required]

Equipment [pick 0-1]

Command

Default Equipment

Special Rules

Gigantic Spawn of Chaos

MWSBSSTWIALdPoints
Gigantic Spawn3D6306663D6+110145
Troop Type
Behemoth
Base Size
60 x 100 mm
Unit Size
1

Cursed by the Gods [pick 0-1]

Default Equipment

Special Rules

Mercenaries

Gor Herds

MWSBSSTWIALdPoints
Gor5423413167
True-horn542341327-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Equipment [pick 1, required]

Command

Equipment

Other Options

Default Equipment

Special Rules

Restrictions

Ungor Herds

MWSBSSTWIALdPoints
Ungor5333313155
Half-horn533331326-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
10+

Equipment [pick 1-2, required]

Command

Other Options

Default Equipment

Special Rules

Restrictions


Magic Items

Magic Weapons

Axe of Men (50 pts)

RangeStrengthAPSpecial Rules
CombatS-1Killing Blow, Magical Attacks

Should the wielder of the Axe of Men kill an enemy character (including champions) in a challenge, they gain the Terror special rule for the remainder of the game.

Chieftain's Blade (30 pts)

RangeStrengthAPSpecial Rules
CombatS+1-1Armour Bane (1), Magical Attacks

The Chieftain's Blade may only be taken by a model in a Wolves of the Sea Army of Infamy. Whilst engaged in a challenge, the wielder has a +1 modifier to their rolls To Hit.

Dagger of the Dark Pantheon (35 pts)

RangeStrengthAPSpecial Rules
CombatS-2Magical Attacks

For each Wound an enemy loses as a result of an attack made with the Dagger of the Dark Pantheon, its wielder may apply a +1 modifier to their next Casting or Dispel roll.

Hunter's Spear (35 pts)

RangeStrengthAPSpecial Rules
24"6-3Cumbersome, Magical Attacks, Multiple Wounds (2), Through & Through

The Hunter’s Spear shoots like a bolt thrower, using the ‘Through & Through’ special rule.

Mangelder (40 pts)

RangeStrengthAPSpecial Rules
CombatS+1-1Magical Attacks, Terror

The wielder of the Mangelder causes Terror. Any enemy unit that suffers one or more unsaved wounds from the Mangelder suffers a -1 modifier to its Leadership characteristic (to a minimum of 2) until the end of the turn.

Primeval Club (60 pts)

RangeStrengthAPSpecial Rules
Combat*-3Hatred (Empire), Magical Attacks, Poisoned Attacks

The Strength characteristic of the Primeval Club is equal to the current Leadership characteristic of the model that wields it.

Scimitar of Skultar (25 pts)

RangeStrengthAPSpecial Rules
CombatS-1Armour Bane (1), Magical Attacks, Multiple Wounds (2)

No description available.

Taskmaster's Scourge (25 pts)

RangeStrengthAPSpecial Rules
CombatS-1Extra Attacks (1), Magical Attacks

Models whose troop type is 'infantry' only. During the command sub-phase of their turn, the wielder of the Taskmaster's Scourge may attempt to urge those around them into battle with a lash of their whip by making a Leadership test (using their own Leadership). If the test is passed, until your next Start of Turn sub-phase, this character and any unit they have joined gains a +D3 modifier to their Movement characteristic (to a maximum of 10).

The Axes of Khorgor (40 pts)

RangeStrengthAPSpecial Rules
CombatS+1-2Extra Attacks (+1), Magical Attacks, Requires Two Hands

The wielder of the Axes of Khorgor may re-roll any rolls To Wound of a natural 1 made during the Combat phase.

The Black Maul (80 pts)

RangeStrengthAPSpecial Rules
CombatS+2-3Extra Attacks (+D6), Magical Attacks

Each time a natural 6 is rolled for the Extra Attacks (+D6) special rule, the wielder of the Black Maul suffers a -1 modifier to their Weapon Skill characteristic (to a minimum of 1, and for the remainder of the game).

The Brass Cleaver (30 pts)

RangeStrengthAPSpecial Rules
CombatS-2Magical Attacks

Enemy models are not permitted an armour, Ward or Regeneration save against an attack made with this weapon if the wielder rolls a natural 6 when making a roll To Wound.

Magic Armour

Daemonic Platemail (50 pts)

Models whose troop type is 'infantry' or 'cavalry' only. The Daemonic Platemail is a suit of full plate armour. In addition, it's wearer improves their Toughness and Initiative characteristics by 1.

Full Plate Chaos Armour (40 pts)

Full Plate Chaos Armour is a suit of full plate armour. It may be purchased and worn by a Wizard, even if they do not have the option to be equipped with armour, a shield, or barding, without penalty. In addition, the wearer of Chaos Armour has a 5+ Ward save against any wounds suffered.

Heavy Chaos Armour (30 pts)

Heavy Chaos Armour is a suit of heavy armour. It may be purchased and worn by a Wizard, even if they do not have the option to be equipped with armour, a shield, or barding, without penalty. In addition, the wearer of Chaos Armour has a 5+ Ward save against any wounds suffered.

Mighty Serpent's Scalemail (40 pts)

The Mighty Serpent's Scalemail may only be taken by models in a Wolves of the Sea Army of Infamy. Mighty Serpent's Scalemail is a suit of heavy armour. In addition, its wearer gains the Strike First special rule.

Pelt of the Dark Young (40 pts)

May de worn with other armour. The wearer if the Pelt of the Dark Young improves their armour save by 1 (to a maximum of 2+). In addition, its wearer (and any unit they have joined) has Magic Resistance (-2).

The Blackened Plate (25 pts)

The Blackened Plate is a suit of full plate armour. In addition, its wearer has a 3+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule.

The Fur of Sharggu (20 pts)

May be worn with other armour. The wearer of the Fur of Sharggu improves their armour value by 2 (to a maximum of 2+) against non magical shooting attacks.

Magic Standards

A unit carrying the Banner of Outrage may re-roll its Leadership test when testing for Primal Fury.

A unit carrying the Banner of the Dark Powers gains the Magic Resistance (-3) special rule.

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of this banner may attempt to unleash its power by making a Leadership test (using their own unmodified leadership). If this test is passed, until your next Start of Turn sub-phase enemy units cannot use the Fly (X) special rule.

Icon of Darkness (20 pts)

Any enemy model that targets a unit carrying the Icon of Darkness during the Shooting phase suffers an additional -1 To Hit modifier.

Manbane Standard (40 pts)

All enemy units within 6" of the model carrying the Manbane Standard suffer a -1 modifier to their Leadership characteristic (to a minimum of 2).

Sea Raider's Crest (25 pts)

The Sea Raider's Crest may only be taken by a model in a Wolves of the Sea Army of Infamy. A unit carrying the Sea Raider's Crest gains the Fear special rule. If the unit already has the Fear special rule, it gains the Terror special rule.

The Beast Banner (40 pts)

A unit carrying the Beast Banner increases its maximum possible charge range by 3" and, when it makes a Charge roll, may apply a +D3 modifier to the result.

The Gore Banner (50 pts)

If a unit wishes to declare a charge against a unit carrying the Gore Banner, it must first make a Leadership test. If this test is failed, the unit cannot charge. It does not move and is considered to have made a failed charge. If this test is passed, the unit can charge as normal.

The Soiled Tapestry (15 pts)

A unit carrying the Soiled Tapestry gains the Hatred (all enemies) special rule. However, all enemy models Hate the unit carrying this banner.

Totem of Rust (50 pts)

Every model (friend or foe) within 6" of the model carrying the Totem of Rust suffers a -1 modifier to its Armour Save rolls.

Vitriolic Totem (30 pts)

A unit carrying the Vitriolic Totem gains the Poisoned Attacks special rule.

Enchanted Items

Bloodskull Pendant (45 pts)

Models whose troop type is 'infantry' only. Instead of attacking normally, the bearer of the Bloodskull Pendant may choose to inflict a single Strength 8 hit on every enemy model it is in base contact with, each with an AP of -1. These hits have the Killing Blow special rule.

Cacophonous Dirge (15 pts)

Whilst their unit is within 18" of the bearer of the Cacophonous Dirge, enemy musicians cannot use their 'Onwards to Victory!,' Steadying Rhythm or Quick Time rules.

Horn of the First Beast (30 pts)

Unless the bearer of the Horn of the First Beast is fleeing, any friendly unit that is within 18" of this model may use its Leadership characteristic when testing for Primal Fury.

Horn of the Great Hunt (35 pts)

Once per turn, after rolling to determine if a unit with the Ambushers special rule that is currently held in reserve as reinforcements arrives, and if the bearer of the Horn of the Great Hunt is on the battlefield and is not fleeing, you may apply a +1 or -1 modifier to the result.

Rod of the Damned (40 pts)

The bearer of the Rod of the Damned may cast The Summoning spell from the Lore of Daemonology (see page 322 of the Warhammer: the Old World rulebook) as a Bound spell with a Power Level of 2.

Scourge of the Burdened (25 pts)

The wielder of the Scourge of the Burdened can cast the Call of the Wild spell from the Lore of Primal Magic as a Bound Spell with a Power Level of 2.

Skin of Man (15 pts)

Beastman Chieftains and Beastman Shamans whose troop type is 'infantry' only. The wearer of the Skin of Men gains the Scouts and Vanguard special rules.

Stone of Spite (45 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, this character may use the Stone of Spite. Until your next Start of Turn sub-phase all Wizards (friend or foe) suffer a -2 modifier to their casting rolls.

Arcane Items

Blood of the Shadowgave (35 pts)

Single use. A Wizard may use this item instead of making a Wizardly dispel attempt. If they do so, the spell is automatically dispelled with no Dispel roll required. Note that a perfect invocation cannot be dispelled.

Daemon Heart (30 pts)

When attempted a Wizardly dispel, the bearer of the Daemon Heart counts their Level of Wizardry as being one higher than that of the Wizard whose spell they are dispelling or, in the case of Bound Spells, one higher than that spell's Power Level. Note this applies even if it would mean the bearer counts their Level of Wizardry as being lower than it actually is.

Goretooth (15 pts)

In addition to the Lores of Magic they may normally know spell from, the bearer of a Goretooth may know spells from the Lore of Primal Magic.

Grimoire of Ogvold (50 pts)

Rather than randomly generating the spells they know, and regardless of their Level of Wizardry, the bearer of the Grimoire of Ogvold knows all seven spells from their chosen Lore of Magic (including the signature spell). However, they can only cast a number of spells equal to their Level of Wizardy per turn.

Hagtree Fetish (30 pts)

Whenever the bearer of the Hagtree Fetish successfully casts a Magic Missile, they may re-roll any failed rolls To Wound.

Jagged Dagger (15 pts)

The Jagged Dagger can only be used by a Wizard that has joined a unit. Before making a Casting roll, the bearer of the Jagged Dagger may make a sacrifice. On model belonging to the bearer's unit is immediately removed from play as a casualty. The bearer may then modify their Casting roll by adding the Wounds characteristic f the sacrificed model to the result. Note that this is a modifier to the result of a roll- it does not negate a roll of a natural double 1.

Sceptre of Power (55 pts)

The bearer of the Sceptre of Power may apply a +1 modifier to any of their Casting or Dispel rolls. However, should they roll any natural double when making a Casting or Dispel roll, the bearer suffers a single Strength 10 hit with and AP of -3 after the effects of the roll have been resolved.

The Plague Chalice (40 pts)

If the bearer of the Plague Chalice rolls any natural double when making a Casting roll (not including rolls of a natural double 1), the spell is cast as a perfect invocation, regardless of its casting value or of any other modifiers. However, each time the bearer casts a perfect invocation they suffer a Strength 4 hit with no armour save permitted (Ward and Regeneration saves can be attempted as normal).

Tome of the Dark Gods (35 pts)

Models with the Mark of Chaos Undivided only. When generating their spells, the bearer of the Tome of the Dark Gods may discard any number of their randomly generated spells. For each spell they discard, they may select any spell from the Lore of Chaos as if they had the corresponding Mark of Chaos.

Talismans

Chalice of Dark Rain (50 pts)

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, the bearer of the Chalice of Dark Rain may drink from it. Until your next Start of Turn sub-phase, the range of all enemy missile weapons is halved (rounding fractions up) and enemy war machines cannot shoot.

Cornucopia of Corpulence (30 pts)

When the bearer's combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase, enemy models in base contact with the bearer of the Cornucopia of Corpulence must make a Toughness test. If this test is failed, they lose a single Wound.

Dark Heart (25 pts)

Single use. During the Command sub-phase on their turn the bearer of the Dark Heart can consume it. The model immediately recovers one lost Wound.

Rune of the True Beast (30 pts)

Enemy models whose troop type is 'monster' suffer a -1 modifier to their Weapon Skill characteristic whilst within 6" of the bearer of the Rune of the True Beast.

Talisman of the Carrion Crow (45 pts)

The bearer of the Talisman of the Carrion Crow has the Regeneration (5+) and Poisoned Attacks special rules.

Talisman of the Soaring Eagle (35 pts)

The bearer of the Talisman of the Soaring Eagle has the Magic Resistance (-2) special rule. In addition, the bearer has a 5+ Ward save against any wounds suffered that were caused by an attack that has the Magical Attacks special rule.

Equipment

Weapon

Dark Fire of Chaos

RangeStrengthAPSpecial Rules
N/A4-1Breath Weapon, Flaming Attacks, Magical Attacks

Fumes of Contagion

RangeStrengthAPSpecial Rules
N/A2N/ABreath Weapon, Magical Attacks

No armour save is permitted against wounds caused by this weapon (Ward and Regeneration saves can be attempted as normal).

Giant's Club

RangeStrengthAPSpecial Rules
Combat***

*A Giant’s club may have different characteristics and special rules depending upon what they do with it, as described in the Giant Attacks special rule.

Gnashing maws

RangeStrengthAPSpecial Rules
CombatS-2Strikes Last

In combat, this model may choose to make one of its attacks each turn with this weapon. For each Wound an enemy unit loses as a result of an attack made with this weapon, this model immediately recovers a single lost Wound.

Slashing talons

RangeStrengthAPSpecial Rules
CombatS-1-

Storm's Wrath

RangeStrengthAPSpecial Rules
CombatS+2-1Extra Attacks (D3), Magical Attacks, Requires Two Hands

Storm’s Wrath’s Strength modifier applies only against enemy models the wielder charged this turn.