Wood Elf Realms - Orion's Wild Hunt

Named Characters
Characters
Core
Special
Rare

Magic Weapons
Magic Standards
Equipment

Named Characters

Araloth, Lord of Talsyn

MWSBSSTWIALdPoints
Araloth, Lord of Talsyn5874338410150
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Default Equipment

Special Rules

Orion, the King in the Woods

MWSBSSTWIALdPoints
Hound of Orion940441416-
Orion, the King in the Woods9865558510455
Troop Type
Monstrous infantry (named character, Orion)
Base Size
25 x 50 mm
Unit Size
3*

Command [pick 0-1]

Default Equipment

Special Rules

Characters

Glade Captain

MWSBSSTWIALdPoints
Glade Captain56643253970
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mounts [pick 0-1]

Other Options

Default Equipment

Special Rules

Glade Lord

MWSBSSTWIALdPoints
Glade Lord5774336410135
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Equipment [pick 0-1]

Mounts [pick 0-1]

Other Options

Default Equipment

Special Rules

Shadowdancers

MWSBSSTWIALdPoints
Shadowdancers58643273885
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Equipment [pick 0-1]

Wizard Level [pick 0-1]

Default Equipment

Special Rules

Spellsinger

MWSBSSTWIALdPoints
Spellsinger54433241880
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Lores of Magic [pick 1, required]

Mounts [pick 0-1]

Wizard Level [pick 1, required]

Other Options

Default Equipment

Special Rules

Waystalkers

MWSBSSTWIALdPoints
Waystalkers56743252885
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1

Command [pick 0-1]

Other Options

Default Equipment

Special Rules

Core

Glade Riders

MWSBSSTWIALdPoints
Glade Riders-4433141817
Elven Steed93-3--41--
Glade Knight-44331418-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Unit Options

Command

Default Equipment

Special Rules

Restrictions

Wild Riders

MWSBSSTWIALdPoints
Wild Riders-5443151926
Wild Hunter-54431519-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Equipment

Command

Default Equipment

Special Rules

Special

Sisters Of The Thorn

MWSBSSTWIALdPoints
Sisters of the Thorn-4533141922
Handmaiden of the Thorn-45331419-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Command

Default Equipment

Special Rules

Wardancers

MWSBSSTWIALdPoints
Wardancers56433161816
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Command [pick 0-1]

Equipment [pick 0-1]

Default Equipment

Special Rules

Warhawk Riders

MWSBSSTWIALdPoints
Warhawk Riders-4434241844
Warhawk23-4--42--
Wind Rider-44342418-
Troop Type
Monstrous Cavalry
Base Size
50 x 50 mm
Unit Size
3+

Command

Other Options

Default Equipment

Special Rules

Restrictions

Wild Riders

MWSBSSTWIALdPoints
Wild Riders-5443151926
Wild Hunter-54431519-
Troop Type
Light Cavalry
Base Size
30 x 60 mm
Unit Size
5+

Equipment

Command

Default Equipment

Special Rules

Wood Elf Beast Packs

MWSBSSTWIALdPoints
Beast Keeper54433141811
Bear of Loren54-44232620
Deepwood Hound94-3313158
Forest Cat74-3314156
Sylvan Boar63-44131511
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
1+

Beast Pack

Other Options

Default Equipment

Special Rules

Restrictions

Rare

Deepwood Scouts

MWSBSSTWIALdPoints
Deepwood Scouts54433141813
Lord's Bowman544331418-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Command

Default Equipment

Special Rules

Restrictions

Great Eagles

MWSBSSTWIALdPoints
Great Eagle250443436-
Troop Type
Monstrous Creature
Base Size
50 x 50 mm
Unit Size
1

Other Options

Default Equipment

Special Rules

Restrictions

Waywatchers

MWSBSSTWIALdPoints
Waywatchers54533151816
Sentinel545331518-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Command

Unit Options

Default Equipment

Special Rules

Wildwood Rangers

MWSBSSTWIALdPoints
Wildwood Rangers55433141914
Wildwood Warden554331419-
Troop Type
Regular Infantry
Base Size
25 x 25 mm
Unit Size
5+

Equipment

Command

Default Equipment

Special Rules


Magic Items

Magic Weapons

Hunt Master's Pride (35 pts)

RangeStrengthAPSpecial Rules
CombatS-2Magical Attacks, Multiple Wounds (2)

The Hunt Master's Pride may only be taken by models in an Orion's Wild Hunt Army of Infamy. The Multiple Wounds (2) special rule applies only against models whose troop type is 'monstrous infantry,' 'monstrous cavalry,' 'monstrous creature,' or 'behemoth.'

Magic Standards

The Banner of the Wild Hunt may only be taken by a model in an Orion's Wild Hunt Army of Infamy. When calculating its combat result, a unit carrying the Banner of the Wild Hunt may claim an additional bonus of +1 combat result point. In addition, the unit may re-roll Pursuit rolls.

Equipment

Enchanted Items

Cloak of Isha

The Cloak of Isha grants Orion a 5+ Ward save. In addition, during each of your Start of Turn sub-phases, roll a D6. On a roll of 5+, Orion recovers a single Wound lost earlier in the battle.

Horn of the Wild Hunt

Once per game, during the Command sub-phase of his turn, Orion may sound the Horn of the Wild Hunt. If he does, until the end of this turn, friendly units in Orion's Command range gain the Frenzy special rule. A unit may become Frenzied in this way even if it has lost Frenzy earlier in the game.

Magic Weapons

Hawk's Talon

RangeStrengthAPSpecial Rules
30"S-1Magical Attacks, Multiple Shots (D3+1)

Spear of Kurnous

RangeStrengthAPSpecial Rules
18"S+1-2Magical Attacks, Multiple Wounds (D3)

The Spear of Kurnous shoots like a bolt thrower, using the Through & Through special rule.

Spear of Kurnous

RangeStrengthAPSpecial Rules
CombatS+1-2Magical Attacks, Multiple Wounds (D3)

Spear of Talsyn

RangeStrengthAPSpecial Rules
CombatS-1Armour Bane (1), Magical Attacks

Weapon

Asrai Longbow

RangeStrengthAPSpecial Rules
32S-Armour Bane (1), Volley Fire

Blackbriar Javelines

RangeStrengthAPSpecial Rules
12"S-1Move & Shoot, Quick Shoot

Hunting spear

RangeStrengthAPSpecial Rules
CombatS+1-2Armour Bane (1)

A hunting spear can only be used during a turn in which the wielder charged. In subsequent turns (or if the wielder did not charge) the model must use its hand weapon instead.

Ranger's Glaive

RangeStrengthAPSpecial Rules
CombatS+2-2Requires Two Hands